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authorIgnacio Etcheverry <ignalfonsore@gmail.com>2020-09-04 02:05:25 +0200
committerIgnacio Etcheverry <ignalfonsore@gmail.com>2020-09-04 02:07:12 +0200
commit173f7d800bd47e16173e04d4bd49722770f92e8b (patch)
treeb1b01b53d3e46b2e7b03cf9a123152183350f19f /modules
parentfd51d022c13ddf101b0e5f296c0ffb9e14699847 (diff)
C#: Hide Build button if there's no solution to build
Same as we do with the bottom panel. Mainly to avoid bothering if the project is not using C#.
Diffstat (limited to 'modules')
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs21
1 files changed, 12 insertions, 9 deletions
diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
index 3148458d7e..2a450c5b87 100644
--- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
@@ -31,6 +31,7 @@ namespace GodotTools
private CheckBox aboutDialogCheckBox;
private Button bottomPanelBtn;
+ private Button toolBarBuildButton;
public GodotIdeManager GodotIdeManager { get; private set; }
@@ -127,6 +128,7 @@ namespace GodotTools
{
menuPopup.RemoveItem(menuPopup.GetItemIndex((int)MenuOptions.CreateSln));
bottomPanelBtn.Show();
+ toolBarBuildButton.Show();
}
private void _ShowAboutDialog()
@@ -468,6 +470,15 @@ namespace GodotTools
aboutVBox.AddChild(aboutDialogCheckBox);
}
+ toolBarBuildButton = new Button
+ {
+ Text = "Build",
+ HintTooltip = "Build solution",
+ FocusMode = Control.FocusModeEnum.None
+ };
+ toolBarBuildButton.PressedSignal += _BuildSolutionPressed;
+ AddControlToContainer(CustomControlContainer.Toolbar, toolBarBuildButton);
+
if (File.Exists(GodotSharpDirs.ProjectSlnPath) && File.Exists(GodotSharpDirs.ProjectCsProjPath))
{
ApplyNecessaryChangesToSolution();
@@ -475,20 +486,12 @@ namespace GodotTools
else
{
bottomPanelBtn.Hide();
+ toolBarBuildButton.Hide();
menuPopup.AddItem("Create C# solution".TTR(), (int)MenuOptions.CreateSln);
}
menuPopup.IdPressed += _MenuOptionPressed;
- var buildButton = new Button
- {
- Text = "Build",
- HintTooltip = "Build solution",
- FocusMode = Control.FocusModeEnum.None
- };
- buildButton.PressedSignal += _BuildSolutionPressed;
- AddControlToContainer(CustomControlContainer.Toolbar, buildButton);
-
// External editor settings
EditorDef("mono/editor/external_editor", ExternalEditorId.None);