diff options
author | reduz <reduzio@gmail.com> | 2022-06-17 00:55:19 +0200 |
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committer | reduz <reduzio@gmail.com> | 2022-06-21 11:28:47 +0200 |
commit | 5786516d4d6b517e6a28aec191f944aecf2f544d (patch) | |
tree | 8a79324296035a7aa8b7802d610596912b7c1642 /modules | |
parent | 362f53ff02c381ea94640baa16e84e6f6956efef (diff) |
Implement Running Godot as Movie Writer
* Allows running the game in "movie writer" mode.
* It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time).
* If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult.
* Implements a simple, default MJPEG writer.
This new features has two main use cases, which have high demand:
* Saving game videos in high quality and ensuring the frame rate is *completely* stable, always.
* Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this).
**Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly).
Usage:
$ godot --write-movie movie.avi [scene_file.tscn]
Missing:
* Options for configuring video writing via GLOBAL_DEF
* UI Menu for launching with this mode from the editor.
* Add to list of command line options.
* Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings).
Diffstat (limited to 'modules')
-rw-r--r-- | modules/jpg/SCsub | 1 | ||||
-rw-r--r-- | modules/jpg/image_loader_jpegd.cpp | 56 |
2 files changed, 56 insertions, 1 deletions
diff --git a/modules/jpg/SCsub b/modules/jpg/SCsub index 7c6ceeea29..b840542c1b 100644 --- a/modules/jpg/SCsub +++ b/modules/jpg/SCsub @@ -13,6 +13,7 @@ thirdparty_obj = [] thirdparty_dir = "#thirdparty/jpeg-compressor/" thirdparty_sources = [ "jpgd.cpp", + "jpge.cpp", ] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] diff --git a/modules/jpg/image_loader_jpegd.cpp b/modules/jpg/image_loader_jpegd.cpp index 51358876a4..0e03fa65c8 100644 --- a/modules/jpg/image_loader_jpegd.cpp +++ b/modules/jpg/image_loader_jpegd.cpp @@ -33,7 +33,8 @@ #include "core/os/os.h" #include "core/string/print_string.h" -#include <jpgd.h> +#include "thirdparty/jpeg-compressor/jpgd.h" +#include "thirdparty/jpeg-compressor/jpge.h" #include <string.h> Error jpeg_load_image_from_buffer(Image *p_image, const uint8_t *p_buffer, int p_buffer_len) { @@ -131,6 +132,59 @@ static Ref<Image> _jpegd_mem_loader_func(const uint8_t *p_png, int p_size) { return img; } +static Error _jpgd_save_func(const String &p_path, const Ref<Image> &p_img, float p_quality) { + return OK; +} + +class ImageLoaderJPGOSFile : public jpge::output_stream { +public: + Ref<FileAccess> f; + + virtual bool put_buf(const void *Pbuf, int len) { + f->store_buffer((const uint8_t *)Pbuf, len); + return true; + } +}; + +class ImageLoaderJPGOSBuffer : public jpge::output_stream { +public: + Vector<uint8_t> *buffer = nullptr; + virtual bool put_buf(const void *Pbuf, int len) { + uint32_t base = buffer->size(); + buffer->resize(base + len); + memcpy(buffer->ptrw() + base, Pbuf, len); + return true; + } +}; + +static Vector<uint8_t> _jpgd_buffer_save_func(const Ref<Image> &p_img, float p_quality) { + ERR_FAIL_COND_V(p_img.is_null() || p_img->is_empty(), Vector<uint8_t>()); + Ref<Image> image = p_img; + if (image->get_format() != Image::FORMAT_RGB8) { + image->convert(Image::FORMAT_ETC2_RGB8); + } + + jpge::params p; + p.m_quality = CLAMP(p_quality * 100, 1, 100); + Vector<uint8_t> output; + ImageLoaderJPGOSBuffer ob; + ob.buffer = &output; + + jpge::jpeg_encoder enc; + enc.init(&ob, image->get_width(), image->get_height(), 3, p); + + const uint8_t *src_data = image->get_data().ptr(); + for (int i = 0; i < image->get_height(); i++) { + enc.process_scanline(&src_data[i * image->get_width() * 3]); + } + + enc.process_scanline(nullptr); + + return output; +} + ImageLoaderJPG::ImageLoaderJPG() { Image::_jpg_mem_loader_func = _jpegd_mem_loader_func; + Image::save_jpg_func = _jpgd_save_func; + Image::save_jpg_buffer_func = _jpgd_buffer_save_func; } |