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authorK. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>2023-02-14 17:22:36 -0800
committerK. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>2023-02-14 17:22:36 -0800
commit28a340bf3be201dab67a1bd70b2334ff4325d5b9 (patch)
tree73d2d561da5cdc6334bcf9d1e1306a3e9ed784f9 /modules
parent4848877b802b17f4ab1aecfde42c81a7cc9b6f08 (diff)
For basisu avoid inserting to the image array twice.
Basisu images were getting referenced incorrectly like set black or set as not transparent.
Diffstat (limited to 'modules')
-rw-r--r--modules/gltf/gltf_document.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index 028028a103..e3ba290eb2 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -3285,7 +3285,6 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> p_state, const String &p_base_p
tex.instantiate();
tex->set_name(img->get_name());
tex->set_keep_compressed_buffer(true);
- p_state->source_images.push_back(img);
tex->create_from_image(img, PortableCompressedTexture2D::COMPRESSION_MODE_BASIS_UNIVERSAL);
p_state->images.push_back(tex);
p_state->source_images.push_back(img);