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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2018-09-19 20:41:37 +0200 |
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committer | GitHub <noreply@github.com> | 2018-09-19 20:41:37 +0200 |
commit | 2306ec211cab87b2941d32e7b88e4bb7304e5e62 (patch) | |
tree | 24d4b0fb9618a14a27e8a30be4ed0ae922d545dd /modules | |
parent | 0de6514806dc0dd2c7f348a1023e9c7a5ab4631a (diff) | |
parent | 0a2c154c8e5b8f3db24253c49e2309bec2d109f7 (diff) |
Merge pull request #22257 from AndreaCatania/fixes
Daily physics Fixes
Diffstat (limited to 'modules')
-rw-r--r-- | modules/bullet/rigid_body_bullet.cpp | 5 | ||||
-rw-r--r-- | modules/bullet/space_bullet.cpp | 44 |
2 files changed, 27 insertions, 22 deletions
diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp index f81cfe84fb..f24c8670a3 100644 --- a/modules/bullet/rigid_body_bullet.cpp +++ b/modules/bullet/rigid_body_bullet.cpp @@ -351,7 +351,7 @@ void RigidBodyBullet::set_space(SpaceBullet *p_space) { void RigidBodyBullet::dispatch_callbacks() { /// The check isTransformChanged is necessary in order to call integrated forces only when the first transform is sent - if ((btBody->isActive() || previousActiveState != btBody->isActive()) && force_integration_callback && isTransformChanged) { + if ((btBody->isKinematicObject() || btBody->isActive() || previousActiveState != btBody->isActive()) && force_integration_callback && isTransformChanged) { if (omit_forces_integration) btBody->clearForces(); @@ -774,10 +774,13 @@ Vector3 RigidBodyBullet::get_angular_velocity() const { void RigidBodyBullet::set_transform__bullet(const btTransform &p_global_transform) { if (mode == PhysicsServer::BODY_MODE_KINEMATIC) { + if (space) + btBody->setLinearVelocity((p_global_transform.getOrigin() - btBody->getWorldTransform().getOrigin()) / space->get_delta_time()); // The kinematic use MotionState class godotMotionState->moveBody(p_global_transform); } btBody->setWorldTransform(p_global_transform); + scratch(); } const btTransform &RigidBodyBullet::get_transform__bullet() const { diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp index 5b220e1039..404cb8e37b 100644 --- a/modules/bullet/space_bullet.cpp +++ b/modules/bullet/space_bullet.cpp @@ -786,30 +786,32 @@ void SpaceBullet::check_body_collision() { if (numContacts) { btManifoldPoint &pt = contactManifold->getContactPoint(0); #endif - Vector3 collisionWorldPosition; - Vector3 collisionLocalPosition; - Vector3 normalOnB; - float appliedImpulse = pt.m_appliedImpulse; - B_TO_G(pt.m_normalWorldOnB, normalOnB); - - if (bodyA->can_add_collision()) { - B_TO_G(pt.getPositionWorldOnB(), collisionWorldPosition); - /// pt.m_localPointB Doesn't report the exact point in local space - B_TO_G(pt.getPositionWorldOnB() - contactManifold->getBody1()->getWorldTransform().getOrigin(), collisionLocalPosition); - bodyA->add_collision_object(bodyB, collisionWorldPosition, collisionLocalPosition, normalOnB, appliedImpulse, pt.m_index1, pt.m_index0); - } - if (bodyB->can_add_collision()) { - B_TO_G(pt.getPositionWorldOnA(), collisionWorldPosition); - /// pt.m_localPointA Doesn't report the exact point in local space - B_TO_G(pt.getPositionWorldOnA() - contactManifold->getBody0()->getWorldTransform().getOrigin(), collisionLocalPosition); - bodyB->add_collision_object(bodyA, collisionWorldPosition, collisionLocalPosition, normalOnB * -1, appliedImpulse * -1, pt.m_index0, pt.m_index1); - } + if (pt.getDistance() <= 0.0) { + Vector3 collisionWorldPosition; + Vector3 collisionLocalPosition; + Vector3 normalOnB; + float appliedImpulse = pt.m_appliedImpulse; + B_TO_G(pt.m_normalWorldOnB, normalOnB); + + if (bodyA->can_add_collision()) { + B_TO_G(pt.getPositionWorldOnB(), collisionWorldPosition); + /// pt.m_localPointB Doesn't report the exact point in local space + B_TO_G(pt.getPositionWorldOnB() - contactManifold->getBody1()->getWorldTransform().getOrigin(), collisionLocalPosition); + bodyA->add_collision_object(bodyB, collisionWorldPosition, collisionLocalPosition, normalOnB, appliedImpulse, pt.m_index1, pt.m_index0); + } + if (bodyB->can_add_collision()) { + B_TO_G(pt.getPositionWorldOnA(), collisionWorldPosition); + /// pt.m_localPointA Doesn't report the exact point in local space + B_TO_G(pt.getPositionWorldOnA() - contactManifold->getBody0()->getWorldTransform().getOrigin(), collisionLocalPosition); + bodyB->add_collision_object(bodyA, collisionWorldPosition, collisionLocalPosition, normalOnB * -1, appliedImpulse * -1, pt.m_index0, pt.m_index1); + } #ifdef DEBUG_ENABLED - if (is_debugging_contacts()) { - add_debug_contact(collisionWorldPosition); - } + if (is_debugging_contacts()) { + add_debug_contact(collisionWorldPosition); + } #endif + } } } } |