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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-04-29 17:30:28 +0200 |
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committer | GitHub <noreply@github.com> | 2020-04-29 17:30:28 +0200 |
commit | 92d4a0cbd231508221b0e977ae9a0e9d4207e328 (patch) | |
tree | a5716c7c2df0c61229ca2a34a0f2c674fdd3ce3b /modules | |
parent | b46e5c7b946c71ea4aa56ab067514124b5c306d8 (diff) | |
parent | c427334393837b26f76e621f25c7886c5aa62336 (diff) |
Merge pull request #38288 from RandomShaper/imvu/fix_not_freed_gdsfuncstate
Fix leaked objects when game ends with yields in progress
Diffstat (limited to 'modules')
-rw-r--r-- | modules/gdscript/gdscript_function.cpp | 30 | ||||
-rw-r--r-- | modules/gdscript/gdscript_function.h | 6 |
2 files changed, 25 insertions, 11 deletions
diff --git a/modules/gdscript/gdscript_function.cpp b/modules/gdscript/gdscript_function.cpp index 4e0891921e..44640411bb 100644 --- a/modules/gdscript/gdscript_function.cpp +++ b/modules/gdscript/gdscript_function.cpp @@ -294,11 +294,10 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a line = p_state->line; ip = p_state->ip; alloca_size = p_state->stack.size(); - script = p_state->script.ptr(); - p_instance = p_state->instance; + script = static_cast<GDScript *>(ObjectDB::get_instance(p_state->script_id)); + p_instance = p_state->instance_id.is_valid() ? static_cast<GDScriptInstance *>(ObjectDB::get_instance(p_state->instance_id)->get_script_instance()) : nullptr; defarg = p_state->defarg; self = p_state->self; - //stack[p_state->result_pos]=p_state->result; //assign stack with result } else { @@ -1280,13 +1279,14 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a gdfs->state.stack_size = _stack_size; gdfs->state.self = self; gdfs->state.alloca_size = alloca_size; - gdfs->state.script = Ref<GDScript>(_script); gdfs->state.ip = ip + ipofs; gdfs->state.line = line; + gdfs->state.script_id = script->get_instance_id(); +#ifdef DEBUG_ENABLED + gdfs->state.script_path = _script->get_path(); +#endif gdfs->state.instance_id = (p_instance && p_instance->get_owner()) ? p_instance->get_owner()->get_instance_id() : ObjectID(); - //gdfs->state.result_pos=ip+ipofs-1; gdfs->state.defarg = defarg; - gdfs->state.instance = p_instance; gdfs->function = this; retvalue = gdfs; @@ -1833,9 +1833,14 @@ bool GDScriptFunctionState::is_valid(bool p_extended_check) const { return false; if (p_extended_check) { - //class instance gone? - if (state.instance_id.is_valid() && !ObjectDB::get_instance(state.instance_id)) + // Class instance gone? (Otherwise script is valid for sure, because the instance has a ref to the script) + if (state.instance_id.is_valid() && !ObjectDB::get_instance(state.instance_id)) { return false; + } + // Script gone? (Static method, so there's no instance whose ref to the script can ensure it's valid) + if (!ObjectDB::get_instance(state.script_id)) { + return false; + } } return true; @@ -1846,7 +1851,14 @@ Variant GDScriptFunctionState::resume(const Variant &p_arg) { ERR_FAIL_COND_V(!function, Variant()); if (state.instance_id.is_valid() && !ObjectDB::get_instance(state.instance_id)) { #ifdef DEBUG_ENABLED - ERR_FAIL_V_MSG(Variant(), "Resumed function '" + String(function->get_name()) + "()' after yield, but class instance is gone. At script: " + state.script->get_path() + ":" + itos(state.line)); + ERR_FAIL_V_MSG(Variant(), "Resumed function '" + String(function->get_name()) + "()' after yield, but class instance is gone. At script: " + state.script_path + ":" + itos(state.line)); +#else + return Variant(); +#endif + } + if (!ObjectDB::get_instance(state.script_id)) { +#ifdef DEBUG_ENABLED + ERR_FAIL_V_MSG(Variant(), "Resumed function '" + String(function->get_name()) + "()' after yield, but script is gone. At script: " + state.script_path + ":" + itos(state.line)); #else return Variant(); #endif diff --git a/modules/gdscript/gdscript_function.h b/modules/gdscript/gdscript_function.h index acfc0a95b4..9d8e23d994 100644 --- a/modules/gdscript/gdscript_function.h +++ b/modules/gdscript/gdscript_function.h @@ -293,13 +293,15 @@ private: public: struct CallState { + ObjectID script_id; +#ifdef DEBUG_ENABLED + String script_path; +#endif ObjectID instance_id; - GDScriptInstance *instance; Vector<uint8_t> stack; int stack_size; Variant self; uint32_t alloca_size; - Ref<GDScript> script; int ip; int line; int defarg; |