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authorRémi Verschelde <rverschelde@gmail.com>2018-10-01 10:59:03 +0200
committerRémi Verschelde <rverschelde@gmail.com>2018-10-01 11:59:22 +0200
commit6bfb7944d9a1639042ba23fd0ff9950fff9464dd (patch)
tree1c2c5e8253a7ed84cee097a1390bd0d8e53bbe75 /modules
parentc51caa3dbdf4acaa7e063c46ae8026adb0633008 (diff)
SCons: Remove avoidable defines from main env's CPPPATH
Also finally move freetype to its own env and disable warnings for it. Still needs some work to fix the awkward situation of the freetype and svg modules used in scene/ and editor/ respectively.
Diffstat (limited to 'modules')
-rw-r--r--modules/freetype/SCsub51
-rw-r--r--modules/svg/SCsub10
2 files changed, 35 insertions, 26 deletions
diff --git a/modules/freetype/SCsub b/modules/freetype/SCsub
index d2f0ad042a..7ca40c1b8b 100644
--- a/modules/freetype/SCsub
+++ b/modules/freetype/SCsub
@@ -1,9 +1,11 @@
#!/usr/bin/env python
Import('env')
+Import('env_modules')
+
from compat import isbasestring
-# Not building in a separate env as scene needs it
+env_freetype = env_modules.Clone()
# Thirdparty source files
if env['builtin_freetype']:
@@ -54,28 +56,33 @@ if env['builtin_freetype']:
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
- sfnt = thirdparty_dir + 'src/sfnt/sfnt.c'
-
- if 'platform' in env:
- if env['platform'] == 'uwp':
- # Include header for UWP to fix build issues
- env.Append(CCFLAGS=['/FI', '"modules/freetype/uwpdef.h"'])
- elif env['platform'] == 'javascript':
- # Forcibly undefine this macro so SIMD is not used in this file,
- # since currently unsupported in WASM
- sfnt = env.Object(sfnt, CPPFLAGS=['-U__OPTIMIZE__'])
+ if env['platform'] == 'uwp':
+ # Include header for UWP to fix build issues
+ env_freetype.Append(CCFLAGS=['/FI', '"modules/freetype/uwpdef.h"'])
+ sfnt = thirdparty_dir + 'src/sfnt/sfnt.c'
+ if env['platform'] == 'javascript':
+ # Forcibly undefine this macro so SIMD is not used in this file,
+ # since currently unsupported in WASM
+ sfnt = env_freetype.Object(sfnt, CPPFLAGS=['-U__OPTIMIZE__'])
thirdparty_sources += [sfnt]
- env.Append(CPPPATH=[thirdparty_dir, thirdparty_dir + "/include"])
+ env_freetype.Append(CPPPATH=[thirdparty_dir + "/include"])
+ # Also needed in main env for scene/
+ env.Append(CPPPATH=[thirdparty_dir + "/include"])
- # also requires libpng headers
+ env_freetype.Append(CCFLAGS=['-DFT2_BUILD_LIBRARY', '-DFT_CONFIG_OPTION_USE_PNG'])
+ if (env['target'] != 'release'):
+ env_freetype.Append(CCFLAGS=['-DZLIB_DEBUG'])
+
+ # Also requires libpng headers
if env['builtin_libpng']:
- env.Append(CPPPATH=["#thirdparty/libpng"])
+ env_freetype.Append(CPPPATH=["#thirdparty/libpng"])
+
+ env_thirdparty = env_freetype.Clone()
+ env_thirdparty.disable_warnings()
+ lib = env_thirdparty.add_library("freetype_builtin", thirdparty_sources)
- # FIXME: Find a way to build this in a separate env nevertheless
- # so that we can disable warnings on thirdparty code
- lib = env.add_library("freetype_builtin", thirdparty_sources)
# Needs to be appended to arrive after libscene in the linker call,
# but we don't want it to arrive *after* system libs, so manual hack
# LIBS contains first SCons Library objects ("SCons.Node.FS.File object")
@@ -88,12 +95,8 @@ if env['builtin_freetype']:
break
if not inserted:
env.Append(LIBS=[lib])
- env.Append(CCFLAGS=['-DFT2_BUILD_LIBRARY'])
- if (env['target'] != 'release'):
- env.Append(CCFLAGS=['-DZLIB_DEBUG'])
# Godot source files
-env.add_source_files(env.modules_sources, "*.cpp")
-env.Append(CCFLAGS=['-DFREETYPE_ENABLED', '-DFT_CONFIG_OPTION_USE_PNG'])
-
-Export('env')
+env_freetype.add_source_files(env.modules_sources, "*.cpp")
+# Used in scene/, needs to be in main env
+env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
diff --git a/modules/svg/SCsub b/modules/svg/SCsub
index d14191056f..22f0b1e3eb 100644
--- a/modules/svg/SCsub
+++ b/modules/svg/SCsub
@@ -1,6 +1,9 @@
#!/usr/bin/env python
Import('env')
+Import('env_modules')
+
+env_svg = env_modules.Clone()
# Thirdparty source files
thirdparty_dir = "#thirdparty/nanosvg/"
@@ -9,12 +12,15 @@ thirdparty_sources = [
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
+env_svg.Append(CPPPATH=[thirdparty_dir])
+# FIXME: Needed in editor/editor_themes.cpp for now, but ideally there
+# shouldn't be a dependency on modules/ and its own 3rd party deps.
env.Append(CPPPATH=[thirdparty_dir])
env.Append(CCFLAGS=["-DSVG_ENABLED"])
-env_thirdparty = env.Clone()
+env_thirdparty = env_svg.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
# Godot's own source files
-env.add_source_files(env.modules_sources, "*.cpp")
+env_svg.add_source_files(env.modules_sources, "*.cpp")