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authorMarcel Admiraal <madmiraal@users.noreply.github.com>2020-07-24 12:08:01 +0100
committerMarcel Admiraal <madmiraal@users.noreply.github.com>2020-07-24 13:40:26 +0100
commit236857c92a01473724f205eaba8fe8c0f89e3576 (patch)
treea488b743bcffd8aed4442f900f75a55a6d9dbe2f /modules
parent93b50a62e333cd05702fb749ebcdc18127abe01b (diff)
Ensure Bullet HeightMapShape3D data width and depth are at least 2.
Diffstat (limited to 'modules')
-rw-r--r--modules/bullet/shape_bullet.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/modules/bullet/shape_bullet.cpp b/modules/bullet/shape_bullet.cpp
index f4550c2024..274493ed17 100644
--- a/modules/bullet/shape_bullet.cpp
+++ b/modules/bullet/shape_bullet.cpp
@@ -504,6 +504,9 @@ void HeightMapShapeBullet::set_data(const Variant &p_data) {
int l_width = d["width"];
int l_depth = d["depth"];
+ ERR_FAIL_COND_MSG(l_width < 2, "Map width must be at least 2.");
+ ERR_FAIL_COND_MSG(l_depth < 2, "Map depth must be at least 2.");
+
// TODO This code will need adjustments if real_t is set to `double`,
// because that precision is unnecessary for a heightmap and Bullet doesn't support it...