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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2020-07-13 19:14:27 +0200
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2020-07-14 14:10:18 +0200
commit7ec5c917d143783c04a2816d3da7ebc48d47816b (patch)
tree8a6274d9dc2b74b099c64ffbd3c73448d508f7c7 /modules
parent839c7b1ba3e57008ebaca39f6c472c2b281129ec (diff)
Funnel refuse_new_connections to Godot ENet.
Diffstat (limited to 'modules')
-rw-r--r--modules/enet/networked_multiplayer_enet.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp
index 4e7698b67c..ed3924f2d2 100644
--- a/modules/enet/networked_multiplayer_enet.cpp
+++ b/modules/enet/networked_multiplayer_enet.cpp
@@ -640,6 +640,9 @@ int NetworkedMultiplayerENet::get_unique_id() const {
void NetworkedMultiplayerENet::set_refuse_new_connections(bool p_enable) {
refuse_connections = p_enable;
+#ifdef GODOT_ENET
+ enet_host_refuse_new_connections(host, p_enable);
+#endif
}
bool NetworkedMultiplayerENet::is_refusing_new_connections() const {