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authorsmix8 <52464204+smix8@users.noreply.github.com>2022-06-14 23:34:43 +0200
committersmix8 <52464204+smix8@users.noreply.github.com>2022-06-15 00:18:48 +0200
commit245da150e7a3eb17435f64afd25939ad669e0901 (patch)
tree0196164bf0096f47654d4eb361b6166908451ddf /modules
parentf9f3db443e1c3004f1c4418967d9c900c8923692 (diff)
Streamline Navigation layer function names.
Streamline Navigation layer function names.
Diffstat (limited to 'modules')
-rw-r--r--modules/gridmap/grid_map.cpp8
-rw-r--r--modules/gridmap/grid_map.h2
-rw-r--r--modules/navigation/godot_navigation_server.cpp12
-rw-r--r--modules/navigation/godot_navigation_server.h6
-rw-r--r--modules/navigation/nav_map.cpp6
-rw-r--r--modules/navigation/nav_map.h2
-rw-r--r--modules/navigation/nav_region.cpp8
-rw-r--r--modules/navigation/nav_region.h6
8 files changed, 25 insertions, 25 deletions
diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp
index 6255e11405..0e34b5907e 100644
--- a/modules/gridmap/grid_map.cpp
+++ b/modules/gridmap/grid_map.cpp
@@ -226,8 +226,8 @@ bool GridMap::is_baking_navigation() {
return bake_navigation;
}
-void GridMap::set_navigation_layers(uint32_t p_layers) {
- navigation_layers = p_layers;
+void GridMap::set_navigation_layers(uint32_t p_navigation_layers) {
+ navigation_layers = p_navigation_layers;
_recreate_octant_data();
}
@@ -548,7 +548,7 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
if (bake_navigation) {
RID region = NavigationServer3D::get_singleton()->region_create();
- NavigationServer3D::get_singleton()->region_set_layers(region, navigation_layers);
+ NavigationServer3D::get_singleton()->region_set_navigation_layers(region, navigation_layers);
NavigationServer3D::get_singleton()->region_set_navmesh(region, navmesh);
NavigationServer3D::get_singleton()->region_set_transform(region, get_global_transform() * nm.xform);
NavigationServer3D::get_singleton()->region_set_map(region, get_world_3d()->get_navigation_map());
@@ -659,7 +659,7 @@ void GridMap::_octant_enter_world(const OctantKey &p_key) {
Ref<NavigationMesh> nm = mesh_library->get_item_navmesh(cell_map[F.key].item);
if (nm.is_valid()) {
RID region = NavigationServer3D::get_singleton()->region_create();
- NavigationServer3D::get_singleton()->region_set_layers(region, navigation_layers);
+ NavigationServer3D::get_singleton()->region_set_navigation_layers(region, navigation_layers);
NavigationServer3D::get_singleton()->region_set_navmesh(region, nm);
NavigationServer3D::get_singleton()->region_set_transform(region, get_global_transform() * F.value.xform);
NavigationServer3D::get_singleton()->region_set_map(region, get_world_3d()->get_navigation_map());
diff --git a/modules/gridmap/grid_map.h b/modules/gridmap/grid_map.h
index c79557afea..08ed4d3d12 100644
--- a/modules/gridmap/grid_map.h
+++ b/modules/gridmap/grid_map.h
@@ -238,7 +238,7 @@ public:
void set_bake_navigation(bool p_bake_navigation);
bool is_baking_navigation();
- void set_navigation_layers(uint32_t p_layers);
+ void set_navigation_layers(uint32_t p_navigation_layers);
uint32_t get_navigation_layers();
void set_mesh_library(const Ref<MeshLibrary> &p_mesh_library);
diff --git a/modules/navigation/godot_navigation_server.cpp b/modules/navigation/godot_navigation_server.cpp
index f4e719b0c1..2f8cb6c230 100644
--- a/modules/navigation/godot_navigation_server.cpp
+++ b/modules/navigation/godot_navigation_server.cpp
@@ -198,11 +198,11 @@ real_t GodotNavigationServer::map_get_edge_connection_margin(RID p_map) const {
return map->get_edge_connection_margin();
}
-Vector<Vector3> GodotNavigationServer::map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_layers) const {
+Vector<Vector3> GodotNavigationServer::map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_navigation_layers) const {
const NavMap *map = map_owner.get_or_null(p_map);
ERR_FAIL_COND_V(map == nullptr, Vector<Vector3>());
- return map->get_path(p_origin, p_destination, p_optimize, p_layers);
+ return map->get_path(p_origin, p_destination, p_optimize, p_navigation_layers);
}
Vector3 GodotNavigationServer::map_get_closest_point_to_segment(RID p_map, const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision) const {
@@ -339,18 +339,18 @@ real_t GodotNavigationServer::region_get_travel_cost(RID p_region) const {
return region->get_travel_cost();
}
-COMMAND_2(region_set_layers, RID, p_region, uint32_t, p_layers) {
+COMMAND_2(region_set_navigation_layers, RID, p_region, uint32_t, p_navigation_layers) {
NavRegion *region = region_owner.get_or_null(p_region);
ERR_FAIL_COND(region == nullptr);
- region->set_layers(p_layers);
+ region->set_navigation_layers(p_navigation_layers);
}
-uint32_t GodotNavigationServer::region_get_layers(RID p_region) const {
+uint32_t GodotNavigationServer::region_get_navigation_layers(RID p_region) const {
NavRegion *region = region_owner.get_or_null(p_region);
ERR_FAIL_COND_V(region == nullptr, 0);
- return region->get_layers();
+ return region->get_navigation_layers();
}
COMMAND_2(region_set_navmesh, RID, p_region, Ref<NavigationMesh>, p_nav_mesh) {
