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author | Rémi Verschelde <rverschelde@gmail.com> | 2021-04-14 16:45:14 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2021-04-14 16:50:02 +0200 |
commit | 638cfec853cfdbc95b5ccc67477afbaa3a53bc33 (patch) | |
tree | 68e408f59de168080efbb5e4ecdb2fca4bf7a1c9 /modules | |
parent | 8ce0fb0a946455ed6a7bc8a54fcf90a9d5a9ae4d (diff) |
etcpak: We only need the compression code, remove rest of etcpak app
We do our own image loading, threading, and memory management in Godot already,
so the only components we need from etcpak (at least as of now) are the
`Compress*` methods defined in `ProcessDxtc.cpp` and `ProcessRGB.cpp`.
So we don't need to compile or vendor the rest.
Diffstat (limited to 'modules')
-rw-r--r-- | modules/etcpak/SCsub | 16 |
1 files changed, 0 insertions, 16 deletions
diff --git a/modules/etcpak/SCsub b/modules/etcpak/SCsub index 821c6801b4..2d3b69be75 100644 --- a/modules/etcpak/SCsub +++ b/modules/etcpak/SCsub @@ -11,31 +11,15 @@ thirdparty_obj = [] thirdparty_dir = "#thirdparty/etcpak/" thirdparty_sources = [ - "Bitmap.cpp", - "BitmapDownsampled.cpp", - "BlockData.cpp", - "ColorSpace.cpp", - "DataProvider.cpp", - "Debug.cpp", "Dither.cpp", - "Error.cpp", - "mmap.cpp", "ProcessDxtc.cpp", "ProcessRGB.cpp", - "System.cpp", "Tables.cpp", - "TaskDispatch.cpp", - "Timing.cpp", - "lz4/lz4.c", ] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] env_etcpak.Prepend(CPPPATH=[thirdparty_dir]) -# Also requires libpng headers -if env["builtin_libpng"]: - env_etcpak.Prepend(CPPPATH=["#thirdparty/libpng"]) - env_thirdparty = env_etcpak.Clone() env_thirdparty.disable_warnings() env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) |