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authorRémi Verschelde <rverschelde@gmail.com>2022-09-01 23:44:22 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-09-01 23:44:22 +0200
commit2e0cffdb6f7d55130c1837472a1f4da8020371f1 (patch)
tree56721c925d2d0fd14ffb35e1c5f2ec4c2d705767 /modules
parent181019cea5fcec798e6bdf58e06009373be60787 (diff)
parent3dd59013f45b84cd0ded147df7684ffab424e407 (diff)
Merge pull request #63479 from DarkKilauea/nav-link
Diffstat (limited to 'modules')
-rw-r--r--modules/navigation/godot_navigation_server.cpp171
-rw-r--r--modules/navigation/godot_navigation_server.h22
-rw-r--r--modules/navigation/nav_base.h56
-rw-r--r--modules/navigation/nav_link.cpp60
-rw-r--r--modules/navigation/nav_link.h69
-rw-r--r--modules/navigation/nav_map.cpp164
-rw-r--r--modules/navigation/nav_map.h21
-rw-r--r--modules/navigation/nav_region.cpp8
-rw-r--r--modules/navigation/nav_region.h21
-rw-r--r--modules/navigation/nav_utils.h22
10 files changed, 568 insertions, 46 deletions
diff --git a/modules/navigation/godot_navigation_server.cpp b/modules/navigation/godot_navigation_server.cpp
index 4191e46f62..9e5d666a51 100644
--- a/modules/navigation/godot_navigation_server.cpp
+++ b/modules/navigation/godot_navigation_server.cpp
@@ -210,6 +210,20 @@ real_t GodotNavigationServer::map_get_edge_connection_margin(RID p_map) const {
return map->get_edge_connection_margin();
}
+COMMAND_2(map_set_link_connection_radius, RID, p_map, real_t, p_connection_radius) {
+ NavMap *map = map_owner.get_or_null(p_map);
+ ERR_FAIL_COND(map == nullptr);
+
+ map->set_link_connection_radius(p_connection_radius);
+}
+
+real_t GodotNavigationServer::map_get_link_connection_radius(RID p_map) const {
+ const NavMap *map = map_owner.get_or_null(p_map);
+ ERR_FAIL_COND_V(map == nullptr, 0);
+
+ return map->get_link_connection_radius();
+}
+
Vector<Vector3> GodotNavigationServer::map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_navigation_layers) const {
const NavMap *map = map_owner.get_or_null(p_map);
ERR_FAIL_COND_V(map == nullptr, Vector<Vector3>());
@@ -245,6 +259,20 @@ RID GodotNavigationServer::map_get_closest_point_owner(RID p_map, const Vector3
return map->get_closest_point_owner(p_point);
}
+TypedArray<RID> GodotNavigationServer::map_get_links(RID p_map) const {
+ TypedArray<RID> link_rids;
+ const NavMap *map = map_owner.get_or_null(p_map);
+ ERR_FAIL_COND_V(map == nullptr, link_rids);
+
+ const LocalVector<NavLink *> links = map->get_links();
+ link_rids.resize(links.size());
+
+ for (uint32_t i = 0; i < links.size(); i++) {
+ link_rids[i] = links[i]->get_self();
+ }
+ return link_rids;
+}
+
TypedArray<RID> GodotNavigationServer::map_get_regions(RID p_map) const {
TypedArray<RID> regions_rids;
const NavMap *map = map_owner.get_or_null(p_map);
@@ -417,6 +445,131 @@ Vector3 GodotNavigationServer::region_get_connection_pathway_end(RID p_region, i
return region->get_connection_pathway_end(p_connection_id);
}
+RID GodotNavigationServer::link_create() const {
+ GodotNavigationServer *mut_this = const_cast<GodotNavigationServer *>(this);
+ MutexLock lock(mut_this->operations_mutex);
+ RID rid = link_owner.make_rid();
+ NavLink *link = link_owner.get_or_null(rid);
+ link->set_self(rid);
+ return rid;
+}
+
+COMMAND_2(link_set_map, RID, p_link, RID, p_map) {
+ NavLink *link = link_owner.get_or_null(p_link);
+ ERR_FAIL_COND(link == nullptr);
+
+ if (link->get_map() != nullptr) {
+ if (link->get_map()->get_self() == p_map) {
+ return; // Pointless
+ }
+
+ link->get_map()->remove_link(link);
