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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-09-19 20:41:37 +0200
committerGitHub <noreply@github.com>2018-09-19 20:41:37 +0200
commit2306ec211cab87b2941d32e7b88e4bb7304e5e62 (patch)
tree24d4b0fb9618a14a27e8a30be4ed0ae922d545dd /modules
parent0de6514806dc0dd2c7f348a1023e9c7a5ab4631a (diff)
parent0a2c154c8e5b8f3db24253c49e2309bec2d109f7 (diff)
Merge pull request #22257 from AndreaCatania/fixes
Daily physics Fixes
Diffstat (limited to 'modules')
-rw-r--r--modules/bullet/rigid_body_bullet.cpp5
-rw-r--r--modules/bullet/space_bullet.cpp44
2 files changed, 27 insertions, 22 deletions
diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp
index f81cfe84fb..f24c8670a3 100644
--- a/modules/bullet/rigid_body_bullet.cpp
+++ b/modules/bullet/rigid_body_bullet.cpp
@@ -351,7 +351,7 @@ void RigidBodyBullet::set_space(SpaceBullet *p_space) {
void RigidBodyBullet::dispatch_callbacks() {
/// The check isTransformChanged is necessary in order to call integrated forces only when the first transform is sent
- if ((btBody->isActive() || previousActiveState != btBody->isActive()) && force_integration_callback && isTransformChanged) {
+ if ((btBody->isKinematicObject() || btBody->isActive() || previousActiveState != btBody->isActive()) && force_integration_callback && isTransformChanged) {
if (omit_forces_integration)
btBody->clearForces();
@@ -774,10 +774,13 @@ Vector3 RigidBodyBullet::get_angular_velocity() const {
void RigidBodyBullet::set_transform__bullet(const btTransform &p_global_transform) {
if (mode == PhysicsServer::BODY_MODE_KINEMATIC) {
+ if (space)
+ btBody->setLinearVelocity((p_global_transform.getOrigin() - btBody->getWorldTransform().getOrigin()) / space->get_delta_time());
// The kinematic use MotionState class
godotMotionState->moveBody(p_global_transform);
}
btBody->setWorldTransform(p_global_transform);
+ scratch();
}
const btTransform &RigidBodyBullet::get_transform__bullet() const {
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp
index 5b220e1039..404cb8e37b 100644
--- a/modules/bullet/space_bullet.cpp
+++ b/modules/bullet/space_bullet.cpp
@@ -786,30 +786,32 @@ void SpaceBullet::check_body_collision() {
if (numContacts) {
btManifoldPoint &pt = contactManifold->getContactPoint(0);
#endif
- Vector3 collisionWorldPosition;
- Vector3 collisionLocalPosition;
- Vector3 normalOnB;
- float appliedImpulse = pt.m_appliedImpulse;
- B_TO_G(pt.m_normalWorldOnB, normalOnB);
-
- if (bodyA->can_add_collision()) {
- B_TO_G(pt.getPositionWorldOnB(), collisionWorldPosition);
- /// pt.m_localPointB Doesn't report the exact point in local space
- B_TO_G(pt.getPositionWorldOnB() - contactManifold->getBody1()->getWorldTransform().getOrigin(), collisionLocalPosition);
- bodyA->add_collision_object(bodyB, collisionWorldPosition, collisionLocalPosition, normalOnB, appliedImpulse, pt.m_index1, pt.m_index0);
- }
- if (bodyB->can_add_collision()) {
- B_TO_G(pt.getPositionWorldOnA(), collisionWorldPosition);
- /// pt.m_localPointA Doesn't report the exact point in local space
- B_TO_G(pt.getPositionWorldOnA() - contactManifold->getBody0()->getWorldTransform().getOrigin(), collisionLocalPosition);
- bodyB->add_collision_object(bodyA, collisionWorldPosition, collisionLocalPosition, normalOnB * -1, appliedImpulse * -1, pt.m_index0, pt.m_index1);
- }
+ if (pt.getDistance() <= 0.0) {
+ Vector3 collisionWorldPosition;
+ Vector3 collisionLocalPosition;
+ Vector3 normalOnB;
+ float appliedImpulse = pt.m_appliedImpulse;
+ B_TO_G(pt.m_normalWorldOnB, normalOnB);
+
+ if (bodyA->can_add_collision()) {
+ B_TO_G(pt.getPositionWorldOnB(), collisionWorldPosition);
+ /// pt.m_localPointB Doesn't report the exact point in local space
+ B_TO_G(pt.getPositionWorldOnB() - contactManifold->getBody1()->getWorldTransform().getOrigin(), collisionLocalPosition);
+ bodyA->add_collision_object(bodyB, collisionWorldPosition, collisionLocalPosition, normalOnB, appliedImpulse, pt.m_index1, pt.m_index0);
+ }
+ if (bodyB->can_add_collision()) {
+ B_TO_G(pt.getPositionWorldOnA(), collisionWorldPosition);
+ /// pt.m_localPointA Doesn't report the exact point in local space
+ B_TO_G(pt.getPositionWorldOnA() - contactManifold->getBody0()->getWorldTransform().getOrigin(), collisionLocalPosition);
+ bodyB->add_collision_object(bodyA, collisionWorldPosition, collisionLocalPosition, normalOnB * -1, appliedImpulse * -1, pt.m_index0, pt.m_index1);
+ }
#ifdef DEBUG_ENABLED
- if (is_debugging_contacts()) {
- add_debug_contact(collisionWorldPosition);
- }
+ if (is_debugging_contacts()) {
+ add_debug_contact(collisionWorldPosition);
+ }
#endif
+ }
}
}
}