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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-11-28 10:30:09 +0100
committerGitHub <noreply@github.com>2018-11-28 10:30:09 +0100
commit3f41bd1522d562b72865879bd0f79c281249acca (patch)
tree5714272a77042a43b6079b67547dbe4dfd57cfa6 /modules
parent62f25142ee41cf009a3e880357676f116b581b08 (diff)
parente10c3e7ec5ac85f4b04e841657b2ac03a93bc247 (diff)
Merge pull request #23996 from Windfisch/bulletfix
Add more max-checking to physics queries
Diffstat (limited to 'modules')
-rw-r--r--modules/bullet/godot_result_callbacks.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/modules/bullet/godot_result_callbacks.cpp b/modules/bullet/godot_result_callbacks.cpp
index 3b44ab838e..0117bb375f 100644
--- a/modules/bullet/godot_result_callbacks.cpp
+++ b/modules/bullet/godot_result_callbacks.cpp
@@ -102,6 +102,9 @@ bool GodotAllConvexResultCallback::needsCollision(btBroadphaseProxy *proxy0) con
}
btScalar GodotAllConvexResultCallback::addSingleResult(btCollisionWorld::LocalConvexResult &convexResult, bool normalInWorldSpace) {
+ if (count >= m_resultMax)
+ return 1; // not used by bullet
+
CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(convexResult.m_hitCollisionObject->getUserPointer());
PhysicsDirectSpaceState::ShapeResult &result = m_results[count];
@@ -172,6 +175,9 @@ btScalar GodotClosestConvexResultCallback::addSingleResult(btCollisionWorld::Loc
}
bool GodotAllContactResultCallback::needsCollision(btBroadphaseProxy *proxy0) const {
+ if (m_count >= m_resultMax)
+ return false;
+
const bool needs = GodotFilterCallback::test_collision_filters(m_collisionFilterGroup, m_collisionFilterMask, proxy0->m_collisionFilterGroup, proxy0->m_collisionFilterMask);
if (needs) {
btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
@@ -249,6 +255,8 @@ bool GodotContactPairContactResultCallback::needsCollision(btBroadphaseProxy *pr
}
btScalar GodotContactPairContactResultCallback::addSingleResult(btManifoldPoint &cp, const btCollisionObjectWrapper *colObj0Wrap, int partId0, int index0, const btCollisionObjectWrapper *colObj1Wrap, int partId1, int index1) {
+ if (m_count >= m_resultMax)
+ return 1; // not used by bullet
if (m_self_object == colObj0Wrap->getCollisionObject()) {
B_TO_G(cp.m_localPointA, m_results[m_count * 2 + 0]); // Local contact