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authorHendrik Brucker <hendrik.brucker@mail.de>2022-04-30 03:56:57 +0200
committerHendrik Brucker <hendrik.brucker@mail.de>2022-04-30 03:56:57 +0200
commit6d876baf60d624d65737583c4d88d5c86c6e12cc (patch)
tree472599d934e5a9cc08496ec5291e8ca6a023fc4f /modules
parentef42b686adde506163f0a3702f5dc6fe80385da0 (diff)
Improve the VisualShader/VisualScript editor UI
Diffstat (limited to 'modules')
-rw-r--r--modules/visual_script/editor/visual_script_editor.cpp12
1 files changed, 10 insertions, 2 deletions
diff --git a/modules/visual_script/editor/visual_script_editor.cpp b/modules/visual_script/editor/visual_script_editor.cpp
index 06fa90eb29..35a2bddac6 100644
--- a/modules/visual_script/editor/visual_script_editor.cpp
+++ b/modules/visual_script/editor/visual_script_editor.cpp
@@ -647,6 +647,14 @@ void VisualScriptEditor::_update_graph(int p_only_id) {
Control::get_theme_icon(SNAME("PackedColorArray"), SNAME("EditorIcons"))
};
+ // Visual script specific theme for MSDF font.
+ Ref<Theme> vstheme;
+ vstheme.instantiate();
+ Ref<Font> label_font = EditorNode::get_singleton()->get_editor_theme()->get_font("main_msdf", "EditorFonts");
+ vstheme->set_font("font", "Label", label_font);
+ vstheme->set_font("font", "LineEdit", label_font);
+ vstheme->set_font("font", "Button", label_font);
+
Ref<Texture2D> seq_port = Control::get_theme_icon(SNAME("VisualShaderPort"), SNAME("EditorIcons"));
List<int> node_ids;
script->get_node_list(&node_ids);
@@ -960,9 +968,8 @@ void VisualScriptEditor::_update_graph(int p_only_id) {
slot_idx++;
}
-
graph->add_child(gnode);
-
+ gnode->set_theme(vstheme);
if (gnode->is_comment()) {
graph->move_child(gnode, 0);
}
@@ -4577,6 +4584,7 @@ VisualScriptEditor::VisualScriptEditor() {
add_child(graph);
graph->set_v_size_flags(Control::SIZE_EXPAND_FILL);
graph->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
+ graph->set_show_zoom_label(true);
graph->connect("node_selected", callable_mp(this, &VisualScriptEditor::_node_selected));
graph->connect("begin_node_move", callable_mp(this, &VisualScriptEditor::_begin_node_move));
graph->connect("end_node_move", callable_mp(this, &VisualScriptEditor::_end_node_move));