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authorMarcel Admiraal <madmiraal@users.noreply.github.com>2020-10-06 09:10:05 +0100
committerMarcel Admiraal <madmiraal@users.noreply.github.com>2020-10-06 09:10:05 +0100
commit47431dbb8e539e482daaf0ac9f0ade211029b69a (patch)
tree9da8a617efafb09936de9668f43e730b6e93707f /modules
parent9b4399a50991de84c65b0b5f02d3ebb66c80b970 (diff)
Initialise Bullet RigidBody friction to the expected value of 1.0
Diffstat (limited to 'modules')
-rw-r--r--modules/bullet/rigid_body_bullet.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp
index f517eecf64..5fc9708a42 100644
--- a/modules/bullet/rigid_body_bullet.cpp
+++ b/modules/bullet/rigid_body_bullet.cpp
@@ -262,6 +262,7 @@ RigidBodyBullet::RigidBodyBullet() :
btRigidBody::btRigidBodyConstructionInfo cInfo(mass, godotMotionState, nullptr, localInertia);
btBody = bulletnew(btRigidBody(cInfo));
+ btBody->setFriction(1.0);
reload_shapes();
setupBulletCollisionObject(btBody);