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authorNathan Franke <natfra@pm.me>2020-12-21 22:05:26 -0600
committerNathan Franke <natfra@pm.me>2020-12-26 22:16:57 -0600
commit3fda53c256f7bbefbcfc4904a1d46f0ebc32dd7d (patch)
treee4859c88ac172f3bf5d46e3c1c3eb8bb22167088 /modules
parent3dc52c2b6a52bc1fe7e9ad29f435ab63cc013a5a (diff)
Update Rect intersection documentation, and rename method on Mono
Diffstat (limited to 'modules')
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs5
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs5
2 files changed, 6 insertions, 4 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs
index f7703c77cc..a4f6f7d5ec 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs
@@ -74,10 +74,11 @@ namespace Godot
/// <summary>
/// Returns the intersection of this Rect2 and `b`.
+ /// If the rectangles do not intersect, an empty Rect2 is returned.
/// </summary>
/// <param name="b">The other rect.</param>
- /// <returns>The clipped rect.</returns>
- public Rect2 Clip(Rect2 b)
+ /// <returns>The intersection of this Rect2 and `b`, or an empty rect if they do not intersect.</returns>
+ public Rect2 Intersection(Rect2 b)
{
var newRect = b;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs
index 8f71c00d76..ed29fb144c 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs
@@ -69,10 +69,11 @@ namespace Godot
/// <summary>
/// Returns the intersection of this Rect2i and `b`.
+ /// If the rectangles do not intersect, an empty Rect2i is returned.
/// </summary>
/// <param name="b">The other rect.</param>
- /// <returns>The clipped rect.</returns>
- public Rect2i Clip(Rect2i b)
+ /// <returns>The intersection of this Rect2i and `b`, or an empty rect if they do not intersect.</returns>
+ public Rect2i Intersection(Rect2i b)
{
var newRect = b;