diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2023-01-30 10:34:53 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-01-30 10:34:53 +0100 |
commit | 833c0d24dbf3c442857fd9d7b1fd17918fadddc9 (patch) | |
tree | 65160bf840cff9875d016280123735d20e9cc6c7 /modules | |
parent | adb4ecf7a5189441802c4cdcf6da78b89eb2c70e (diff) | |
parent | 8b3be51d17b34672d135f3c6bd9498cb5b0bcedb (diff) |
Merge pull request #72342 from TokageItLab/immutabletrack
Add remove immutable tracks option to glTF importer
Diffstat (limited to 'modules')
-rw-r--r-- | modules/gltf/doc_classes/GLTFDocument.xml | 1 | ||||
-rw-r--r-- | modules/gltf/editor/editor_scene_importer_blend.cpp | 2 | ||||
-rw-r--r-- | modules/gltf/editor/editor_scene_importer_fbx.cpp | 2 | ||||
-rw-r--r-- | modules/gltf/editor/editor_scene_importer_gltf.cpp | 16 | ||||
-rw-r--r-- | modules/gltf/gltf_document.cpp | 65 | ||||
-rw-r--r-- | modules/gltf/gltf_document.h | 4 |
6 files changed, 54 insertions, 36 deletions
diff --git a/modules/gltf/doc_classes/GLTFDocument.xml b/modules/gltf/doc_classes/GLTFDocument.xml index d7e8141eb1..d6657cad5d 100644 --- a/modules/gltf/doc_classes/GLTFDocument.xml +++ b/modules/gltf/doc_classes/GLTFDocument.xml @@ -51,6 +51,7 @@ <param index="0" name="state" type="GLTFState" /> <param index="1" name="bake_fps" type="float" default="30" /> <param index="2" name="trimming" type="bool" default="false" /> + <param index="3" name="remove_immutable_tracks" type="bool" default="true" /> <description> Takes a [GLTFState] object through the [param state] parameter and returns a Godot Engine scene node. </description> diff --git a/modules/gltf/editor/editor_scene_importer_blend.cpp b/modules/gltf/editor/editor_scene_importer_blend.cpp index 0075558dfc..5415c5818f 100644 --- a/modules/gltf/editor/editor_scene_importer_blend.cpp +++ b/modules/gltf/editor/editor_scene_importer_blend.cpp @@ -233,7 +233,7 @@ Node *EditorSceneFormatImporterBlend::import_scene(const String &p_path, uint32_ } return nullptr; } - return gltf->generate_scene(state, (float)p_options["animation/fps"], (bool)p_options["animation/trimming"]); + return gltf->generate_scene(state, (float)p_options["animation/fps"], (bool)p_options["animation/trimming"], (bool)p_options["animation/remove_immutable_tracks"]); } Variant EditorSceneFormatImporterBlend::get_option_visibility(const String &p_path, bool p_for_animation, const String &p_option, diff --git a/modules/gltf/editor/editor_scene_importer_fbx.cpp b/modules/gltf/editor/editor_scene_importer_fbx.cpp index 6c6ab7cd03..d829630032 100644 --- a/modules/gltf/editor/editor_scene_importer_fbx.cpp +++ b/modules/gltf/editor/editor_scene_importer_fbx.cpp @@ -100,7 +100,7 @@ Node *EditorSceneFormatImporterFBX::import_scene(const String &p_path, uint32_t } return nullptr; } - return gltf->generate_scene(state, (float)p_options["animation/fps"], (bool)p_options["animation/trimming"]); + return gltf->generate_scene(state, (float)p_options["animation/fps"], (bool)p_options["animation/trimming"], (bool)p_options["animation/remove_immutable_tracks"]); } Variant EditorSceneFormatImporterFBX::get_option_visibility(const String &p_path, bool p_for_animation, diff --git a/modules/gltf/editor/editor_scene_importer_gltf.cpp b/modules/gltf/editor/editor_scene_importer_gltf.cpp index 7c40afc8e7..67bbf8dd15 100644 --- a/modules/gltf/editor/editor_scene_importer_gltf.cpp +++ b/modules/gltf/editor/editor_scene_importer_gltf.cpp @@ -66,11 +66,23 @@ Node *EditorSceneFormatImporterGLTF::import_scene(const String &p_path, uint32_t state->set_create_animations(bool(p_options["animation/import"])); } +#ifndef DISABLE_DEPRECATED if (p_options.has("animation/trimming")) { - return doc->generate_scene(state, (float)p_options["animation/fps"], (bool)p_options["animation/trimming"]); + if (p_options.has("animation/remove_immutable_tracks")) { + return doc->generate_scene(state, (float)p_options["animation/fps"], (bool)p_options["animation/trimming"], (bool)p_options["animation/remove_immutable_tracks"]); + } else { + return doc->generate_scene(state, (float)p_options["animation/fps"], (bool)p_options["animation/trimming"], true); + } } else { - return doc->generate_scene(state, (float)p_options["animation/fps"], false); + if (p_options.has("animation/remove_immutable_tracks")) { + return doc->generate_scene(state, (float)p_options["animation/fps"], false, (bool)p_options["animation/remove_immutable_tracks"]); + } else { + return doc->generate_scene(state, (float)p_options["animation/fps"], false, true); + } } +#else + return doc->generate_scene(state, (float)p_options["animation/fps"], (bool)p_options["animation/trimming"], (bool)p_options["animation/remove_immutable_tracks"]); +#endif } void EditorSceneFormatImporterGLTF::get_import_options(const String &p_path, diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp index bc50e74cd3..0b519bd6a3 100644 --- a/modules/gltf/gltf_document.cpp +++ b/modules/gltf/gltf_document.cpp @@ -5961,7 +5961,7 @@ T GLTFDocument::_interpolate_track(const Vector<real_t> &p_times, const Vector<T ERR_FAIL_V(p_values[0]); } -void GLTFDocument::_import_animation(Ref<GLTFState> p_state, AnimationPlayer *p_animation_player, const GLTFAnimationIndex p_index, const float p_bake_fps, const bool p_trimming) { +void GLTFDocument::_import_animation(Ref<GLTFState> p_state, AnimationPlayer *p_animation_player, const GLTFAnimationIndex p_index, const float p_bake_fps, const bool p_trimming, const bool p_remove_immutable_tracks) { Ref<GLTFAnimation> anim = p_state->animations[p_index]; String anim_name = anim->get_name(); @@ -6064,35 +6064,38 @@ void GLTFDocument::_import_animation(Ref<GLTFState> p_state, AnimationPlayer *p_ int scale_idx = -1; if (track.position_track.values.size()) { - Vector3 base_pos = p_state->nodes[track_i.key]->position; - bool not_default = false; //discard the track if all it contains is default values - for (int i = 0; i < track.position_track.times.size(); i++) { - Vector3 value = track.position_track.values[track.position_track.interpolation == GLTFAnimation::INTERP_CUBIC_SPLINE ? (1 + i * 3) : i]; - if (!value.is_equal_approx(base_pos)) { - not_default = true; - break; + bool is_default = true; //discard the track if all it contains is default values + if (p_remove_immutable_tracks) { + Vector3 base_pos = p_state->nodes[track_i.key]->position; + for (int i = 0; i < track.position_track.times.size(); i++) { + Vector3 value = track.position_track.values[track.position_track.interpolation == GLTFAnimation::INTERP_CUBIC_SPLINE ? (1 + i * 3) : i]; + if (!value.is_equal_approx(base_pos)) { + is_default = false; + break; + } } } - if (not_default) { + if (!p_remove_immutable_tracks || !is_default) { position_idx = base_idx; animation->add_track(Animation::TYPE_POSITION_3D); animation->track_set_path(position_idx, transform_node_path); animation->track_set_imported(position_idx, true); //helps merging later - base_idx++; } } if (track.rotation_track.values.size()) { - Quaternion base_rot = p_state->nodes[track_i.key]->rotation.normalized(); - bool not_default = false; //discard the track if all it contains is default values - for (int i = 0; i < track.rotation_track.times.size(); i++) { - Quaternion value = track.rotation_track.values[track.rotation_track.interpolation == GLTFAnimation::INTERP_CUBIC_SPLINE ? (1 + i * 3) : i].normalized(); - if (!value.is_equal_approx(base_rot)) { - not_default = true; - break; + bool is_default = true; //discard the track if all it contains is default values + if (p_remove_immutable_tracks) { + Quaternion base_rot = p_state->nodes[track_i.key]->rotation.normalized(); + for (int i = 0; i < track.rotation_track.times.size(); i++) { + Quaternion value = track.rotation_track.values[track.rotation_track.interpolation == GLTFAnimation::INTERP_CUBIC_SPLINE ? (1 + i * 3) : i].normalized(); + if (!value.is_equal_approx(base_rot)) { + is_default = false; + break; + } } } - if (not_default) { + if (!p_remove_immutable_tracks || !is_default) { rotation_idx = base_idx; animation->add_track(Animation::TYPE_ROTATION_3D); animation->track_set_path(rotation_idx, transform_node_path); @@ -6101,16 +6104,18 @@ void GLTFDocument::_import_animation(Ref<GLTFState> p_state, AnimationPlayer *p_ } } if (track.scale_track.values.size()) { - Vector3 base_scale = p_state->nodes[track_i.key]->scale; - bool not_default = false; //discard the track if all it contains is default values - for (int i = 0; i < track.scale_track.times.size(); i++) { - Vector3 value = track.scale_track.values[track.scale_track.interpolation == GLTFAnimation::INTERP_CUBIC_SPLINE ? (1 + i * 3) : i]; - if (!value.is_equal_approx(base_scale)) { - not_default = true; - break; + bool is_default = true; //discard the track if all it contains is default values + if (p_remove_immutable_tracks) { + Vector3 base_scale = p_state->nodes[track_i.key]->scale; + for (int i = 0; i < track.scale_track.times.size(); i++) { + Vector3 value = track.scale_track.values[track.scale_track.interpolation == GLTFAnimation::INTERP_CUBIC_SPLINE ? (1 + i * 3) : i]; + if (!value.is_equal_approx(base_scale)) { + is_default = false; + break; + } } } - if (not_default) { + if (!p_remove_immutable_tracks || !is_default) { scale_idx = base_idx; animation->add_track(Animation::TYPE_SCALE_3D); animation->track_set_path(scale_idx, transform_node_path); @@ -6895,8 +6900,8 @@ void GLTFDocument::_bind_methods() { &GLTFDocument::append_from_buffer, DEFVAL(0)); ClassDB::bind_method(D_METHOD("append_from_scene", "node", "state", "flags"), &GLTFDocument::append_from_scene, DEFVAL(0)); - ClassDB::bind_method(D_METHOD("generate_scene", "state", "bake_fps", "trimming"), - &GLTFDocument::generate_scene, DEFVAL(30), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("generate_scene", "state", "bake_fps", "trimming", "remove_immutable_tracks"), + &GLTFDocument::generate_scene, DEFVAL(30), DEFVAL(false), DEFVAL(true)); ClassDB::bind_method(D_METHOD("generate_buffer", "state"), &GLTFDocument::generate_buffer); ClassDB::bind_method(D_METHOD("write_to_filesystem", "state", "path"), @@ -7005,7 +7010,7 @@ Error GLTFDocument::write_to_filesystem(Ref<GLTFState> p_state, const String &p_ return OK; } -Node *GLTFDocument::generate_scene(Ref<GLTFState> p_state, float p_bake_fps, bool p_trimming) { +Node *GLTFDocument::generate_scene(Ref<GLTFState> p_state, float p_bake_fps, bool p_trimming, bool p_remove_immutable_tracks) { ERR_FAIL_NULL_V(p_state, nullptr); ERR_FAIL_INDEX_V(0, p_state->root_nodes.size(), nullptr); Error err = OK; @@ -7019,7 +7024,7 @@ Node *GLTFDocument::generate_scene(Ref<GLTFState> p_state, float p_bake_fps, boo root->add_child(ap, true); ap->set_owner(root); for (int i = 0; i < p_state->animations.size(); i++) { - _import_animation(p_state, ap, i, p_bake_fps, p_trimming); + _import_animation(p_state, ap, i, p_bake_fps, p_trimming, p_remove_immutable_tracks); } } for (KeyValue<GLTFNodeIndex, Node *> E : p_state->scene_nodes) { diff --git a/modules/gltf/gltf_document.h b/modules/gltf/gltf_document.h index 73128c13aa..b8b989bf89 100644 --- a/modules/gltf/gltf_document.h +++ b/modules/gltf/gltf_document.h @@ -296,7 +296,7 @@ public: Error append_from_scene(Node *p_node, Ref<GLTFState> r_state, uint32_t p_flags = 0); public: - Node *generate_scene(Ref<GLTFState> p_state, float p_bake_fps = 30.0f, bool p_trimming = false); + Node *generate_scene(Ref<GLTFState> p_state, float p_bake_fps = 30.0f, bool p_trimming = false, bool p_remove_immutable_tracks = true); PackedByteArray generate_buffer(Ref<GLTFState> p_state); Error write_to_filesystem(Ref<GLTFState> p_state, const String &p_path); @@ -309,7 +309,7 @@ public: const GLTFNodeIndex p_node_index); void _generate_skeleton_bone_node(Ref<GLTFState> p_state, Node *p_scene_parent, Node3D *p_scene_root, const GLTFNodeIndex p_node_index); void _import_animation(Ref<GLTFState> p_state, AnimationPlayer *p_animation_player, - const GLTFAnimationIndex p_index, const float p_bake_fps, const bool p_trimming); + const GLTFAnimationIndex p_index, const float p_bake_fps, const bool p_trimming, const bool p_remove_immutable_tracks); void _convert_mesh_instances(Ref<GLTFState> p_state); GLTFCameraIndex _convert_camera(Ref<GLTFState> p_state, Camera3D *p_camera); void _convert_light_to_gltf(Light3D *p_light, Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node); |