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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-03-03 22:42:44 +0100
committerGitHub <noreply@github.com>2021-03-03 22:42:44 +0100
commit338fa05accd5eccdbf5fa4f47f53b9ad85ca96e4 (patch)
tree0367b7d375b59fc4b9bb3e1992b5361a25af9ecf /modules
parent0599e5f07a5b704c4f25d1a60050e13b815daea5 (diff)
parent42eb09ddcc7aad56946d95f02f4afb7c1eaf6db8 (diff)
Merge pull request #43768 from sjml/mac-mono-export-fix
Mono/macOS: Separate data dir into frameworks and resources for codesigning
Diffstat (limited to 'modules')
-rw-r--r--modules/mono/godotsharp_dirs.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/modules/mono/godotsharp_dirs.cpp b/modules/mono/godotsharp_dirs.cpp
index a39a6fe381..020a40575c 100644
--- a/modules/mono/godotsharp_dirs.cpp
+++ b/modules/mono/godotsharp_dirs.cpp
@@ -179,16 +179,16 @@ private:
#ifdef OSX_ENABLED
if (!DirAccess::exists(data_editor_tools_dir)) {
- data_editor_tools_dir = exe_dir.plus_file("../Frameworks/GodotSharp/Tools");
+ data_editor_tools_dir = exe_dir.plus_file("../Resources/GodotSharp/Tools");
}
if (!DirAccess::exists(data_editor_prebuilt_api_dir)) {
- data_editor_prebuilt_api_dir = exe_dir.plus_file("../Frameworks/GodotSharp/Api");
+ data_editor_prebuilt_api_dir = exe_dir.plus_file("../Resources/GodotSharp/Api");
}
if (!DirAccess::exists(data_mono_root_dir)) {
data_mono_etc_dir = exe_dir.plus_file("../Resources/GodotSharp/Mono/etc");
- data_mono_lib_dir = exe_dir.plus_file("../Frameworks/GodotSharp/Mono/lib");
+ data_mono_lib_dir = exe_dir.plus_file("../Resources/GodotSharp/Mono/lib");
}
#endif
@@ -218,11 +218,11 @@ private:
#ifdef OSX_ENABLED
if (!DirAccess::exists(data_mono_root_dir)) {
data_mono_etc_dir = exe_dir.plus_file("../Resources/GodotSharp/Mono/etc");
- data_mono_lib_dir = exe_dir.plus_file("../Frameworks/GodotSharp/Mono/lib");
+ data_mono_lib_dir = exe_dir.plus_file("../Resources/GodotSharp/Mono/lib");
}
if (!DirAccess::exists(data_game_assemblies_dir)) {
- data_game_assemblies_dir = exe_dir.plus_file("../Frameworks/GodotSharp/Assemblies");
+ data_game_assemblies_dir = exe_dir.plus_file("../Resources/GodotSharp/Assemblies");
}
#endif