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authorLyuma <xn.lyuma@gmail.com>2023-02-02 13:41:04 -0800
committerLyuma <xn.lyuma@gmail.com>2023-02-06 07:11:45 -0800
commit5fbcb80170c4e2ac43c1eda2909d0d0b7a5a125f (patch)
treef0fd66007c2f87683c52b81ab290f51074a07cfe /modules
parent8a37fad281f369d152fd0748875b05d58076e006 (diff)
Use reimport_append api for importing embedded gltf images
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
Diffstat (limited to 'modules')
-rw-r--r--modules/gltf/gltf_document.cpp63
1 files changed, 25 insertions, 38 deletions
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index 1a09b5bdcc..bd3ee1881f 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -54,6 +54,9 @@
#include "modules/modules_enabled.gen.h" // For csg, gridmap.
+#ifdef TOOLS_ENABLED
+#include "editor/editor_file_system.h"
+#endif
#ifdef MODULE_CSG_ENABLED
#include "modules/csg/csg_shape.h"
#endif // MODULE_CSG_ENABLED
@@ -3232,54 +3235,38 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> p_state, const String &p_base_p
p_state->source_images.push_back(Ref<Image>());
} else {
Error err = OK;
- bool must_import = false;
+ bool must_import = true;
+ Vector<uint8_t> img_data = img->get_data();
+ Dictionary generator_parameters;
String file_path = p_state->get_base_path() + "/" + p_state->filename.get_basename() + "_" + img->get_name() + ".png";
- if (!FileAccess::exists(file_path + ".import")) {
+ if (FileAccess::exists(file_path + ".import")) {
Ref<ConfigFile> config;
config.instantiate();
- config->set_value("remap", "importer", "texture");
- config->set_value("remap", "type", "Texture2D");
- // Currently, it will likely use project defaults of Detect 3D, so textures will be reimported again.
- if (!config->has_section_key("params", "mipmaps/generate")) {
- config->set_value("params", "mipmaps/generate", true);
+ config->load(file_path + ".import");
+ if (config->has_section_key("remap", "generator_parameters")) {
+ generator_parameters = (Dictionary)config->get_value("remap", "generator_parameters");
}
-
- if (ProjectSettings::get_singleton()->has_setting("importer_defaults/texture")) {
- //use defaults if exist
- Dictionary importer_defaults = GLOBAL_GET("importer_defaults/texture");
- List<Variant> importer_def_keys;
- importer_defaults.get_key_list(&importer_def_keys);
- for (const Variant &key : importer_def_keys) {
- if (!config->has_section_key("params", (String)key)) {
- config->set_value("params", (String)key, importer_defaults[key]);
- }
- }
+ if (!generator_parameters.has("md5")) {
+ must_import = false; // Didn't come form a gltf document; don't overwrite.
}
- err = config->save(file_path + ".import");
- ERR_FAIL_COND_V(err != OK, err);
- must_import = true;
- }
- Vector<uint8_t> png_buffer = img->save_png_to_buffer();
- if (ResourceLoader::exists(file_path)) {
- Ref<FileAccess> file = FileAccess::open(file_path, FileAccess::READ, &err);
- if (err == OK && file.is_valid()) {
- Vector<uint8_t> orig_png_buffer = file->get_buffer(file->get_length());
- if (png_buffer != orig_png_buffer) {
- must_import = true;
- }
+ String existing_md5 = generator_parameters["md5"];
+ unsigned char md5_hash[16];
+ CryptoCore::md5(img_data.ptr(), img_data.size(), md5_hash);
+ String new_md5 = String::hex_encode_buffer(md5_hash, 16);
+ generator_parameters["md5"] = new_md5;
+ if (new_md5 == existing_md5) {
+ must_import = false;
}
- } else {
- must_import = true;
}
if (must_import) {
- Ref<FileAccess> file = FileAccess::open(file_path, FileAccess::WRITE, &err);
+ err = img->save_png(file_path);
ERR_FAIL_COND_V(err != OK, err);
- ERR_FAIL_COND_V(file.is_null(), FAILED);
- file->store_buffer(png_buffer);
- file->flush();
- file.unref();
// ResourceLoader::import will crash if not is_editor_hint(), so this case is protected above and will fall through to uncompressed.
- ResourceLoader::import(file_path);
+ HashMap<StringName, Variant> custom_options;
+ custom_options[SNAME("mipmaps/generate")] = true;
+ // Will only use project settings defaults if custom_importer is empty.
+ EditorFileSystem::get_singleton()->update_file(file_path);
+ EditorFileSystem::get_singleton()->reimport_append(file_path, custom_options, String(), generator_parameters);
}
Ref<Texture2D> saved_image = ResourceLoader::load(file_path, "Texture2D");
if (saved_image.is_valid()) {