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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2018-09-25 16:26:45 +0200
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2018-09-25 16:26:45 +0200
commit977c9477c1d5868eef8a38603e6f394e02f0e98b (patch)
tree323b38413deeb8113ef73c2a0631656ac5c857ce /modules
parent5adf7aa6b75d1ab566f4bd68c4dec3ca7c188306 (diff)
Set ENet service time to 0.
Process all packets in queue, but never wait.
Diffstat (limited to 'modules')
-rw-r--r--modules/enet/networked_multiplayer_enet.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp
index 0a1061f92e..2d318cdf69 100644
--- a/modules/enet/networked_multiplayer_enet.cpp
+++ b/modules/enet/networked_multiplayer_enet.cpp
@@ -207,13 +207,13 @@ void NetworkedMultiplayerENet::poll() {
_pop_current_packet();
ENetEvent event;
- /* Wait up to 1000 milliseconds for an event. */
+ /* Keep servicing until there are no available events left in queue. */
while (true) {
if (!host || !active) // Might have been disconnected while emitting a notification
return;
- int ret = enet_host_service(host, &event, 1);
+ int ret = enet_host_service(host, &event, 0);
if (ret < 0) {
// Error, do something?