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authorsmix8 <52464204+smix8@users.noreply.github.com>2022-08-05 02:52:41 +0200
committersmix8 <52464204+smix8@users.noreply.github.com>2022-08-05 08:56:38 +0200
commit5137cd9d87d5497e337564a5fc9432a22b9d3114 (patch)
treef78bbfe6ba6d74362ffacf6a1975a2b6f99d07ee /modules
parentb1580ea334595fc0bd2b1c2d048e43ca1c5e7cbc (diff)
Add NavigationMesh baking for HeightMapShape
Adds HeightMapShape for StaticColliders and GridMap to the NavigationMeshGenerator for baking NavigationMesh.
Diffstat (limited to 'modules')
-rw-r--r--modules/navigation/navigation_mesh_generator.cpp89
1 files changed, 89 insertions, 0 deletions
diff --git a/modules/navigation/navigation_mesh_generator.cpp b/modules/navigation/navigation_mesh_generator.cpp
index 6e8ac77f79..848e554fb0 100644
--- a/modules/navigation/navigation_mesh_generator.cpp
+++ b/modules/navigation/navigation_mesh_generator.cpp
@@ -42,6 +42,7 @@
#include "scene/resources/concave_polygon_shape_3d.h"
#include "scene/resources/convex_polygon_shape_3d.h"
#include "scene/resources/cylinder_shape_3d.h"
+#include "scene/resources/height_map_shape_3d.h"
#include "scene/resources/primitive_meshes.h"
#include "scene/resources/shape_3d.h"
#include "scene/resources/sphere_shape_3d.h"
@@ -275,6 +276,50 @@ void NavigationMeshGenerator::_parse_geometry(const Transform3D &p_navmesh_trans
_add_faces(faces, transform, p_vertices, p_indices);
}
}
+
+ HeightMapShape3D *heightmap_shape = Object::cast_to<HeightMapShape3D>(*s);
+ if (heightmap_shape) {
+ int heightmap_depth = heightmap_shape->get_map_depth();
+ int heightmap_width = heightmap_shape->get_map_width();
+
+ if (heightmap_depth >= 2 && heightmap_width >= 2) {
+ const Vector<real_t> &map_data = heightmap_shape->get_map_data();
+
+ Vector2 heightmap_gridsize(heightmap_width - 1, heightmap_depth - 1);
+ Vector2 start = heightmap_gridsize * -0.5;
+
+ Vector<Vector3> vertex_array;
+ vertex_array.resize((heightmap_depth - 1) * (heightmap_width - 1) * 6);
+ int map_data_current_index = 0;
+
+ for (int d = 0; d < heightmap_depth - 1; d++) {
+ for (int w = 0; w < heightmap_width - 1; w++) {
+ if (map_data_current_index + 1 + heightmap_depth < map_data.size()) {
+ float top_left_height = map_data[map_data_current_index];
+ float top_right_height = map_data[map_data_current_index + 1];
+ float bottom_left_height = map_data[map_data_current_index + heightmap_depth];
+ float bottom_right_height = map_data[map_data_current_index + 1 + heightmap_depth];
+
+ Vector3 top_left = Vector3(start.x + w, top_left_height, start.y + d);
+ Vector3 top_right = Vector3(start.x + w + 1.0, top_right_height, start.y + d);
+ Vector3 bottom_left = Vector3(start.x + w, bottom_left_height, start.y + d + 1.0);
+ Vector3 bottom_right = Vector3(start.x + w + 1.0, bottom_right_height, start.y + d + 1.0);
+
+ vertex_array.push_back(top_right);
+ vertex_array.push_back(bottom_left);
+ vertex_array.push_back(top_left);
+ vertex_array.push_back(top_right);
+ vertex_array.push_back(bottom_right);
+ vertex_array.push_back(bottom_left);
+ }
+ map_data_current_index += 1;
+ }
+ }
+ if (vertex_array.size() > 0) {
+ _add_faces(vertex_array, transform, p_vertices, p_indices);
+ }
+ }
+ }
}
}
}
@@ -362,6 +407,50 @@ void NavigationMeshGenerator::_parse_geometry(const Transform3D &p_navmesh_trans
PackedVector3Array faces = Variant(dict["faces"]);
_add_faces(faces, shapes[i], p_vertices, p_indices);
} break;
+ case PhysicsServer3D::SHAPE_HEIGHTMAP: {
+ Dictionary dict = data;
+ ///< dict( int:"width", int:"depth",float:"cell_size", float_array:"heights"
+ int heightmap_depth = dict["depth"];
+ int heightmap_width = dict["width"];
+
+ if (heightmap_depth >= 2 && heightmap_width >= 2) {
+ const Vector<real_t> &map_data = dict["heights"];
+
+ Vector2 heightmap_gridsize(heightmap_width - 1, heightmap_depth - 1);
+ Vector2 start = heightmap_gridsize * -0.5;
+
+ Vector<Vector3> vertex_array;
+ vertex_array.resize((heightmap_depth - 1) * (heightmap_width - 1) * 6);
+ int map_data_current_index = 0;
+
+ for (int d = 0; d < heightmap_depth - 1; d++) {
+ for (int w = 0; w < heightmap_width - 1; w++) {
+ if (map_data_current_index + 1 + heightmap_depth < map_data.size()) {
+ float top_left_height = map_data[map_data_current_index];
+ float top_right_height = map_data[map_data_current_index + 1];
+ float bottom_left_height = map_data[map_data_current_index + heightmap_depth];
+ float bottom_right_height = map_data[map_data_current_index + 1 + heightmap_depth];
+
+ Vector3 top_left = Vector3(start.x + w, top_left_height, start.y + d);
+ Vector3 top_right = Vector3(start.x + w + 1.0, top_right_height, start.y + d);
+ Vector3 bottom_left = Vector3(start.x + w, bottom_left_height, start.y + d + 1.0);
+ Vector3 bottom_right = Vector3(start.x + w + 1.0, bottom_right_height, start.y + d + 1.0);
+
+ vertex_array.push_back(top_right);
+ vertex_array.push_back(bottom_left);
+ vertex_array.push_back(top_left);
+ vertex_array.push_back(top_right);
+ vertex_array.push_back(bottom_right);
+ vertex_array.push_back(bottom_left);
+ }
+ map_data_current_index += 1;
+ }
+ }
+ if (vertex_array.size() > 0) {
+ _add_faces(vertex_array, shapes[i], p_vertices, p_indices);
+ }
+ }
+ } break;
default: {
WARN_PRINT("Unsupported collision shape type.");
} break;