+ link->set_map(nullptr);
+ }
+
+ if (p_map.is_valid()) {
+ NavMap *map = map_owner.get_or_null(p_map);
+ ERR_FAIL_COND(map == nullptr);
+
+ map->add_link(link);
+ link->set_map(map);
+ }
+}
+
+RID GodotNavigationServer::link_get_map(const RID p_link) const {
+ const NavLink *link = link_owner.get_or_null(p_link);
+ ERR_FAIL_COND_V(link == nullptr, RID());
+
+ if (link->get_map()) {
+ return link->get_map()->get_self();
+ }
+ return RID();
+}
+
+COMMAND_2(link_set_bidirectional, RID, p_link, bool, p_bidirectional) {
+ NavLink *link = link_owner.get_or_null(p_link);
+ ERR_FAIL_COND(link == nullptr);
+
+ link->set_bidirectional(p_bidirectional);
+}
+
+bool GodotNavigationServer::link_is_bidirectional(RID p_link) const {
+ const NavLink *link = link_owner.get_or_null(p_link);
+ ERR_FAIL_COND_V(link == nullptr, false);
+
+ return link->is_bidirectional();
+}
+
+COMMAND_2(link_set_navigation_layers, RID, p_link, uint32_t, p_navigation_layers) {
+ NavLink *link = link_owner.get_or_null(p_link);
+ ERR_FAIL_COND(link == nullptr);
+
+ link->set_navigation_layers(p_navigation_layers);
+}
+
+uint32_t GodotNavigationServer::link_get_navigation_layers(const RID p_link) const {
+ const NavLink *link = link_owner.get_or_null(p_link);
+ ERR_FAIL_COND_V(link == nullptr, 0);
+
+ return link->get_navigation_layers();
+}
+
+COMMAND_2(link_set_start_location, RID, p_link, Vector3, p_location) {
+ NavLink *link = link_owner.get_or_null(p_link);
+ ERR_FAIL_COND(link == nullptr);
+
+ link->set_start_location(p_location);
+}
+
+Vector3 GodotNavigationServer::link_get_start_location(RID p_link) const {
+ const NavLink *link = link_owner.get_or_null(p_link);
+ ERR_FAIL_COND_V(link == nullptr, Vector3());
+
+ return link->get_start_location();
+}
+
+COMMAND_2(link_set_end_location, RID, p_link, Vector3, p_location) {
+ NavLink *link = link_owner.get_or_null(p_link);
+ ERR_FAIL_COND(link == nullptr);
+
+ link->set_end_location(p_location);
+}
+
+Vector3 GodotNavigationServer::link_get_end_location(RID p_link) const {
+ const NavLink *link = link_owner.get_or_null(p_link);
+ ERR_FAIL_COND_V(link == nullptr, Vector3());
+
+ return link->get_end_location();
+}
+
+COMMAND_2(link_set_enter_cost, RID, p_link, real_t, p_enter_cost) {
+ NavLink *link = link_owner.get_or_null(p_link);
+ ERR_FAIL_COND(link == nullptr);
+
+ link->set_enter_cost(p_enter_cost);
+}
+
+real_t GodotNavigationServer::link_get_enter_cost(const RID p_link) const {
+ const NavLink *link = link_owner.get_or_null(p_link);
+ ERR_FAIL_COND_V(link == nullptr, 0);
+
+ return link->get_enter_cost();
+}
+
+COMMAND_2(link_set_travel_cost, RID, p_link, real_t, p_travel_cost) {
+ NavLink *link = link_owner.get_or_null(p_link);
+ ERR_FAIL_COND(link == nullptr);
+
+ link->set_travel_cost(p_travel_cost);
+}
+
+real_t GodotNavigationServer::link_get_travel_cost(const RID p_link) const {
+ const NavLink *link = link_owner.get_or_null(p_link);
+ ERR_FAIL_COND_V(link == nullptr, 0);
+
+ return link->get_travel_cost();
+}
+
RID GodotNavigationServer::agent_create() const {
GodotNavigationServer *mut_this = const_cast<GodotNavigationServer *>(this);
MutexLock lock(mut_this->operations_mutex);
@@ -549,6 +702,13 @@ COMMAND_1(free, RID, p_object) {
regions[i]->set_map(nullptr);
}
+ // Removes any assigned links
+ LocalVector<NavLink *> links = map->get_links();
+ for (uint32_t i = 0; i < links.size(); i++) {
+ map->remove_link(links[i]);
+ links[i]->set_map(nullptr);
+ }
+
// Remove any assigned agent
LocalVector<RvoAgent *> agents = map->get_agents();
