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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-01-21 19:57:52 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-01-21 20:00:34 +0100
commit69617a893e739dde933490e2e78e3fe304b62184 (patch)
treef8cc195e1bc22f53817c16f99c3f0a435d0aabe1 /modules
parent3a41bf0e044915ca45440901e9beeea81c3d5505 (diff)
Improve CSGPolygon3D documentation
- Describe why polygon triangulation usually fails in the error message.
Diffstat (limited to 'modules')
-rw-r--r--modules/csg/csg_shape.cpp2
-rw-r--r--modules/csg/doc_classes/CSGMesh3D.xml2
-rw-r--r--modules/csg/doc_classes/CSGPolygon3D.xml5
3 files changed, 5 insertions, 4 deletions
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp
index 41b4682c84..4b36bca02a 100644
--- a/modules/csg/csg_shape.cpp
+++ b/modules/csg/csg_shape.cpp
@@ -1694,7 +1694,7 @@ CSGBrush *CSGPolygon3D::_build_brush() {
}
int shape_sides = shape_polygon.size();
Vector<int> shape_faces = Geometry2D::triangulate_polygon(shape_polygon);
- ERR_FAIL_COND_V_MSG(shape_faces.size() < 3, brush, "Failed to triangulate CSGPolygon");
+ ERR_FAIL_COND_V_MSG(shape_faces.size() < 3, brush, "Failed to triangulate CSGPolygon. Make sure the polygon doesn't have any intersecting edges.");
// Get polygon enclosing Rect2.
Rect2 shape_rect(shape_polygon[0], Vector2());
diff --git a/modules/csg/doc_classes/CSGMesh3D.xml b/modules/csg/doc_classes/CSGMesh3D.xml
index 2810343139..42fcb7bd2b 100644
--- a/modules/csg/doc_classes/CSGMesh3D.xml
+++ b/modules/csg/doc_classes/CSGMesh3D.xml
@@ -4,7 +4,7 @@
A CSG Mesh shape that uses a mesh resource.
</brief_description>
<description>
- This CSG node allows you to use any mesh resource as a CSG shape, provided it is closed, does not self-intersect, does not contain internal faces and has no edges that connect to more than two faces.
+ This CSG node allows you to use any mesh resource as a CSG shape, provided it is closed, does not self-intersect, does not contain internal faces and has no edges that connect to more than two faces. See also [CSGPolygon3D] for drawing 2D extruded polygons to be used as CSG nodes.
</description>
<tutorials>
</tutorials>
diff --git a/modules/csg/doc_classes/CSGPolygon3D.xml b/modules/csg/doc_classes/CSGPolygon3D.xml
index ecbb7962d1..5a49eebc7b 100644
--- a/modules/csg/doc_classes/CSGPolygon3D.xml
+++ b/modules/csg/doc_classes/CSGPolygon3D.xml
@@ -4,7 +4,7 @@
Extrudes a 2D polygon shape to create a 3D mesh.
</brief_description>
<description>
- An array of 2D points is extruded to quickly and easily create a variety of 3D meshes.
+ An array of 2D points is extruded to quickly and easily create a variety of 3D meshes. See also [CSGMesh3D] for using 3D meshes as CSG nodes.
</description>
<tutorials>
</tutorials>
@@ -46,7 +46,8 @@
When [member mode] is [constant MODE_PATH], this is the distance along the path, in meters, the texture coordinates will tile. When set to 0, texture coordinates will match geometry exactly with no tiling.
</member>
<member name="polygon" type="PackedVector2Array" setter="set_polygon" getter="get_polygon" default="PackedVector2Array(0, 0, 0, 1, 1, 1, 1, 0)">
- The point array that defines the 2D polygon that is extruded.
+ The point array that defines the 2D polygon that is extruded. This can be a convex or concave polygon with 3 or more points. The polygon must [i]not[/i] have any intersecting edges. Otherwise, triangulation will fail and no mesh will be generated.
+ [b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh will be generated.
</member>
<member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces" default="false">
If [code]true[/code], applies smooth shading to the extrusions.