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author | Max Hilbrunner <m.hilbrunner@gmail.com> | 2021-08-20 13:11:29 +0200 |
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committer | Max Hilbrunner <m.hilbrunner@gmail.com> | 2021-08-20 13:11:29 +0200 |
commit | 2c98eede23d4b7b671ee15b2e52383c0e8569e1c (patch) | |
tree | 9a601db7984338abe88c44d52877e510fa48dbd0 /modules | |
parent | 4f640762f7ca0b6e2500b48a07eb1fe868166d9c (diff) |
Fix VisualScriptEditor after namespaces
Diffstat (limited to 'modules')
-rw-r--r-- | modules/visual_script/visual_script_editor.h | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/visual_script_editor.h index 6554c659e1..0c4ea880c8 100644 --- a/modules/visual_script/visual_script_editor.h +++ b/modules/visual_script/visual_script_editor.h @@ -43,13 +43,12 @@ class VisualScriptEditorVariableEdit; #ifdef TOOLS_ENABLED +// TODO: Maybe this class should be refactored. +// See https://github.com/godotengine/godot/issues/51913 class VisualScriptEditor : public ScriptEditorBase { - GDCLASS(VisualScriptEditor, ScriptEditorBase); - enum { TYPE_SEQUENCE = 1000, INDEX_BASE_SEQUENCE = 1024 - }; enum { @@ -71,7 +70,6 @@ class VisualScriptEditor : public ScriptEditorBase { enum MemberAction { MEMBER_EDIT, MEMBER_REMOVE - }; enum MemberType { |