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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-04-27 23:04:59 +0200 |
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committer | GitHub <noreply@github.com> | 2021-04-27 23:04:59 +0200 |
commit | 1c2766e24073314a7dff711095610e737784bd46 (patch) | |
tree | d84014df3d426d9857466718a5b99c0a080872e3 /modules | |
parent | 0582cefcbb6c4dc0f5d36000f39c627ecf5f9b70 (diff) | |
parent | c2f6a73e4eb42d55da01e4207cfe1cb07cbf6bc5 (diff) |
Merge pull request #48245 from madmiraal/fix-24111
Update CSGMesh3D's documentation to explain how vertex normals are used
Diffstat (limited to 'modules')
-rw-r--r-- | modules/csg/doc_classes/CSGMesh3D.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/modules/csg/doc_classes/CSGMesh3D.xml b/modules/csg/doc_classes/CSGMesh3D.xml index 1bab8f4ee9..babdac0e98 100644 --- a/modules/csg/doc_classes/CSGMesh3D.xml +++ b/modules/csg/doc_classes/CSGMesh3D.xml @@ -16,6 +16,7 @@ </member> <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh"> The [Mesh] resource to use as a CSG shape. + [b]Note:[/b] When using an [ArrayMesh], avoid meshes with vertex normals unless a flat shader is required. By default, CSGMesh will ignore the mesh's vertex normals and use a smooth shader calculated using the faces' normals. If a flat shader is required, ensure that all faces' vertex normals are parallel. </member> </members> <constants> |