diff options
author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2020-04-12 14:39:49 +0200 |
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committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2020-04-14 11:39:34 +0200 |
commit | 30b184cb0619dca37f7c779328138bf3d403660e (patch) | |
tree | 447dbe69c9fb044f4d9563d889f37f61de0086b5 /modules | |
parent | 67f7ba2645cb06a4bcf781e274e9c253b91b68cb (diff) |
Fix set_sleep_state in Bullet body direct state
It was inverted, it should set the body to be active when sleep is disabled.
Diffstat (limited to 'modules')
-rw-r--r-- | modules/bullet/rigid_body_bullet.cpp | 4 | ||||
-rw-r--r-- | modules/bullet/rigid_body_bullet.h | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp index fc4e1d57de..a4f9affa95 100644 --- a/modules/bullet/rigid_body_bullet.cpp +++ b/modules/bullet/rigid_body_bullet.cpp @@ -138,8 +138,8 @@ void BulletPhysicsDirectBodyState3D::apply_torque_impulse(const Vector3 &p_impul body->apply_torque_impulse(p_impulse); } -void BulletPhysicsDirectBodyState3D::set_sleep_state(bool p_enable) { - body->set_activation_state(p_enable); +void BulletPhysicsDirectBodyState3D::set_sleep_state(bool p_sleep) { + body->set_activation_state(!p_sleep); } bool BulletPhysicsDirectBodyState3D::is_sleeping() const { diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h index 95491b1e62..420b5cc443 100644 --- a/modules/bullet/rigid_body_bullet.h +++ b/modules/bullet/rigid_body_bullet.h @@ -117,7 +117,7 @@ public: virtual void apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse); virtual void apply_torque_impulse(const Vector3 &p_impulse); - virtual void set_sleep_state(bool p_enable); + virtual void set_sleep_state(bool p_sleep); virtual bool is_sleeping() const; virtual int get_contact_count() const; |