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authorMaganty Rushyendra <mrushyendra@yahoo.com.sg>2020-05-26 09:19:45 +0800
committerMaganty Rushyendra <mrushyendra@yahoo.com.sg>2020-05-26 09:19:45 +0800
commit3d03be7a56769b6188c6ab8df6ca0c41877bc61c (patch)
treed8de0571043303934be0441f975e17169e3387a9 /modules
parent242b7151445ae98b782c9c70644d47f8a5630094 (diff)
Update Mono C# warning to reflect latest list of platforms supported
Simple fix for #38627. iOS (#20268) and HTML5 (#20270) removed from list of exceptions for platforms supported in warning message.
Diffstat (limited to 'modules')
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
index eb7696685f..c874025be0 100644
--- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
@@ -421,7 +421,7 @@ namespace GodotTools
aboutLabel.Text =
"C# support in Godot Engine is in late alpha stage and, while already usable, " +
"it is not meant for use in production.\n\n" +
- "Projects can be exported to Linux, macOS, Windows and Android, but not yet to iOS, HTML5 or UWP. " +
+ "Projects can be exported to Linux, macOS, Windows, Android, iOS and HTML5, but not yet to UWP. " +
"Bugs and usability issues will be addressed gradually over future releases, " +
"potentially including compatibility breaking changes as new features are implemented for a better overall C# experience.\n\n" +
"If you experience issues with this Mono build, please report them on Godot's issue tracker with details about your system, MSBuild version, IDE, etc.:\n\n" +