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authorHein-Pieter van Braam <hp@tmm.cx>2019-04-23 06:03:27 +0300
committerGitHub <noreply@github.com>2019-04-23 06:03:27 +0300
commit7ba772d4ba782925472e35ba371678fa01e1ee79 (patch)
tree358e8b8662f57e6eac67c54ad4fcfdb6a3b2928e /modules
parent4068e79a3214ac84a27f1e8c0d56a3e53a156fc6 (diff)
parent0877cf64192c60e2c7a47250a8a44a4d70d8ff54 (diff)
Merge pull request #27730 from ShyRed/fix3dphyscansleep
Fix missing re-activation of bullet physics sleep feature
Diffstat (limited to 'modules')
-rw-r--r--modules/bullet/rigid_body_bullet.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp
index 22f2214898..e5f70a0b34 100644
--- a/modules/bullet/rigid_body_bullet.cpp
+++ b/modules/bullet/rigid_body_bullet.cpp
@@ -597,6 +597,8 @@ void RigidBodyBullet::set_state(PhysicsServer::BodyState p_state, const Variant
if (!can_sleep) {
// Can't sleep
btBody->forceActivationState(DISABLE_DEACTIVATION);
+ } else {
+ btBody->forceActivationState(ACTIVE_TAG);
}
break;
}