diff options
author | JFonS <joan.fonssanchez@gmail.com> | 2020-01-07 11:35:34 +0100 |
---|---|---|
committer | JFonS <joan.fonssanchez@gmail.com> | 2020-01-07 11:35:34 +0100 |
commit | 4e10c6202473c24735b4b5afee8db19846a8779e (patch) | |
tree | 73a97ec870a50301986e65d6e3247316fccc3af8 /modules | |
parent | 2ee6f42759f8617781458f46cf64b5d97f63d8a8 (diff) |
Make NoiseTexture threading more robust
Fixes crash when a NoiseTexture was freed before the generation thread finished.
Diffstat (limited to 'modules')
-rw-r--r-- | modules/opensimplex/noise_texture.cpp | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/modules/opensimplex/noise_texture.cpp b/modules/opensimplex/noise_texture.cpp index e0cdfb33b4..aa1c822813 100644 --- a/modules/opensimplex/noise_texture.cpp +++ b/modules/opensimplex/noise_texture.cpp @@ -53,6 +53,10 @@ NoiseTexture::NoiseTexture() { NoiseTexture::~NoiseTexture() { VS::get_singleton()->free(texture); + if (noise_thread) { + Thread::wait_to_finish(noise_thread); + memdelete(noise_thread); + } } void NoiseTexture::_bind_methods() { @@ -73,6 +77,7 @@ void NoiseTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("get_bump_strength"), &NoiseTexture::get_bump_strength); ClassDB::bind_method(D_METHOD("_update_texture"), &NoiseTexture::_update_texture); + ClassDB::bind_method(D_METHOD("_queue_update"), &NoiseTexture::_queue_update); ClassDB::bind_method(D_METHOD("_generate_texture"), &NoiseTexture::_generate_texture); ClassDB::bind_method(D_METHOD("_thread_done", "image"), &NoiseTexture::_thread_done); @@ -130,8 +135,6 @@ void NoiseTexture::_queue_update() { Ref<Image> NoiseTexture::_generate_texture() { - update_queued = false; - if (noise.is_null()) return Ref<Image>(); Ref<Image> image; @@ -171,17 +174,18 @@ void NoiseTexture::_update_texture() { Ref<Image> image = _generate_texture(); _set_texture_data(image); } + update_queued = false; } void NoiseTexture::set_noise(Ref<OpenSimplexNoise> p_noise) { if (p_noise == noise) return; if (noise.is_valid()) { - noise->disconnect(CoreStringNames::get_singleton()->changed, this, "_update_texture"); + noise->disconnect(CoreStringNames::get_singleton()->changed, this, "_queue_update"); } noise = p_noise; if (noise.is_valid()) { - noise->connect(CoreStringNames::get_singleton()->changed, this, "_update_texture"); + noise->connect(CoreStringNames::get_singleton()->changed, this, "_queue_update"); } _queue_update(); } |