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authorluz.paz <luzpaz@users.noreply.github.com>2019-09-19 14:36:39 -0400
committerluz.paz <luzpaz@users.noreply.github.com>2019-09-19 14:36:52 -0400
commit91ecd7b6a679edeaee6b6ac147074c80d2bd30f6 (patch)
tree954513bb4bd618724f31c88cfc272d5cda8d6676 /modules
parent24e1039eb6fe32115e8d1a62a84965e9be19a2ed (diff)
Fix misc. source comment typos
Found using `codespell -q 3 -S ./thirdparty,*.po -L ang,ba,cas,dof,doubleclick,fave,hist,leapyear,lod,nd,numer,ois,paket,seeked,sinc,switchs,te,uint -D ~/Projects/codespell/codespell_lib/data/dictionary.txt `
Diffstat (limited to 'modules')
-rw-r--r--modules/assimp/editor_scene_importer_assimp.cpp2
-rw-r--r--modules/csg/csg.cpp2
-rw-r--r--modules/gdnative/include/nativescript/godot_nativescript.h4
-rw-r--r--modules/gdnative/pluginscript/pluginscript_language.cpp4
-rw-r--r--modules/gdscript/gdscript.cpp2
-rw-r--r--modules/gdscript/gdscript_compiler.cpp2
-rw-r--r--modules/gdscript/gdscript_parser.cpp2
7 files changed, 9 insertions, 9 deletions
diff --git a/modules/assimp/editor_scene_importer_assimp.cpp b/modules/assimp/editor_scene_importer_assimp.cpp
index e5439fd132..d31dccd14d 100644
--- a/modules/assimp/editor_scene_importer_assimp.cpp
+++ b/modules/assimp/editor_scene_importer_assimp.cpp
@@ -529,7 +529,7 @@ void EditorSceneImporterAssimp::_import_animation(ImportState &state, int p_anim
}
//
-// Mesh Generation from indicies ? why do we need so much mesh code
+// Mesh Generation from indices ? why do we need so much mesh code
// [debt needs looked into]
Ref<Mesh> EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(
ImportState &state,
diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp
index f1b3fa2ac6..5a76f32977 100644
--- a/modules/csg/csg.cpp
+++ b/modules/csg/csg.cpp
@@ -114,7 +114,7 @@ void CSGBrush::_regen_face_aabbs() {
faces.write[i].aabb.position = faces[i].vertices[0];
faces.write[i].aabb.expand_to(faces[i].vertices[1]);
faces.write[i].aabb.expand_to(faces[i].vertices[2]);
- faces.write[i].aabb.grow_by(faces[i].aabb.get_longest_axis_size() * 0.001); //make it a tad bigger to avoid num precision erros
+ faces.write[i].aabb.grow_by(faces[i].aabb.get_longest_axis_size() * 0.001); //make it a tad bigger to avoid num precision errors
}
}
diff --git a/modules/gdnative/include/nativescript/godot_nativescript.h b/modules/gdnative/include/nativescript/godot_nativescript.h
index 7f52f5736c..8a05b6cfa3 100644
--- a/modules/gdnative/include/nativescript/godot_nativescript.h
+++ b/modules/gdnative/include/nativescript/godot_nativescript.h
@@ -64,9 +64,9 @@ typedef enum {
GODOT_PROPERTY_HINT_LAYERS_3D_RENDER,
GODOT_PROPERTY_HINT_LAYERS_3D_PHYSICS,
GODOT_PROPERTY_HINT_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
- GODOT_PROPERTY_HINT_DIR, ///< a directort path must be passed
+ GODOT_PROPERTY_HINT_DIR, ///< a directory path must be passed
GODOT_PROPERTY_HINT_GLOBAL_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
- GODOT_PROPERTY_HINT_GLOBAL_DIR, ///< a directort path must be passed
+ GODOT_PROPERTY_HINT_GLOBAL_DIR, ///< a directory path must be passed
GODOT_PROPERTY_HINT_RESOURCE_TYPE, ///< a resource object type
GODOT_PROPERTY_HINT_MULTILINE_TEXT, ///< used for string properties that can contain multiple lines
GODOT_PROPERTY_HINT_PLACEHOLDER_TEXT, ///< used to set a placeholder text for string properties
diff --git a/modules/gdnative/pluginscript/pluginscript_language.cpp b/modules/gdnative/pluginscript/pluginscript_language.cpp
index 9de073fc8e..22898a73ce 100644
--- a/modules/gdnative/pluginscript/pluginscript_language.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_language.cpp
@@ -200,7 +200,7 @@ void PluginScriptLanguage::get_recognized_extensions(List<String> *p_extensions)
}
void PluginScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const {
- // TODO: provid this statically in `godot_pluginscript_language_desc` ?
+ // TODO: provide this statically in `godot_pluginscript_language_desc` ?
if (_desc.get_public_functions) {
Array functions;
_desc.get_public_functions(_data, (godot_array *)&functions);
@@ -212,7 +212,7 @@ void PluginScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) c
}
void PluginScriptLanguage::get_public_constants(List<Pair<String, Variant> > *p_constants) const {
- // TODO: provid this statically in `godot_pluginscript_language_desc` ?
+ // TODO: provide this statically in `godot_pluginscript_language_desc` ?
if (_desc.get_public_constants) {
Dictionary constants;
_desc.get_public_constants(_data, (godot_dictionary *)&constants);
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index 5dab063061..c8ec80c101 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -99,7 +99,7 @@ GDScriptInstance *GDScript::_create_instance(const Variant **p_args, int p_argco
#endif
instance->owner->set_script_instance(instance);
- /* STEP 2, INITIALIZE AND CONSRTUCT */
+ /* STEP 2, INITIALIZE AND CONSTRUCT */
#ifndef NO_THREADS
GDScriptLanguage::singleton->lock->lock();
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp
index 7166189416..a069f8d930 100644
--- a/modules/gdscript/gdscript_compiler.cpp
+++ b/modules/gdscript/gdscript_compiler.cpp
@@ -2064,7 +2064,7 @@ Error GDScriptCompiler::_parse_class_blocks(GDScript *p_script, const GDScriptPa
}
instance->owner->set_script_instance(instance);
- /* STEP 2, INITIALIZE AND CONSRTUCT */
+ /* STEP 2, INITIALIZE AND CONSTRUCT */
Variant::CallError ce;
p_script->initializer->call(instance, NULL, 0, ce);
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index e96bf0238a..6a91ce10ae 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -1207,7 +1207,7 @@ GDScriptParser::Node *GDScriptParser::_parse_expression(Node *p_parent, bool p_s
if (_get_completable_identifier(COMPLETION_INDEX, identifier)) {
if (identifier == StringName()) {
- identifier = "@temp"; //so it parses allright
+ identifier = "@temp"; //so it parses alright
}
completion_node = op;