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authorShyRed <ShyRed@users.noreply.github.com>2019-05-09 19:54:56 +0200
committerShyRed <ShyRed@users.noreply.github.com>2019-05-26 08:07:55 +0200
commit60e711a1155141d840f0223e1994b7a444cfdd5a (patch)
treeaec3de51966d3c3d67009bfbfc00db62eaae7da3 /modules
parent0d8f1ba6a9182d1f1af39097e2165fc9807377f5 (diff)
Add Godot constants to Mono project builds
This adds constants to projects build via Godot Mono which allows project to conditionally react to different operating systems and 32/64 Bit architecture. Additionally .NET libraries could support multiple engines like Unity and Godot at the same time when compiled from Godot and reacting to definitions.
Diffstat (limited to 'modules')
-rw-r--r--modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs4
-rw-r--r--modules/mono/editor/GodotSharpTools/Project/ProjectGenerator.cs5
-rw-r--r--modules/mono/editor/godotsharp_builds.cpp23
-rw-r--r--modules/mono/editor/godotsharp_builds.h2
-rw-r--r--modules/mono/editor/godotsharp_export.cpp7
-rw-r--r--modules/mono/editor/mono_bottom_panel.cpp5
6 files changed, 37 insertions, 9 deletions
diff --git a/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs b/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs
index 967e3bcc19..e5044feb75 100644
--- a/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs
+++ b/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs
@@ -186,7 +186,7 @@ namespace GodotSharpTools.Build
private string BuildArguments(string loggerAssemblyPath, string loggerOutputDir, List<string> customProperties)
{
- string arguments = string.Format(@"""{0}"" /v:normal /t:Build ""/p:{1}"" ""/l:{2},{3};{4}""",
+ string arguments = string.Format(@"""{0}"" /v:normal /t:Rebuild ""/p:{1}"" ""/l:{2},{3};{4}""",
solution,
"Configuration=" + config,
typeof(GodotBuildLogger).FullName,
@@ -196,7 +196,7 @@ namespace GodotSharpTools.Build
foreach (string customProperty in customProperties)
{
- arguments += " \"/p:" + customProperty + "\"";
+ arguments += " /p:" + customProperty;
}
return arguments;
diff --git a/modules/mono/editor/GodotSharpTools/Project/ProjectGenerator.cs b/modules/mono/editor/GodotSharpTools/Project/ProjectGenerator.cs
index 89279c69a6..f4ab11a222 100644
--- a/modules/mono/editor/GodotSharpTools/Project/ProjectGenerator.cs
+++ b/modules/mono/editor/GodotSharpTools/Project/ProjectGenerator.cs
@@ -80,7 +80,7 @@ namespace GodotSharpTools.Project
toolsGroup.AddProperty("DebugSymbols", "true");
toolsGroup.AddProperty("DebugType", "portable");
toolsGroup.AddProperty("Optimize", "false");
- toolsGroup.AddProperty("DefineConstants", "DEBUG;TOOLS;");
+ toolsGroup.AddProperty("DefineConstants", "$(GodotDefineConstants);GODOT;DEBUG;TOOLS;");
toolsGroup.AddProperty("ErrorReport", "prompt");
toolsGroup.AddProperty("WarningLevel", "4");
toolsGroup.AddProperty("ConsolePause", "false");
@@ -161,7 +161,7 @@ namespace GodotSharpTools.Project
debugGroup.AddProperty("DebugSymbols", "true");
debugGroup.AddProperty("DebugType", "portable");
debugGroup.AddProperty("Optimize", "false");
- debugGroup.AddProperty("DefineConstants", "DEBUG;");
+ debugGroup.AddProperty("DefineConstants", "$(GodotDefineConstants);GODOT;DEBUG;");
debugGroup.AddProperty("ErrorReport", "prompt");
debugGroup.AddProperty("WarningLevel", "4");
debugGroup.AddProperty("ConsolePause", "false");
@@ -170,6 +170,7 @@ namespace GodotSharpTools.Project
releaseGroup.Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ";
releaseGroup.AddProperty("DebugType", "portable");
releaseGroup.AddProperty("Optimize", "true");
+ releaseGroup.AddProperty("DefineConstants", "$(GodotDefineConstants);GODOT;");
releaseGroup.AddProperty("ErrorReport", "prompt");
releaseGroup.AddProperty("WarningLevel", "4");
releaseGroup.AddProperty("ConsolePause", "false");
diff --git a/modules/mono/editor/godotsharp_builds.cpp b/modules/mono/editor/godotsharp_builds.cpp
