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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-07-03 07:01:01 +0200
committerGitHub <noreply@github.com>2019-07-03 07:01:01 +0200
commit8c78a4b78f8c25278226919baf78ffe06872b676 (patch)
treedf250bed6b270ed7d706b69da50620c841a00d60 /modules
parentda622682f76201655f96c13c17c273e72d3a9678 (diff)
parent527fb3968a70e530468e5c96c910fab6051af344 (diff)
Merge pull request #30264 from Calinou/add-csg-gizmo-snapping
Implement snapping in the CSG gizmos and 3D polygon editor
Diffstat (limited to 'modules')
-rw-r--r--modules/csg/csg_gizmos.cpp14
1 files changed, 14 insertions, 0 deletions
diff --git a/modules/csg/csg_gizmos.cpp b/modules/csg/csg_gizmos.cpp
index d4069b901f..1e590c5cb4 100644
--- a/modules/csg/csg_gizmos.cpp
+++ b/modules/csg/csg_gizmos.cpp
@@ -120,6 +120,10 @@ void CSGShapeSpatialGizmoPlugin::set_handle(EditorSpatialGizmo *p_gizmo, int p_i
Vector3 ra, rb;
Geometry::get_closest_points_between_segments(Vector3(), Vector3(4096, 0, 0), sg[0], sg[1], ra, rb);
float d = ra.x;
+ if (SpatialEditor::get_singleton()->is_snap_enabled()) {
+ d = Math::stepify(d, SpatialEditor::get_singleton()->get_translate_snap());
+ }
+
if (d < 0.001)
d = 0.001;
@@ -135,6 +139,10 @@ void CSGShapeSpatialGizmoPlugin::set_handle(EditorSpatialGizmo *p_gizmo, int p_i
Vector3 ra, rb;
Geometry::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
float d = ra[p_idx];
+ if (SpatialEditor::get_singleton()->is_snap_enabled()) {
+ d = Math::stepify(d, SpatialEditor::get_singleton()->get_translate_snap());
+ }
+
if (d < 0.001)
d = 0.001;
@@ -154,6 +162,9 @@ void CSGShapeSpatialGizmoPlugin::set_handle(EditorSpatialGizmo *p_gizmo, int p_i
Vector3 ra, rb;
Geometry::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
float d = axis.dot(ra);
+ if (SpatialEditor::get_singleton()->is_snap_enabled()) {
+ d = Math::stepify(d, SpatialEditor::get_singleton()->get_translate_snap());
+ }
if (d < 0.001)
d = 0.001;
@@ -173,6 +184,9 @@ void CSGShapeSpatialGizmoPlugin::set_handle(EditorSpatialGizmo *p_gizmo, int p_i
Vector3 ra, rb;
Geometry::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
float d = axis.dot(ra);
+ if (SpatialEditor::get_singleton()->is_snap_enabled()) {
+ d = Math::stepify(d, SpatialEditor::get_singleton()->get_translate_snap());
+ }
if (d < 0.001)
d = 0.001;