for (uint32_t i = 0; i < agents.size(); i++) {
@@ -572,6 +732,17 @@ COMMAND_1(free, RID, p_object) {
region_owner.free(p_object);
+ } else if (link_owner.owns(p_object)) {
+ NavLink *link = link_owner.get_or_null(p_object);
+
+ // Removes this link from the map if assigned
+ if (link->get_map() != nullptr) {
+ link->get_map()->remove_link(link);
+ link->set_map(nullptr);
+ }
+
+ link_owner.free(p_object);
+
} else if (agent_owner.owns(p_object)) {
RvoAgent *agent = agent_owner.get_or_null(p_object);
diff --git a/modules/navigation/godot_navigation_server.h b/modules/navigation/godot_navigation_server.h
index 05ba46ede1..e6ef7e3bb1 100644
--- a/modules/navigation/godot_navigation_server.h
+++ b/modules/navigation/godot_navigation_server.h
@@ -36,6 +36,7 @@
#include "core/templates/rid_owner.h"
#include "servers/navigation_server_3d.h"
+#include "nav_link.h"
#include "nav_map.h"
#include "nav_region.h"
#include "rvo_agent.h"
@@ -71,6 +72,7 @@ class GodotNavigationServer : public NavigationServer3D {
LocalVector<SetCommand *> commands;
+ mutable RID_Owner<NavLink> link_owner;
mutable RID_Owner<NavMap> map_owner;
mutable RID_Owner<NavRegion> region_owner;
mutable RID_Owner<RvoAgent> agent_owner;
@@ -100,6 +102,9 @@ public:
COMMAND_2(map_set_edge_connection_margin, RID, p_map, real_t, p_connection_margin);
virtual real_t map_get_edge_connection_margin(RID p_map) const override;
+ COMMAND_2(map_set_link_connection_radius, RID, p_map, real_t, p_connection_radius);
+ virtual real_t map_get_link_connection_radius(RID p_map) const override;
+
virtual Vector<Vector3> map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_navigation_layers = 1) const override;
virtual Vector3 map_get_closest_point_to_segment(RID p_map, const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision = false) const override;
@@ -107,6 +112,7 @@ public:
virtual Vector3 map_get_closest_point_normal(RID p_map, const Vector3 &p_point) const override;
virtual RID map_get_closest_point_owner(RID p_map, const Vector3 &p_point) const override;
+ virtual TypedArray<RID> map_get_links(RID p_map) const override;
virtual TypedArray<RID> map_get_regions(RID p_map) const override;
virtual TypedArray<RID> map_get_agents(RID p_map) const override;
@@ -132,6 +138,22 @@ public:
virtual Vector3 region_get_connection_pathway_start(RID p_region, int p_connection_id) const override;
virtual Vector3 region_get_connection_pathway_end(RID p_region, int p_connection_id) const override;
+ virtual RID link_create() const override;
+ COMMAND_2(link_set_map, RID, p_link, RID, p_map);
+ virtual RID link_get_map(RID p_link) const override;
+ COMMAND_2(link_set_bidirectional, RID, p_link, bool, p_bidirectional);
+ virtual bool link_is_bidirectional(RID p_link) const override;
+ COMMAND_2(link_set_navigation_layers, RID, p_link, uint32_t, p_navigation_layers);
+ virtual uint32_t link_get_navigation_layers(RID p_link) const override;
+ COMMAND_2(link_set_start_location, RID, p_link, Vector3, p_location);
+ virtual Vector3 link_get_start_location(RID p_link) const override;
+ COMMAND_2(link_set_end_location, RID, p_link, Vector3, p_location);
+ virtual Vector3 link_get_end_location(RID p_link) const override;
+ COMMAND_2(link_set_enter_cost, RID, p_link, real_t, p_enter_cost);
+ virtual real_t link_get_enter_cost(RID p_link) const override;
+ COMMAND_2(link_set_travel_cost, RID, p_link, real_t, p_travel_cost);
+ virtual real_t link_get_travel_cost(RID p_link) const override;
+
virtual RID agent_create() const override;
