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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-11-30 11:13:42 +0100
committerGitHub <noreply@github.com>2019-11-30 11:13:42 +0100
commit52e3944846f7f21d87795bae59b2ef1d27a1f062 (patch)
tree1670a186978e6ff68562a5a6e95615acf47ff756 /modules
parent1b40a95b6f34d4024c732ef68b3ba96e4bd6e6f1 (diff)
parent7ef16ca136f0e5fc82b5808d53cffbd13653c6f6 (diff)
Merge pull request #34009 from flyingpimonster/gridmap-docs
Docs: GridMap and MeshLibrary
Diffstat (limited to 'modules')
-rw-r--r--modules/gridmap/doc_classes/GridMap.xml32
1 files changed, 23 insertions, 9 deletions
diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml
index b762868f2c..a140fc8ac6 100644
--- a/modules/gridmap/doc_classes/GridMap.xml
+++ b/modules/gridmap/doc_classes/GridMap.xml
@@ -4,10 +4,10 @@
Node for 3D tile-based maps.
</brief_description>
<description>
- GridMap lets you place meshes on a grid interactively. It works both from the editor and can help you create in-game level editors.
- GridMaps use a [MeshLibrary] which contain a list of tiles: meshes with materials plus optional collisions and extra elements.
- A GridMap contains a collection of cells. Each grid cell refers to a [MeshLibrary] item. All cells in the map have the same dimensions.
- A GridMap is split into a sparse collection of octants for efficient rendering and physics processing. Every octant has the same dimensions and can contain several cells.
+ GridMap lets you place meshes on a grid interactively. It works both from the editor and from scripts, which can help you create in-game level editors.
+ GridMaps use a [MeshLibrary] which contains a list of tiles. Each tile is a mesh with materials plus optional collision and navigation shapes.
+ A GridMap contains a collection of cells. Each grid cell refers to a tile in the [MeshLibrary]. All cells in the map have the same dimensions.
+ Internally, a GridMap is split into a sparse collection of octants for efficient rendering and physics processing. Every octant has the same dimensions and can contain several cells.
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html</link>
@@ -72,6 +72,7 @@
<argument index="0" name="bit" type="int">
</argument>
<description>
+ Returns an individual bit on the [member collision_layer].
</description>
</method>
<method name="get_collision_mask_bit" qualifiers="const">
@@ -80,20 +81,21 @@
<argument index="0" name="bit" type="int">
</argument>
<description>
+ Returns an individual bit on the [member collision_mask].
</description>
</method>
<method name="get_meshes">
<return type="Array">
</return>
<description>
- Array of [Transform] and [Mesh] references corresponding to the non-empty cells in the grid. The transforms are specified in world space.
+ Returns an array of [Transform] and [Mesh] references corresponding to the non-empty cells in the grid. The transforms are specified in world space.
</description>
</method>
<method name="get_used_cells" qualifiers="const">
<return type="Array">
</return>
<description>
- Array of [Vector3] with the non-empty cell coordinates in the grid map.
+ Returns an array of [Vector3] with the non-empty cell coordinates in the grid map.
</description>
</method>
<method name="make_baked_meshes">
@@ -116,6 +118,7 @@
<argument index="2" name="z" type="int">
</argument>
<description>
+ Returns the position of a grid cell in the GridMap's local coordinate space.
</description>
</method>
<method name="resource_changed">
@@ -140,9 +143,9 @@
<argument index="4" name="orientation" type="int" default="0">
</argument>
<description>
- Set the mesh index for the cell referenced by its grid-based X, Y and Z coordinates.
- A negative item index will clear the cell.
- Optionally, the item's orientation can be passed.
+ Sets the mesh index for the cell referenced by its grid-based X, Y and Z coordinates.
+ A negative item index such as [constant INVALID_CELL_ITEM] will clear the cell.
+ Optionally, the item's orientation can be passed. For valid orientation values, see [method Basis.get_orthogonal_index].
</description>
</method>
<method name="set_clip">
@@ -167,6 +170,7 @@
<argument index="1" name="value" type="bool">
</argument>
<description>
+ Sets an individual bit on the [member collision_layer].
</description>
</method>
<method name="set_collision_mask_bit">
@@ -177,6 +181,7 @@
<argument index="1" name="value" type="bool">
</argument>
<description>
+ Sets an individual bit on the [member collision_mask].
</description>
</method>
<method name="world_to_map" qualifiers="const">
@@ -185,6 +190,8 @@
<argument index="0" name="pos" type="Vector3">
</argument>
<description>
+ Returns the coordinates of the grid cell containing the given point.
+ [code]pos[/code] should be in the GridMap's local coordinate space.
</description>
</method>
</methods>
@@ -202,13 +209,19 @@
The size of each octant measured in number of cells. This applies to all three axis.
</member>
<member name="cell_scale" type="float" setter="set_cell_scale" getter="get_cell_scale" default="1.0">
+ The scale of the cell items.
+ This does not affect the size of the grid cells themselves, only the items in them. This can be used to make cell items overlap their neighbors.
</member>
<member name="cell_size" type="Vector3" setter="set_cell_size" getter="get_cell_size" default="Vector3( 2, 2, 2 )">
The dimensions of the grid's cells.
+ This does not affect the size of the meshes. See [member cell_scale].
</member>
<member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1">
+ The physics layers this GridMap is in.
+ GridMaps act as static bodies, meaning they aren't affected by gravity or other forces. They only affect other physics bodies that collide with them.
</member>
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
+ The physics layers this GridMap detects collisions in.
</member>
<member name="mesh_library" type="MeshLibrary" setter="set_mesh_library" getter="get_mesh_library">
The assigned [MeshLibrary].
@@ -222,6 +235,7 @@
<argument index="0" name="cell_size" type="Vector3">
</argument>
<description>
+ Emitted when [member cell_size] changes.
</description>
</signal>
</signals>