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authorHugo Locurcio <hugo.locurcio@hugo.pro>2020-06-16 11:12:57 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2020-06-18 10:32:34 +0200
commit24a8d432720d57c1cd9bcb89516ea354ea4d459e (patch)
treef84502e45edd44bc960d18e8e93efb2c62ac69f3 /modules
parente54031cf1aa36022241fecca58258611f3319ef6 (diff)
Document Mono-specific classes
This fully documents all Mono-specific classes.
Diffstat (limited to 'modules')
-rw-r--r--modules/mono/doc_classes/CSharpScript.xml5
-rw-r--r--modules/mono/doc_classes/GodotSharp.xml17
2 files changed, 18 insertions, 4 deletions
diff --git a/modules/mono/doc_classes/CSharpScript.xml b/modules/mono/doc_classes/CSharpScript.xml
index 1eb3404f9e..e1e9d1381f 100644
--- a/modules/mono/doc_classes/CSharpScript.xml
+++ b/modules/mono/doc_classes/CSharpScript.xml
@@ -1,16 +1,21 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="CSharpScript" inherits="Script" version="4.0">
<brief_description>
+ A script implemented in the C# programming language (Mono-enabled builds only).
</brief_description>
<description>
+ This class represents a C# script. It is the C# equivalent of the [GDScript] class and is only available in Mono-enabled Godot builds.
+ See also [GodotSharp].
</description>
<tutorials>
+ <link>https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/index.html</link>
</tutorials>
<methods>
<method name="new" qualifiers="vararg">
<return type="Variant">
</return>
<description>
+ Returns a new instance of the script.
</description>
</method>
</methods>
diff --git a/modules/mono/doc_classes/GodotSharp.xml b/modules/mono/doc_classes/GodotSharp.xml
index 19a08d2036..417f8ac704 100644
--- a/modules/mono/doc_classes/GodotSharp.xml
+++ b/modules/mono/doc_classes/GodotSharp.xml
@@ -1,8 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="GodotSharp" inherits="Object" version="4.0">
<brief_description>
+ Bridge between Godot and the Mono runtime (Mono-enabled builds only).
</brief_description>
<description>
+ This class is a bridge between Godot and the Mono runtime. It exposes several low-level operations and is only available in Mono-enabled Godot builds.
+ See also [CSharpScript].
</description>
<tutorials>
</tutorials>
@@ -11,26 +14,30 @@
<return type="void">
</return>
<description>
- Attaches the current thread to the mono runtime.
+ Attaches the current thread to the Mono runtime.
</description>
</method>
<method name="detach_thread">
<return type="void">
</return>
<description>
- Detaches the current thread from the mono runtime.
+ Detaches the current thread from the Mono runtime.
</description>
</method>
<method name="get_domain_id">
<return type="int">
</return>
<description>
+ Returns the current MonoDomain ID.
+ [b]Note:[/b] The Mono runtime must be initialized for this method to work (use [method is_runtime_initialized] to check). If the Mono runtime isn't initialized at the time this method is called, the engine will crash.
</description>
</method>
<method name="get_scripts_domain_id">
<return type="int">
</return>
<description>
+ Returns the scripts MonoDomain's ID. This will be the same MonoDomain ID as [method get_domain_id], unless the scripts domain isn't loaded.
+ [b]Note:[/b] The Mono runtime must be initialized for this method to work (use [method is_runtime_initialized] to check). If the Mono runtime isn't initialized at the time this method is called, the engine will crash.
</description>
</method>
<method name="is_domain_finalizing_for_unload">
@@ -39,26 +46,28 @@
<argument index="0" name="domain_id" type="int">
</argument>
<description>
- Returns whether the domain is being finalized.
+ Returns [code]true[/code] if the domain is being finalized, [code]false[/code] otherwise.
</description>
</method>
<method name="is_runtime_initialized">
<return type="bool">
</return>
<description>
+ Returns [code]true[/code] if the Mono runtime is initialized, [code]false[/code] otherwise.
</description>
</method>
<method name="is_runtime_shutting_down">
<return type="bool">
</return>
<description>
+ Returns [code]true[/code] if the Mono runtime is shutting down, [code]false[/code] otherwise.
</description>
</method>
<method name="is_scripts_domain_loaded">
<return type="bool">
</return>
<description>
- Returns whether the scripts domain is loaded.
+ Returns [code]true[/code] if the scripts domain is loaded, [code]false[/code] otherwise.
</description>
</method>
</methods>