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authorsmix8 <52464204+smix8@users.noreply.github.com>2022-06-22 00:49:02 +0200
committersmix8 <52464204+smix8@users.noreply.github.com>2022-06-22 10:47:00 +0200
commit24bb0af4a9ae7d2c9f56c20f3d3c6a4568fc9bf5 (patch)
tree56fd141002e51c02201bd07f720e626bfe711efc /modules
parentc18d0f20357a11bd9cfa2f57b8b9b500763413bc (diff)
Disable thread-unsafe EditorProgress for navmesh baking
Disables navmesh baking EditorProgress for now until fixed as EditorProgress is not thread-safe and uses hacks and Main::iteration() for steps which can result in random crashes when baking navmesh.
Diffstat (limited to 'modules')
-rw-r--r--modules/navigation/navigation_mesh_generator.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/modules/navigation/navigation_mesh_generator.cpp b/modules/navigation/navigation_mesh_generator.cpp
index e430f5fd59..808b697a95 100644
--- a/modules/navigation/navigation_mesh_generator.cpp
+++ b/modules/navigation/navigation_mesh_generator.cpp
@@ -631,6 +631,13 @@ void NavigationMeshGenerator::bake(Ref<NavigationMesh> p_nav_mesh, Node *p_node)
#ifdef TOOLS_ENABLED
EditorProgress *ep(nullptr);
+ // FIXME
+#endif
+#if 0
+ // After discussion on devchat disabled EditorProgress for now as it is not thread-safe and uses hacks and Main::iteration() for steps.
+ // EditorProgress randomly crashes the Engine when the bake function is used with a thread e.g. inside Editor with a tool script and procedural navigation
+ // This was not a problem in older versions as previously Godot was unable to (re)bake NavigationMesh at runtime.
+ // If EditorProgress is fixed and made thread-safe this should be enabled again.
if (Engine::get_singleton()->is_editor_hint()) {
ep = memnew(EditorProgress("bake", TTR("Navigation Mesh Generator Setup:"), 11));
}