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authorDennis Brakhane <brakhane@gmail.com>2021-04-25 17:03:56 +0200
committerDennis Brakhane <brakhane@gmail.com>2021-04-25 20:03:52 +0200
commit31d41d83c38924a4c5b46e84b8be9f24a0f08c05 (patch)
tree4288ecc1e6491226c890603c4c5e6e010c3a6840 /modules
parent15a85fe9713668f8ba6143352fd27d419a96ba83 (diff)
Remove duplicate comments
A few single line comments were duplicated, probably due to bad merges. This commit removes the obviously duplicate ones.
Diffstat (limited to 'modules')
-rw-r--r--modules/fbx/editor_scene_importer_fbx.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/modules/fbx/editor_scene_importer_fbx.cpp b/modules/fbx/editor_scene_importer_fbx.cpp
index b23a58a414..edea1963a7 100644
--- a/modules/fbx/editor_scene_importer_fbx.cpp
+++ b/modules/fbx/editor_scene_importer_fbx.cpp
@@ -1014,7 +1014,6 @@ Node3D *EditorSceneImporterFBX::_generate_scene(
int track_idx = animation->add_track(Animation::TYPE_TRANSFORM);
// animation->track_set_path(track_idx, node_path);
- // animation->track_set_path(track_idx, node_path);
Ref<FBXBone> bone;
// note we must not run the below code if the entry doesn't exist, it will create dummy entries which is very bad.