diff options
author | Andrea Catania <info@andreacatania.com> | 2018-07-23 16:37:07 +0200 |
---|---|---|
committer | Andrea Catania <info@andreacatania.com> | 2018-08-07 19:38:04 +0200 |
commit | 5e65e28eed1398cceb4b77cb99ba6578115953db (patch) | |
tree | 2b4ae296db3d7763f2cf071dc87340ae56585d48 /modules | |
parent | 1ad20dc2f13001d95e91cb2089571028f44db11a (diff) |
Removed physics material combination mode. Added rough and absorbent parameter to material. Fixed 'change' signal connection
Diffstat (limited to 'modules')
-rw-r--r-- | modules/bullet/bullet_physics_server.cpp | 14 | ||||
-rw-r--r-- | modules/bullet/bullet_physics_server.h | 3 | ||||
-rw-r--r-- | modules/bullet/rigid_body_bullet.cpp | 18 | ||||
-rw-r--r-- | modules/bullet/rigid_body_bullet.h | 9 | ||||
-rw-r--r-- | modules/bullet/space_bullet.cpp | 34 |
5 files changed, 2 insertions, 76 deletions
diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp index 77484c9efc..54431f93f1 100644 --- a/modules/bullet/bullet_physics_server.cpp +++ b/modules/bullet/bullet_physics_server.cpp @@ -647,20 +647,6 @@ float BulletPhysicsServer::body_get_param(RID p_body, BodyParameter p_param) con return body->get_param(p_param); } -void BulletPhysicsServer::body_set_combine_mode(RID p_body, BodyParameter p_param, CombineMode p_mode) { - RigidBodyBullet *body = rigid_body_owner.get(p_body); - ERR_FAIL_COND(!body); - - body->set_combine_mode(p_param, p_mode); -} - -PhysicsServer::CombineMode BulletPhysicsServer::body_get_combine_mode(RID p_body, BodyParameter p_param) const { - RigidBodyBullet *body = rigid_body_owner.get(p_body); - ERR_FAIL_COND_V(!body, COMBINE_MODE_INHERIT); - - return body->get_combine_mode(p_param); -} - void BulletPhysicsServer::body_set_kinematic_safe_margin(RID p_body, real_t p_margin) { RigidBodyBullet *body = rigid_body_owner.get(p_body); ERR_FAIL_COND(!body); diff --git a/modules/bullet/bullet_physics_server.h b/modules/bullet/bullet_physics_server.h index 06769106c3..e931915bba 100644 --- a/modules/bullet/bullet_physics_server.h +++ b/modules/bullet/bullet_physics_server.h @@ -213,9 +213,6 @@ public: virtual void body_set_param(RID p_body, BodyParameter p_param, float p_value); virtual float body_get_param(RID p_body, BodyParameter p_param) const; - virtual void body_set_combine_mode(RID p_body, BodyParameter p_param, CombineMode p_mode); - virtual CombineMode body_get_combine_mode(RID p_body, BodyParameter p_param) const; - virtual void body_set_kinematic_safe_margin(RID p_body, real_t p_margin); virtual real_t body_get_kinematic_safe_margin(RID p_body) const; diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp index 19fad283af..2fc96a77b5 100644 --- a/modules/bullet/rigid_body_bullet.cpp +++ b/modules/bullet/rigid_body_bullet.cpp @@ -257,8 +257,6 @@ RigidBodyBullet::RigidBodyBullet() : angularDamp(0), can_sleep(true), omit_forces_integration(false), - restitution_combine_mode(PhysicsServer::COMBINE_MODE_INHERIT), - friction_combine_mode(PhysicsServer::COMBINE_MODE_INHERIT), force_integration_callback(NULL), isTransformChanged(false), previousActiveState(true), @@ -752,22 +750,6 @@ Vector3 RigidBodyBullet::get_angular_velocity() const { return gVec; } -void RigidBodyBullet::set_combine_mode(const PhysicsServer::BodyParameter p_param, const PhysicsServer::CombineMode p_mode) { - if (p_param == PhysicsServer::BODY_PARAM_BOUNCE) { - restitution_combine_mode = p_mode; - } else { - friction_combine_mode = p_mode; - } -} - -PhysicsServer::CombineMode RigidBodyBullet::get_combine_mode(PhysicsServer::BodyParameter p_param) const { - if (p_param == PhysicsServer::BODY_PARAM_BOUNCE) { - return restitution_combine_mode; - } else { - return friction_combine_mode; - } -} - void RigidBodyBullet::set_transform__bullet(const