COMMAND_2(agent_set_map, RID, p_agent, RID, p_map);
virtual RID agent_get_map(RID p_agent) const override;
diff --git a/modules/navigation/nav_base.h b/modules/navigation/nav_base.h
new file mode 100644
index 0000000000..6dfaaf9af4
--- /dev/null
+++ b/modules/navigation/nav_base.h
@@ -0,0 +1,56 @@
+/*************************************************************************/
+/* nav_base.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef NAV_BASE_H
+#define NAV_BASE_H
+
+#include "nav_rid.h"
+#include "nav_utils.h"
+
+class NavMap;
+
+class NavBase : public NavRid {
+protected:
+ uint32_t navigation_layers = 1;
+ float enter_cost = 0.0;
+ float travel_cost = 1.0;
+
+public:
+ void set_navigation_layers(uint32_t p_navigation_layers) { navigation_layers = p_navigation_layers; }
+ uint32_t get_navigation_layers() const { return navigation_layers; }
+
+ void set_enter_cost(float p_enter_cost) { enter_cost = MAX(p_enter_cost, 0.0); }
+ float get_enter_cost() const { return enter_cost; }
+
+ void set_travel_cost(float p_travel_cost) { travel_cost = MAX(p_travel_cost, 0.0); }
+ float get_travel_cost() const { return travel_cost; }
+};
+
+#endif // NAV_BASE_H
diff --git a/modules/navigation/nav_link.cpp b/modules/navigation/nav_link.cpp
new file mode 100644
index 0000000000..828b131ec6
--- /dev/null
+++ b/modules/navigation/nav_link.cpp
@@ -0,0 +1,60 @@
+/*************************************************************************/
+/* nav_link.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "nav_link.h"
+
+#include "nav_map.h"
+
+void NavLink::set_map(NavMap *p_map) {
+ map = p_map;
+ link_dirty = true;
+}
+
+void NavLink::set_bidirectional(bool p_bidirectional) {
+ bidirectional = p_bidirectional;
+ link_dirty = true;
+}
+
+void NavLink::set_start_location(const Vector3 p_location) {
+ start_location = p_location;
+ link_dirty = true;
+}
+
+void NavLink::set_end_location(const Vector3 p_location) {
+ end_location = p_location;
+ link_dirty = true;
+}
+
+bool NavLink::check_dirty() {
+ const bool was_dirty = link_dirty;
+
+ link_dirty = false;
+ return was_dirty;
+}
diff --git a/modules/navigation/nav_link.h b/modules/navigation/nav_link.h
new file mode 100644
index 0000000000..8d57f076c0
--- /dev/null
+++ b/modules/navigation/nav_link.h
@@ -0,0 +1,69 @@
+/*************************************************************************/
+/* nav_link.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef NAV_LINK_H
+#define NAV_LINK_H
+
+#include "nav_base.h"
+#include "nav_utils.h"
+
+class NavLink : public NavBase {
+ NavMap *map = nullptr;
+ bool bidirectional = true;
+ Vector3 start_location = Vector3();
+ Vector3 end_location = Vector3();
+
+ bool link_dirty = true;
+
+public:
+ void set_map(NavMap *p_map);
+ NavMap *get_map() const {
+ return map;
+ }
+
+ void set_bidirectional(bool p_bidirectional);
+ bool is_bidirectional() const {
+ return bidirectional;
+ }
+
+ void set_start_location(Vector3 p_location);
+ Vector3 get_start_location() const {
+ return start_location;
+ }
+
+ void set_end_location(Vector3 p_location);
+ Vector3 get_end_location() const {
+ return end_location;
+ }
+
+ bool check_dirty();
+};
+
+#endif // NAV_LINK_H
diff --git a/modules/navigation/nav_map.cpp b/modules/navigation/nav_map.cpp
index 49029b5513..100db9bc82 100644
--- a/modules/navigation/nav_map.cpp
+++ b/modules/navigation/nav_map.cpp
@@ -31,6 +31,7 @@
#include "nav_map.h"
#include "core/object/worker_thread_pool.h"
+#include "nav_link.h"
#include "nav_region.h"
