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author | Mariano Suligoy <marianognu.easyrpg@gmail.com> | 2017-06-20 17:13:17 -0300 |
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committer | Mariano Suligoy <marianognu.easyrpg@gmail.com> | 2017-06-23 07:51:49 -0300 |
commit | 7fe750583e17f4e40cc8dda99a59205d22f686f1 (patch) | |
tree | 8ffb07e95660fe76dfab83a3a14bbe42a54c1538 /modules | |
parent | 7ef52b319f3715e7517e2a02b3b65cffa4d35399 (diff) |
GdScript: Add signal autocompletion to emit_signal function
Diffstat (limited to 'modules')
-rw-r--r-- | modules/gdscript/gd_editor.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/gdscript/gd_editor.cpp b/modules/gdscript/gd_editor.cpp index 5e3ce31dd6..12e26163d9 100644 --- a/modules/gdscript/gd_editor.cpp +++ b/modules/gdscript/gd_editor.cpp @@ -1643,7 +1643,7 @@ static void _find_type_arguments(GDCompletionContext &context, const GDParser::N } else { //regular method - if (p_method.operator String() == "connect") { + if (p_method.operator String() == "connect" || (p_method.operator String() == "emit_signal" && p_argidx == 0)) { if (p_argidx == 0) { List<MethodInfo> sigs; |