diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2018-11-05 08:46:27 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2018-11-05 08:46:27 +0100 |
commit | 5f8af252e87735f7577cc985cbe6ff6f1b3b56f8 (patch) | |
tree | 544bfc4b412f3e3f892242c75d1e46f69d59c64b /modules | |
parent | 935537c53191e7430a77949eab6b1e50841c19bd (diff) |
doc: Use HTTPS for docs.godotengine.org and point to latest branch
Fixes #23509.
Diffstat (limited to 'modules')
-rw-r--r-- | modules/enet/doc_classes/NetworkedMultiplayerENet.xml | 2 | ||||
-rw-r--r-- | modules/gdscript/doc_classes/GDScript.xml | 2 | ||||
-rw-r--r-- | modules/gridmap/doc_classes/GridMap.xml | 2 | ||||
-rw-r--r-- | modules/visual_script/doc_classes/VisualScript.xml | 2 |
4 files changed, 4 insertions, 4 deletions
diff --git a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml index 6d990f6f6f..e057a435ac 100644 --- a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml +++ b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml @@ -7,7 +7,7 @@ A PacketPeer implementation that should be passed to [method SceneTree.set_network_peer] after being initialized as either a client or server. Events can then be handled by connecting to [SceneTree] signals. </description> <tutorials> - <link>http://docs.godotengine.org/en/3.0/tutorials/networking/high_level_multiplayer.html</link> + <link>https://docs.godotengine.org/en/latest/tutorials/networking/high_level_multiplayer.html</link> <link>http://enet.bespin.org/usergroup0.html</link> </tutorials> <demos> diff --git a/modules/gdscript/doc_classes/GDScript.xml b/modules/gdscript/doc_classes/GDScript.xml index 632970f8c0..4cefdbd7cb 100644 --- a/modules/gdscript/doc_classes/GDScript.xml +++ b/modules/gdscript/doc_classes/GDScript.xml @@ -8,7 +8,7 @@ [method new] creates a new instance of the script. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes. </description> <tutorials> - <link>http://docs.godotengine.org/en/3.0/getting_started/scripting/gdscript/index.html</link> + <link>https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/index.html</link> </tutorials> <demos> </demos> diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml index f13479940d..9b9088dd82 100644 --- a/modules/gridmap/doc_classes/GridMap.xml +++ b/modules/gridmap/doc_classes/GridMap.xml @@ -10,7 +10,7 @@ A GridMap is split into a sparse collection of octants for efficient rendering and physics processing. Every octant has the same dimensions and can contain several cells. </description> <tutorials> - <link>http://docs.godotengine.org/en/3.0/tutorials/3d/using_gridmaps.html</link> + <link>https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html</link> </tutorials> <demos> </demos> diff --git a/modules/visual_script/doc_classes/VisualScript.xml b/modules/visual_script/doc_classes/VisualScript.xml index 28764aca40..70849c5a80 100644 --- a/modules/visual_script/doc_classes/VisualScript.xml +++ b/modules/visual_script/doc_classes/VisualScript.xml @@ -9,7 +9,7 @@ You are most likely to use this class via the Visual Script editor or when writing plugins for it. </description> <tutorials> - <link>http://docs.godotengine.org/en/3.0/getting_started/scripting/visual_script/index.html</link> + <link>https://docs.godotengine.org/en/latest/getting_started/scripting/visual_script/index.html</link> </tutorials> <demos> </demos> |