index de3fd91223..9f132825fb 100644
--- a/modules/mono/editor/godotsharp_builds.cpp
+++ b/modules/mono/editor/godotsharp_builds.cpp
@@ -30,6 +30,7 @@
#include "godotsharp_builds.h"
+#include "core/os/os.h"
#include "core/vector.h"
#include "main/main.h"
@@ -351,7 +352,7 @@ bool GodotSharpBuilds::make_api_assembly(APIAssembly::Type p_api_type) {
return true;
}
-bool GodotSharpBuilds::build_project_blocking(const String &p_config) {
+bool GodotSharpBuilds::build_project_blocking(const String &p_config, const Vector<String> &p_godot_defines) {
if (!FileAccess::exists(GodotSharpDirs::get_project_sln_path()))
return true; // No solution to build
@@ -366,6 +367,21 @@ bool GodotSharpBuilds::build_project_blocking(const String &p_config) {
pr.step("Building project solution", 0);
MonoBuildInfo build_info(GodotSharpDirs::get_project_sln_path(), p_config);
+
+ // Add Godot defines
+ String constants = "GodotDefineConstants=\"";
+
+ for (int i = 0; i < p_godot_defines.size(); i++) {
+ constants += "GODOT_" + p_godot_defines[i].to_upper().replace("-", "_").replace(" ", "_").replace(";", "_") + ";";
+ }
+
+#ifdef REAL_T_IS_DOUBLE
+ constants += "GODOT_REAL_T_IS_DOUBLE;";
+#endif
+
+ constants += "\"";
+ build_info.custom_props.push_back(constants);
+
if (!GodotSharpBuilds::get_singleton()->build(build_info)) {
GodotSharpBuilds::show_build_error_dialog("Failed to build project solution");
return false;
@@ -393,7 +409,10 @@ bool GodotSharpBuilds::editor_build_callback() {
ERR_FAIL_COND_V(copy_err != OK, false);
}
- return build_project_blocking("Tools");
+ Vector<String> godot_defines;
+ godot_defines.push_back(OS::get_singleton()->get_name());
+ godot_defines.push_back(sizeof(void *) == 4 ? "32" : "64");
+ return build_project_blocking("Tools", godot_defines);
}
GodotSharpBuilds *GodotSharpBuilds::singleton = NULL;
diff --git a/modules/mono/editor/godotsharp_builds.h b/modules/mono/editor/godotsharp_builds.h
index 652d30538a..2e9050e12e 100644
--- a/modules/mono/editor/godotsharp_builds.h
+++ b/modules/mono/editor/godotsharp_builds.h
@@ -92,7 +92,7 @@ public:
static bool make_api_assembly(APIAssembly::Type p_api_type);
- static bool build_project_blocking(const String &p_config);
+ static bool build_project_blocking(const String &p_config, const Vector<String> &p_godot_defines);
static bool editor_build_callback();
diff --git a/modules/mono/editor/godotsharp_export.cpp b/modules/mono/editor/godotsharp_export.cpp
index ee5fed1a0c..ae5b939b26 100644
--- a/modules/mono/editor/godotsharp_export.cpp
+++ b/modules/mono/editor/godotsharp_export.cpp
@@ -94,7 +94,12 @@ void GodotSharpExport::_export_begin(const Set<String> &p_features, bool p_debug
ERR_FAIL_COND(!_add_file(scripts_metadata_path, scripts_metadata_path));
- ERR_FAIL_COND(!GodotSharpBuilds::build_project_blocking(build_config));
+ // Turn export features into defines
+ Vector<String> godot_defines;
+ for (Set<String>::Element *E = p_features.front(); E; E = E->next()) {
+ godot_defines.push_back(E->get());
+ }
+ ERR_FAIL_COND(!GodotSharpBuilds::build_project_blocking(build_config, godot_defines));
// Add dependency assemblies
diff --git a/modules/mono/editor/mono_bottom_panel.cpp b/modules/mono/editor/mono_bottom_panel.cpp
index 21ce9ca5c4..5d9e39b6c2 100644
--- a/modules/mono/editor/mono_bottom_panel.cpp
+++ b/modules/mono/editor/mono_bottom_panel.cpp
@@ -175,7 +175,10 @@ void MonoBottomPanel::_build_project_pressed() {
ERR_FAIL_COND(copy_err != OK);
}
- bool build_success = GodotSharpBuilds::get_singleton()->build_project_blocking("Tools");
+ Vector<String> godot_defines;
+ godot_defines.push_back(OS::get_singleton()->get_name());
+ godot_defines.push_back((sizeof(void *) == 4 ? "32" : "64"));
+ bool build_success = GodotSharpBuilds::get_singleton()->build_project_blocking("Tools", godot_defines);
if (build_success) {
// Notify running game for hot-reload