#include "rvo_agent.h"
#include <algorithm>
@@ -52,6 +53,11 @@ void NavMap::set_edge_connection_margin(float p_edge_connection_margin) {
regenerate_links = true;
}
+void NavMap::set_link_connection_radius(float p_link_connection_radius) {
+ link_connection_radius = p_link_connection_radius;
+ regenerate_links = true;
+}
+
gd::PointKey NavMap::get_point_key(const Vector3 &p_pos) const {
const int x = int(Math::floor(p_pos.x / cell_size));
const int y = int(Math::floor(p_pos.y / cell_size));
@@ -158,17 +164,17 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p
continue;
}
- float region_enter_cost = 0.0;
- float region_travel_cost = least_cost_poly->poly->owner->get_travel_cost();
+ float poly_enter_cost = 0.0;
+ float poly_travel_cost = least_cost_poly->poly->owner->get_travel_cost();
- if (prev_least_cost_poly != nullptr && !(prev_least_cost_poly->poly->owner->get_self() == least_cost_poly->poly->owner->get_self())) {
- region_enter_cost = least_cost_poly->poly->owner->get_enter_cost();
+ if (prev_least_cost_poly != nullptr && (prev_least_cost_poly->poly->owner->get_self() != least_cost_poly->poly->owner->get_self())) {
+ poly_enter_cost = least_cost_poly->poly->owner->get_enter_cost();
}
prev_least_cost_poly = least_cost_poly;
Vector3 pathway[2] = { connection.pathway_start, connection.pathway_end };
const Vector3 new_entry = Geometry3D::get_closest_point_to_segment(least_cost_poly->entry, pathway);
- const float new_distance = (least_cost_poly->entry.distance_to(new_entry) * region_travel_cost) + region_enter_cost + least_cost_poly->traveled_distance;
+ const float new_distance = (least_cost_poly->entry.distance_to(new_entry) * poly_travel_cost) + poly_enter_cost + least_cost_poly->traveled_distance;
int64_t already_visited_polygon_index = navigation_polys.find(gd::NavigationPoly(connection.polygon));
@@ -360,10 +366,15 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p
// Add mid points
int np_id = least_cost_id;
while (np_id != -1 && navigation_polys[np_id].back_navigation_poly_id != -1) {
- int prev = navigation_polys[np_id].back_navigation_edge;
- int prev_n = (navigation_polys[np_id].back_navigation_edge + 1) % navigation_polys[np_id].poly->points.size();
- Vector3 point = (navigation_polys[np_id].poly->points[prev].pos + navigation_polys[np_id].poly->points[prev_n].pos) * 0.5;
- path.push_back(point);
+ if (navigation_polys[np_id].back_navigation_edge != -1) {
+ int prev = navigation_polys[np_id].back_navigation_edge;
+ int prev_n = (navigation_polys[np_id].back_navigation_edge + 1) % navigation_polys[np_id].poly->points.size();
+ Vector3 point = (navigation_polys[np_id].poly->points[prev].pos + navigation_polys[np_id].poly->points[prev_n].pos) * 0.5;
+ path.push_back(point);
+ } else {
+ path.push_back(navigation_polys[np_id].entry);
+ }
+
np_id = navigation_polys[np_id].back_navigation_poly_id;
}
@@ -475,6 +486,19 @@ void NavMap::remove_region(NavRegion *p_region) {
}
}
+void NavMap::add_link(NavLink *p_link) {
+ links.push_back(p_link);
+ regenerate_links = true;
+}
+
+void NavMap::remove_link(NavLink *p_link) {
+ int64_t link_index = links.find(p_link);
+ if (link_index != -1) {
+ links.remove_at_unordered(link_index);
+ regenerate_links = true;
+ }
+}
+
bool NavMap::has_agent(RvoAgent *agent) const {
return (agents.find(agent) != -1);
}
@@ -526,6 +550,12 @@ void NavMap::sync() {
}
}
+ for (uint32_t l = 0; l < links.size(); l++) {
+ if (links[l]->check_dirty()) {
+ regenerate_links = true;
+ }
+ }
+
if (regenerate_links) {
// Remove regions connections.
