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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-07-26 17:09:02 +0200 |
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committer | GitHub <noreply@github.com> | 2020-07-26 17:09:02 +0200 |
commit | 94ff5ee535ff3f20685b06e2b959e3a52b2eabbe (patch) | |
tree | c177c85b57239993a40fd99b3929b08b05f21dc2 /modules | |
parent | b35be146daf5f9ddefd12d2863943c3e13d779a8 (diff) | |
parent | 236857c92a01473724f205eaba8fe8c0f89e3576 (diff) |
Merge pull request #40655 from madmiraal/fix-40636
Ensure Bullet HeightMapShape3D data width and depth are at least 2.
Diffstat (limited to 'modules')
-rw-r--r-- | modules/bullet/shape_bullet.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/modules/bullet/shape_bullet.cpp b/modules/bullet/shape_bullet.cpp index f4550c2024..274493ed17 100644 --- a/modules/bullet/shape_bullet.cpp +++ b/modules/bullet/shape_bullet.cpp @@ -504,6 +504,9 @@ void HeightMapShapeBullet::set_data(const Variant &p_data) { int l_width = d["width"]; int l_depth = d["depth"]; + ERR_FAIL_COND_MSG(l_width < 2, "Map width must be at least 2."); + ERR_FAIL_COND_MSG(l_depth < 2, "Map depth must be at least 2."); + // TODO This code will need adjustments if real_t is set to `double`, // because that precision is unnecessary for a heightmap and Bullet doesn't support it... |