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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2020-04-12 14:39:49 +0200
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2020-04-14 11:39:34 +0200
commit30b184cb0619dca37f7c779328138bf3d403660e (patch)
tree447dbe69c9fb044f4d9563d889f37f61de0086b5 /modules
parent67f7ba2645cb06a4bcf781e274e9c253b91b68cb (diff)
Fix set_sleep_state in Bullet body direct state
It was inverted, it should set the body to be active when sleep is disabled.
Diffstat (limited to 'modules')
-rw-r--r--modules/bullet/rigid_body_bullet.cpp4
-rw-r--r--modules/bullet/rigid_body_bullet.h2
2 files changed, 3 insertions, 3 deletions
diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp
index fc4e1d57de..a4f9affa95 100644
--- a/modules/bullet/rigid_body_bullet.cpp
+++ b/modules/bullet/rigid_body_bullet.cpp
@@ -138,8 +138,8 @@ void BulletPhysicsDirectBodyState3D::apply_torque_impulse(const Vector3 &p_impul
body->apply_torque_impulse(p_impulse);
}
-void BulletPhysicsDirectBodyState3D::set_sleep_state(bool p_enable) {
- body->set_activation_state(p_enable);
+void BulletPhysicsDirectBodyState3D::set_sleep_state(bool p_sleep) {
+ body->set_activation_state(!p_sleep);
}
bool BulletPhysicsDirectBodyState3D::is_sleeping() const {
diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h
index 95491b1e62..420b5cc443 100644
--- a/modules/bullet/rigid_body_bullet.h
+++ b/modules/bullet/rigid_body_bullet.h
@@ -117,7 +117,7 @@ public:
virtual void apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse);
virtual void apply_torque_impulse(const Vector3 &p_impulse);
- virtual void set_sleep_state(bool p_enable);
+ virtual void set_sleep_state(bool p_sleep);
virtual bool is_sleeping() const;
virtual int get_contact_count() const;