for (uint32_t r = 0; r < regions.size(); r++) {
@@ -651,7 +681,121 @@ void NavMap::sync() {
free_edge.polygon->edges[free_edge.edge].connections.push_back(new_connection);
// Add the connection to the region_connection map.
- free_edge.polygon->owner->get_connections().push_back(new_connection);
+ ((NavRegion *)free_edge.polygon->owner)->get_connections().push_back(new_connection);
+ }
+ }
+
+ uint32_t link_poly_idx = 0;
+ link_polygons.resize(links.size());
+
+ // Search for polygons within range of a nav link.
+ for (uint32_t l = 0; l < links.size(); l++) {
+ const NavLink *link = links[l];
+ const Vector3 start = link->get_start_location();
+ const Vector3 end = link->get_end_location();
+
+ gd::Polygon *closest_start_polygon = nullptr;
+ real_t closest_start_distance = link_connection_radius;
+ Vector3 closest_start_point;
+
+ gd::Polygon *closest_end_polygon = nullptr;
+ real_t closest_end_distance = link_connection_radius;
+ Vector3 closest_end_point;
+
+ // Create link to any polygons within the search radius of the start point.
+ for (uint32_t start_index = 0; start_index < polygons.size(); start_index++) {
+ gd::Polygon &start_poly = polygons[start_index];
+
+ // For each face check the distance to the start
+ for (uint32_t start_point_id = 2; start_point_id < start_poly.points.size(); start_point_id += 1) {
+ const Face3 start_face(start_poly.points[0].pos, start_poly.points[start_point_id - 1].pos, start_poly.points[start_point_id].pos);
+ const Vector3 start_point = start_face.get_closest_point_to(start);
+ const real_t start_distance = start_point.distance_to(start);
+
+ // Pick the polygon that is within our radius and is closer than anything we've seen yet.
+ if (start_distance <= link_connection_radius && start_distance < closest_start_distance) {
+ closest_start_distance = start_distance;
+ closest_start_point = start_point;
+ closest_start_polygon = &start_poly;
+ }
+ }
+ }
+
+ // Find any polygons within the search radius of the end point.
+ for (uint32_t end_index = 0; end_index < polygons.size(); end_index++) {
+ gd::Polygon &end_poly = polygons[end_index];
+
+ // For each face check the distance to the end
+ for (uint32_t end_point_id = 2; end_point_id < end_poly.points.size(); end_point_id += 1) {
+ const Face3 end_face(end_poly.points[0].pos, end_poly.points[end_point_id - 1].pos, end_poly.points[end_point_id].pos);
+ const Vector3 end_point = end_face.get_closest_point_to(end);
+ const real_t end_distance = end_point.distance_to(end);
+
+ // Pick the polygon that is within our radius and is closer than anything we've seen yet.
+ if (end_distance <= link_connection_radius && end_distance < closest_end_distance) {
+ closest_end_distance = end_distance;
+ closest_end_point = end_point;
+ closest_end_polygon = &end_poly;
+ }
+ }
+ }
+
+ // If we have both a start and end point, then create a synthetic polygon to route through.
+ if (closest_start_polygon && closest_end_polygon) {
+ gd::Polygon &new_polygon = link_polygons[link_poly_idx++];
+ new_polygon.owner = link;
+
+ new_polygon.edges.clear();
+ new_polygon.edges.resize(4);
+ new_polygon.points.clear();
+ new_polygon.points.reserve(4);
+
+ // Build a set of vertices that create a thin polygon going from the start to the end point.
