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authorreduz <reduzio@gmail.com>2021-01-05 12:33:54 -0300
committerreduz <reduzio@gmail.com>2021-01-05 14:44:05 -0300
commit446618cf94fac48168e6fc8ead545ab3f349da0a (patch)
tree25ee8685b15145a9d20c1047c4d9fccc28e26bd0 /modules
parent6e23ab4fa20f766ef9e1ec64be88675db6c708af (diff)
Change the light attenuation formulas.
-Much better looking, physically based. -Almost negligible extra cost.
Diffstat (limited to 'modules')
-rw-r--r--modules/lightmapper_rd/lm_compute.glsl11
1 files changed, 10 insertions, 1 deletions
diff --git a/modules/lightmapper_rd/lm_compute.glsl b/modules/lightmapper_rd/lm_compute.glsl
index 56976bd623..8a9adbc5cc 100644
--- a/modules/lightmapper_rd/lm_compute.glsl
+++ b/modules/lightmapper_rd/lm_compute.glsl
@@ -249,6 +249,15 @@ float quick_hash(vec2 pos) {
return fract(sin(dot(pos * 19.19, vec2(49.5791, 97.413))) * 49831.189237);
}
+float get_omni_attenuation(float distance, float inv_range, float decay) {
+ float nd = distance * inv_range;
+ nd *= nd;
+ nd *= nd; // nd^4
+ nd = max(1.0 - nd, 0.0);
+ nd *= nd; // nd^2
+ return nd * pow(max(distance, 0.0001), -decay);
+}
+
void main() {
#ifdef MODE_LIGHT_PROBES
int probe_index = int(gl_GlobalInvocationID.x);
@@ -300,7 +309,7 @@ void main() {
d /= lights.data[i].range;
- attenuation = pow(max(1.0 - d, 0.0), lights.data[i].attenuation);
+ attenuation = get_omni_attenuation(d, 1.0 / lights.data[i].range, lights.data[i].attenuation);
if (lights.data[i].type == LIGHT_TYPE_SPOT) {
vec3 rel = normalize(position - light_pos);