btTransform &p_global_transform) { if (mode == PhysicsServer::BODY_MODE_KINEMATIC) { // The kinematic use MotionState class diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h index 911e93bfef..b9511243c7 100644 --- a/modules/bullet/rigid_body_bullet.h +++ b/modules/bullet/rigid_body_bullet.h @@ -200,9 +200,6 @@ private: bool can_sleep; bool omit_forces_integration; - PhysicsServer::CombineMode restitution_combine_mode; - PhysicsServer::CombineMode friction_combine_mode; - Vector<CollisionData> collisions; // these parameters are used to avoid vector resize int maxCollisionsDetection; @@ -298,12 +295,6 @@ public: void set_angular_velocity(const Vector3 &p_velocity); Vector3 get_angular_velocity() const; - void set_combine_mode(const PhysicsServer::BodyParameter p_param, const PhysicsServer::CombineMode p_mode); - PhysicsServer::CombineMode get_combine_mode(PhysicsServer::BodyParameter p_param) const; - - _FORCE_INLINE_ PhysicsServer::CombineMode get_restitution_combine_mode() const { return restitution_combine_mode; } - _FORCE_INLINE_ PhysicsServer::CombineMode get_friction_combine_mode() const { return friction_combine_mode; } - virtual void set_transform__bullet(const btTransform &p_global_transform); virtual const btTransform &get_transform__bullet() const; diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp index 331c4a5eba..9d87e7f23b 100644 --- a/modules/bullet/space_bullet.cpp +++ b/modules/bullet/space_bullet.cpp @@ -550,42 +550,12 @@ BulletPhysicsDirectSpaceState *SpaceBullet::get_direct_state() { btScalar calculateGodotCombinedRestitution(const btCollisionObject *body0, const btCollisionObject *body1) { - const PhysicsServer::CombineMode cm = static_cast<RigidBodyBullet *>(body0->getUserPointer())->get_restitution_combine_mode(); - - switch (cm) { - case PhysicsServer::COMBINE_MODE_INHERIT: - if (static_cast<RigidBodyBullet *>(body1->getUserPointer())->get_restitution_combine_mode() != PhysicsServer::COMBINE_MODE_INHERIT) - return calculateGodotCombinedRestitution(body1, body0); - // else use MAX [This is used when the two bodies doesn't use physical material] - case PhysicsServer::COMBINE_MODE_MAX: - return MAX(body0->getRestitution(), body1->getRestitution()); - case PhysicsServer::COMBINE_MODE_MIN: - return MIN(body0->getRestitution(), body1->getRestitution()); - case PhysicsServer::COMBINE_MODE_MULTIPLY: - return body0->getRestitution() * body1->getRestitution(); - default: // Is always PhysicsServer::COMBINE_MODE_AVERAGE: - return (body0->getRestitution() + body1->getRestitution()) / 2; - } + return CLAMP(body0->getRestitution() + body1->getRestitution(), 0, 1); } btScalar calculateGodotCombinedFriction(const btCollisionObject *body0, const btCollisionObject *body1) { - const PhysicsServer::CombineMode cm = static_cast<RigidBodyBullet *>(body0->getUserPointer())->get_friction_combine_mode(); - - switch (cm) { - case PhysicsServer::COMBINE_MODE_INHERIT: - if (static_cast<RigidBodyBullet *>(body1->getUserPointer())->get_friction_combine_mode() != PhysicsServer::COMBINE_MODE_INHERIT) - return calculateGodotCombinedFriction(body1, body0); - // else use MULTIPLY [This is used when the two bodies doesn't use physical material] - case PhysicsServer::COMBINE_MODE_MULTIPLY: - return body0->getFriction() * body1->getFriction(); - case PhysicsServer::COMBINE_MODE_MAX: - return MAX(body0->getFriction(), body1->getFriction()); - case PhysicsServer::COMBINE_MODE_MIN: - return MIN(body0->getFriction(), body1->getFriction()); - default: // Is always PhysicsServer::COMBINE_MODE_AVERAGE: - return (body0->getFriction() * body1->getFriction()) / 2; - } + return ABS(MIN(body0->getFriction(), body1->getFriction())); } void SpaceBullet::create_empty_world(bool p_create_soft_world) { |