+ new_polygon.points.push_back({ closest_start_point, get_point_key(closest_start_point) });
+ new_polygon.points.push_back({ closest_start_point, get_point_key(closest_start_point) });
+ new_polygon.points.push_back({ closest_end_point, get_point_key(closest_end_point) });
+ new_polygon.points.push_back({ closest_end_point, get_point_key(closest_end_point) });
+
+ Vector3 center;
+ for (int p = 0; p < 4; ++p) {
+ center += new_polygon.points[p].pos;
+ }
+ new_polygon.center = center / real_t(new_polygon.points.size());
+ new_polygon.clockwise = true;
+
+ // Setup connections to go forward in the link.
+ {
+ gd::Edge::Connection entry_connection;
+ entry_connection.polygon = &new_polygon;
+ entry_connection.edge = -1;
+ entry_connection.pathway_start = new_polygon.points[0].pos;
+ entry_connection.pathway_end = new_polygon.points[1].pos;
+ closest_start_polygon->edges[0].connections.push_back(entry_connection);
+
+ gd::Edge::Connection exit_connection;
+ exit_connection.polygon = closest_end_polygon;
+ exit_connection.edge = -1;
+ exit_connection.pathway_start = new_polygon.points[2].pos;
+ exit_connection.pathway_end = new_polygon.points[3].pos;
+ new_polygon.edges[2].connections.push_back(exit_connection);
+ }
+
+ // If the link is bi-directional, create connections from the end to the start.
+ if (link->is_bidirectional()) {
+ gd::Edge::Connection entry_connection;
+ entry_connection.polygon = &new_polygon;
+ entry_connection.edge = -1;
+ entry_connection.pathway_start = new_polygon.points[2].pos;
+ entry_connection.pathway_end = new_polygon.points[3].pos;
+ closest_end_polygon->edges[0].connections.push_back(entry_connection);
+
+ gd::Edge::Connection exit_connection;
+ exit_connection.polygon = closest_start_polygon;
+ exit_connection.edge = -1;
+ exit_connection.pathway_start = new_polygon.points[0].pos;
+ exit_connection.pathway_end = new_polygon.points[1].pos;
+ new_polygon.edges[0].connections.push_back(exit_connection);
+ }
}
}
diff --git a/modules/navigation/nav_map.h b/modules/navigation/nav_map.h
index e50a1afbe9..a3da9fa727 100644
--- a/modules/navigation/nav_map.h
+++ b/modules/navigation/nav_map.h
@@ -40,9 +40,9 @@
#include <KdTree.h>
+class NavLink;
class NavRegion;
class RvoAgent;
-class NavRegion;
class NavMap : public NavRid {
/// Map Up
@@ -55,11 +55,19 @@ class NavMap : public NavRid {
/// This value is used to detect the near edges to connect.
real_t edge_connection_margin = 0.25;
+ /// This value is used to limit how far links search to find polygons to connect to.
