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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2021-07-07 12:14:12 -0700
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2021-07-07 12:14:12 -0700
commit1de995ae9911fdc3ce609a8c8f84e023531ea6bc (patch)
tree33009cadf51d6add3d56772b238d196e35594ba9 /modules
parent56d712686496845cab3bfd6a6ed67e4efc2c39d5 (diff)
Options to clean/simplify convex hull generated from mesh
Clean: remove duplicate and interior vertices (uses Bullet algorithm) Simplify: modify the geometry for further simplification (uses VHACD algorithm) In the editor, single convex hull now uses the clean option. Added a new editor entry to create a simplified convex hull, can be useful for creating convex hull from highly tessellated triangle meshes.
Diffstat (limited to 'modules')
-rw-r--r--modules/vhacd/register_types.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/modules/vhacd/register_types.cpp b/modules/vhacd/register_types.cpp
index daad39bdfb..3d7aaee921 100644
--- a/modules/vhacd/register_types.cpp
+++ b/modules/vhacd/register_types.cpp
@@ -32,7 +32,7 @@
#include "scene/resources/mesh.h"
#include "thirdparty/vhacd/public/VHACD.h"
-static Vector<Vector<Face3>> convex_decompose(const Vector<Face3> &p_faces) {
+static Vector<Vector<Face3>> convex_decompose(const Vector<Face3> &p_faces, int p_max_convex_hulls = -1) {
Vector<float> vertices;
vertices.resize(p_faces.size() * 9);
Vector<uint32_t> indices;
@@ -47,8 +47,12 @@ static Vector<Vector<Face3>> convex_decompose(const Vector<Face3> &p_faces) {
}
}
- VHACD::IVHACD *decomposer = VHACD::CreateVHACD();
VHACD::IVHACD::Parameters params;
+ if (p_max_convex_hulls > 0) {
+ params.m_maxConvexHulls = p_max_convex_hulls;
+ }
+
+ VHACD::IVHACD *decomposer = VHACD::CreateVHACD();
decomposer->Compute(vertices.ptr(), vertices.size() / 3, indices.ptr(), indices.size() / 3, params);
int hull_count = decomposer->GetNConvexHulls();