diff options
author | Aaron Franke <arnfranke@yahoo.com> | 2019-05-09 05:21:49 -0400 |
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committer | Aaron Franke <arnfranke@yahoo.com> | 2019-05-09 06:25:32 -0400 |
commit | 702b539405baf6eaa536b37a9bb5cbcc18142bc8 (patch) | |
tree | 3e4408fe921d50dad7eef9ea2fdb61bc8f1a1907 /modules | |
parent | 84058ab8ac9b7543da3971162c3a1b1d2fe05b89 (diff) |
Change "ID" to lowercase "id"
Reasoning: ID is not an acronym, it is simply short for identification, so it logically should not be capitalized. But even if it was an acronym, other acronyms in Godot are not capitalized, like p_rid, p_ip, and p_json.
Diffstat (limited to 'modules')
-rw-r--r-- | modules/bullet/bullet_physics_server.cpp | 8 | ||||
-rw-r--r-- | modules/bullet/bullet_physics_server.h | 4 |
2 files changed, 6 insertions, 6 deletions
diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp index b21bdee052..be4e0b88e8 100644 --- a/modules/bullet/bullet_physics_server.cpp +++ b/modules/bullet/bullet_physics_server.cpp @@ -348,13 +348,13 @@ void BulletPhysicsServer::area_set_shape_disabled(RID p_area, int p_shape_idx, b area->set_shape_disabled(p_shape_idx, p_disabled); } -void BulletPhysicsServer::area_attach_object_instance_id(RID p_area, ObjectID p_ID) { +void BulletPhysicsServer::area_attach_object_instance_id(RID p_area, ObjectID p_id) { if (space_owner.owns(p_area)) { return; } AreaBullet *area = area_owner.get(p_area); ERR_FAIL_COND(!area); - area->set_instance_id(p_ID); + area->set_instance_id(p_id); } ObjectID BulletPhysicsServer::area_get_object_instance_id(RID p_area) const { @@ -569,11 +569,11 @@ void BulletPhysicsServer::body_clear_shapes(RID p_body) { body->remove_all_shapes(); } -void BulletPhysicsServer::body_attach_object_instance_id(RID p_body, uint32_t p_ID) { +void BulletPhysicsServer::body_attach_object_instance_id(RID p_body, uint32_t p_id) { CollisionObjectBullet *body = get_collisin_object(p_body); ERR_FAIL_COND(!body); - body->set_instance_id(p_ID); + body->set_instance_id(p_id); } uint32_t BulletPhysicsServer::body_get_object_instance_id(RID p_body) const { diff --git a/modules/bullet/bullet_physics_server.h b/modules/bullet/bullet_physics_server.h index 5bcb0d244b..0b8ad53658 100644 --- a/modules/bullet/bullet_physics_server.h +++ b/modules/bullet/bullet_physics_server.h @@ -142,7 +142,7 @@ public: virtual void area_remove_shape(RID p_area, int p_shape_idx); virtual void area_clear_shapes(RID p_area); virtual void area_set_shape_disabled(RID p_area, int p_shape_idx, bool p_disabled); - virtual void area_attach_object_instance_id(RID p_area, ObjectID p_ID); + virtual void area_attach_object_instance_id(RID p_area, ObjectID p_id); virtual ObjectID area_get_object_instance_id(RID p_area) const; /// If you pass as p_area the SpaceBullet you can set some parameters as specified below @@ -189,7 +189,7 @@ public: virtual void body_clear_shapes(RID p_body); // Used for Rigid and Soft Bodies - virtual void body_attach_object_instance_id(RID p_body, uint32_t p_ID); + virtual void body_attach_object_instance_id(RID p_body, uint32_t p_id); virtual uint32_t body_get_object_instance_id(RID p_body) const; virtual void body_set_enable_continuous_collision_detection(RID p_body, bool p_enable); |