+ real_t link_connection_radius = 1.0;
+
bool regenerate_polygons = true;
bool regenerate_links = true;
+ /// Map regions
LocalVector<NavRegion *> regions;
+ /// Map links
+ LocalVector<NavLink *> links;
+ LocalVector<gd::Polygon> link_polygons;
+
/// Map polygons
LocalVector<gd::Polygon> polygons;
@@ -100,6 +108,11 @@ public:
return edge_connection_margin;
}
+ void set_link_connection_radius(float p_link_connection_radius);
+ float get_link_connection_radius() const {
+ return link_connection_radius;
+ }
+
gd::PointKey get_point_key(const Vector3 &p_pos) const;
Vector<Vector3> get_path(Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_navigation_layers = 1) const;
@@ -115,6 +128,12 @@ public:
return regions;
}
+ void add_link(NavLink *p_link);
+ void remove_link(NavLink *p_link);
+ const LocalVector<NavLink *> &get_links() const {
+ return links;
+ }
+
bool has_agent(RvoAgent *agent) const;
void add_agent(RvoAgent *agent);
void remove_agent(RvoAgent *agent);
diff --git a/modules/navigation/nav_region.cpp b/modules/navigation/nav_region.cpp
index 88740807eb..d43f53d1c0 100644
--- a/modules/navigation/nav_region.cpp
+++ b/modules/navigation/nav_region.cpp
@@ -40,14 +40,6 @@ void NavRegion::set_map(NavMap *p_map) {
}
}
-void NavRegion::set_navigation_layers(uint32_t p_navigation_layers) {
- navigation_layers = p_navigation_layers;
-}
-
-uint32_t NavRegion::get_navigation_layers() const {
- return navigation_layers;
-}
-
void NavRegion::set_transform(Transform3D p_transform) {
transform = p_transform;
polygons_dirty = true;
diff --git a/modules/navigation/nav_region.h b/modules/navigation/nav_region.h
index c9d2d80f6c..8d2b5aa9eb 100644
--- a/modules/navigation/nav_region.h
+++ b/modules/navigation/nav_region.h
@@ -33,21 +33,13 @@
#include "scene/resources/navigation_mesh.h"
-#include "nav_rid.h"
+#include "nav_base.h"
#include "nav_utils.h"
-#include <vector>
-
-class NavMap;
-class NavRegion;
-
-class NavRegion : public NavRid {
+class NavRegion : public NavBase {
NavMap *map = nullptr;
Transform3D transform;
Ref<NavigationMesh> mesh;
- uint32_t navigation_layers = 1;
- float enter_cost = 0.0;
- float travel_cost = 1.0;
Vector<gd::Edge::Connection> connections;
bool polygons_dirty = true;
@@ -67,15 +59,6 @@ public:
return map;
}
- void set_enter_cost(float p_enter_cost) { enter_cost = MAX(p_enter_cost, 0.0); }
- float get_enter_cost() const { return enter_cost; }
-
- void set_travel_cost(float p_travel_cost) { travel_cost = MAX(p_travel_cost, 0.0); }
- float get_travel_cost() const { return travel_cost; }
-
- void set_navigation_layers(uint32_t p_navigation_layers);
- uint32_t get_navigation_layers() const;
-
void set_transform(Transform3D transform);
const Transform3D &get_transform() const {
return transform;
diff --git a/modules/navigation/nav_utils.h b/modules/navigation/nav_utils.h
index 47f04b6a75..16b96dcfe9 100644
--- a/modules/navigation/nav_utils.h
+++ b/modules/navigation/nav_utils.h
@@ -35,9 +35,8 @@
#include "core/templates/hash_map.h"
#include "core/templates/hashfuncs.h"
#include "core/templates/local_vector.h"
-#include <vector>
-class NavRegion;
+class NavBase;
namespace gd {
struct Polygon;
@@ -79,26 +78,33 @@ struct Point {
};
struct Edge {
- /// This edge ID
- int this_edge = -1;
-
/// The gateway in the edge, as, in some case, the whole edge might not be navigable.
struct Connection {
+ /// Polygon that this connection leads to.
Polygon *polygon = nullptr;
+
+ /// Edge of the source polygon where this connection starts from.
int edge = -1;
+
+ /// Point on the edge where the gateway leading to the poly starts.
Vector3 pathway_start;
+
+ /// Point on the edge where the gateway leading to the poly ends.
Vector3 pathway_end;
};
+
+ /// Connections from this edge to other polygons.
Vector<Connection> connections;
};
struct Polygon {
- NavRegion *owner = nullptr;
+ /// Navigation region or link that contains this polygon.
+ const NavBase *owner = nullptr;
/// The points of this `Polygon`
LocalVector<Point> points;
- /// Are the points clockwise ?
+ /// Are the points clockwise?
bool clockwise;
/// The edges of this `Polygon`
@@ -115,7 +121,7 @@ struct NavigationPoly {
/// Those 4 variables are used to travel the path backwards.
int back_navigation_poly_id = -1;
- uint32_t back_navigation_edge = UINT32_MAX;
+ int back_navigation_edge = -1;
Vector3 back_navigation_edge_pathway_start;
Vector3 back_navigation_edge_pathway_end;