diff --git a/modules/navigation/godot_navigation_server.h b/modules/navigation/godot_navigation_server.h
index 1a7fddb7e6..d931dbaee0 100644
--- a/modules/navigation/godot_navigation_server.h
+++ b/modules/navigation/godot_navigation_server.h
@@ -98,7 +98,7 @@ public:
COMMAND_2(map_set_edge_connection_margin, RID, p_map, real_t, p_connection_margin);
virtual real_t map_get_edge_connection_margin(RID p_map) const override;
- virtual Vector<Vector3> map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_layers = 1) const override;
+ virtual Vector<Vector3> map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_navigation_layers = 1) const override;
virtual Vector3 map_get_closest_point_to_segment(RID p_map, const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision = false) const override;
virtual Vector3 map_get_closest_point(RID p_map, const Vector3 &p_point) const override;
@@ -117,8 +117,8 @@ public:
COMMAND_2(region_set_map, RID, p_region, RID, p_map);
virtual RID region_get_map(RID p_region) const override;
- COMMAND_2(region_set_layers, RID, p_region, uint32_t, p_layers);
- virtual uint32_t region_get_layers(RID p_region) const override;
+ COMMAND_2(region_set_navigation_layers, RID, p_region, uint32_t, p_navigation_layers);
+ virtual uint32_t region_get_navigation_layers(RID p_region) const override;
COMMAND_2(region_set_transform, RID, p_region, Transform3D, p_transform);
COMMAND_2(region_set_navmesh, RID, p_region, Ref<NavigationMesh>, p_nav_mesh);
virtual void region_bake_navmesh(Ref<NavigationMesh> r_mesh, Node *p_node) const override;
diff --git a/modules/navigation/nav_map.cpp b/modules/navigation/nav_map.cpp
index 059dc989a8..49c12813b3 100644
--- a/modules/navigation/nav_map.cpp
+++ b/modules/navigation/nav_map.cpp
@@ -65,7 +65,7 @@ gd::PointKey NavMap::get_point_key(const Vector3 &p_pos) const {
return p;
}
-Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_layers) const {
+Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_navigation_layers) const {
// Find the start poly and the end poly on this map.
const gd::Polygon *begin_poly = nullptr;
const gd::Polygon *end_poly = nullptr;
@@ -78,7 +78,7 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p
const gd::Polygon &p = polygons[i];
// Only consider the polygon if it in a region with compatible layers.
- if ((p_layers & p.owner->get_layers()) == 0) {
+ if ((p_navigation_layers & p.owner->get_navigation_layers()) == 0) {
continue;
}
@@ -154,7 +154,7 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p
const gd::Edge::Connection &connection = edge.connections[connection_index];
// Only consider the connection to another polygon if this polygon is in a region with compatible layers.
- if ((p_layers & connection.polygon->owner->get_layers()) == 0) {
+ if ((p_navigation_layers & connection.polygon->owner->get_navigation_layers()) == 0) {
continue;
}
diff --git a/modules/navigation/nav_map.h b/modules/navigation/nav_map.h
index 20115dd1b4..2036dbecd7 100644
--- a/modules/navigation/nav_map.h
+++ b/modules/navigation/nav_map.h
@@ -105,7 +105,7 @@ public:
gd::PointKey get_point_key(const Vector3 &p_pos) const;
- Vector<Vector3> get_path(Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_layers = 1) const;
+ Vector<Vector3> get_path(Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_navigation_layers = 1) const;
Vector3 get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision) const;
Vector3 get_closest_point(const Vector3 &p_point) const;
Vector3 get_closest_point_normal(const Vector3 &p_point) const;
diff --git a/modules/navigation/nav_region.cpp b/modules/navigation/nav_region.cpp
index fea0ad519a..88740807eb 100644
--- a/modules/navigation/nav_region.cpp
+++ b/modules/navigation/nav_region.cpp
@@ -40,12 +40,12 @@ void NavRegion::set_map(NavMap *p_map) {
}
}
-void NavRegion::set_layers(uint32_t p_layers) {
- layers = p_layers;
+void NavRegion::set_navigation_layers(uint32_t p_navigation_layers) {
+ navigation_layers = p_navigation_layers;
}
-uint32_t NavRegion::get_layers() const {
- return layers;
+uint32_t NavRegion::get_navigation_layers() const {
+ return navigation_layers;
}
void NavRegion::set_transform(Transform3D p_transform) {
diff --git a/modules/navigation/nav_region.h b/modules/navigation/nav_region.h
index acde5de834..484856ae36 100644
--- a/modules/navigation/nav_region.h
+++ b/modules/navigation/nav_region.h
@@ -45,7 +45,7 @@ class NavRegion : public NavRid {
NavMap *map = nullptr;
Transform3D transform;
Ref<NavigationMesh> mesh;
- uint32_t layers = 1;
+ uint32_t navigation_layers = 1;
float enter_cost = 0.0;
float travel_cost = 1.0;
Vector<gd::Edge::Connection> connections;
@@ -73,8 +73,8 @@ public:
void set_travel_cost(float p_travel_cost) { travel_cost = MAX(p_travel_cost, 0.0); }
float get_travel_cost() const { return travel_cost; }
- void set_layers(uint32_t p_layers);
- uint32_t get_layers() const;
+ void set_navigation_layers(uint32_t p_navigation_layers);
+ uint32_t get_navigation_layers() const;
void set_transform(Transform3D transform);
const Transform3D &get_transform() const {