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authorBastiaan Olij <mux213@gmail.com>2022-10-29 01:14:53 +1100
committerBastiaan Olij <mux213@gmail.com>2022-11-13 19:28:10 +1100
commit7658dc6e7e75e225d0e09f4c2744e63d7a934a78 (patch)
treeb4167e990a524319526119687e17ce509f160a1d /modules
parentc17f17eb98188a7134c85bdbdf0123127c462046 (diff)
Add optional UV2 logic for lightmapping to primitive shapes
Diffstat (limited to 'modules')
-rw-r--r--modules/lightmapper_rd/register_types.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/modules/lightmapper_rd/register_types.cpp b/modules/lightmapper_rd/register_types.cpp
index 0e0330c1a1..ed223e1faa 100644
--- a/modules/lightmapper_rd/register_types.cpp
+++ b/modules/lightmapper_rd/register_types.cpp
@@ -57,6 +57,7 @@ void initialize_lightmapper_rd_module(ModuleInitializationLevel p_level) {
GLOBAL_DEF("rendering/lightmapping/bake_quality/high_quality_probe_ray_count", 512);
GLOBAL_DEF("rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count", 2048);
GLOBAL_DEF("rendering/lightmapping/bake_performance/max_rays_per_probe_pass", 64);
+ GLOBAL_DEF("rendering/lightmapping/primitive_meshes/texel_size", 0.2);
#ifndef _3D_DISABLED
GDREGISTER_CLASS(LightmapperRD);
Lightmapper::create_gpu = create_lightmapper_rd;