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authorAaron Franke <arnfranke@yahoo.com>2020-03-16 23:11:41 -0400
committerAaron Franke <arnfranke@yahoo.com>2021-06-17 23:15:34 -0400
commit29706651fe89d5f1930ceb4e6c01ffeb068df28a (patch)
tree0541d14803d76d10f7fc86f3656208b1b60ff76d /modules
parent8ffb631cdb740540ae74edaa5cef8a04d263ccee (diff)
Binary serialization for reals
Added new "encode_real" methods for handling real_t, and used them for vector types. Types are encoded based on compilation setting. But for decoding, always check how it was encoded. This way, serialized data is cross-compatible with Godot compiled with singles and Godot compiled with doubles. At least, in theory.
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