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author | AndreaCatania <info@andreacatania.com> | 2017-11-23 01:25:29 +0100 |
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committer | AndreaCatania <info@andreacatania.com> | 2017-11-23 01:26:49 +0100 |
commit | 8de4df3fe2e95541f13f6ae84f8b8091387e8f31 (patch) | |
tree | 66cc0fdc5160d20003f238fd74b79ccc75cc5d74 /modules | |
parent | 20b07a1fb55c31d326c3f9c36d1276eb1bcf15e6 (diff) |
Space override scratching when body is add to world
Fixes #13182
Diffstat (limited to 'modules')
-rw-r--r-- | modules/bullet/space_bullet.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp index 853906063b..3fe585c9e0 100644 --- a/modules/bullet/space_bullet.cpp +++ b/modules/bullet/space_bullet.cpp @@ -467,6 +467,7 @@ void SpaceBullet::add_rigid_body(RigidBodyBullet *p_body) { dynamicsWorld->addCollisionObject(p_body->get_bt_rigid_body(), p_body->get_collision_layer(), p_body->get_collision_mask()); } else { dynamicsWorld->addRigidBody(p_body->get_bt_rigid_body(), p_body->get_collision_layer(), p_body->get_collision_mask()); + p_body->scratch_space_override_modificator(); } } |