diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2022-09-30 14:23:36 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-09-30 14:23:36 +0200 |
commit | 166df0896c4e601c58f7261145afba5ee4a088a5 (patch) | |
tree | 5ad261b43692be47257985a52e4a5a744202434d /modules | |
parent | f47979f0874b2ca6134e71575fbb359c6cc5ced0 (diff) |
Fix typos with codespell
Using codespell 2.3-dev from current git.
And fix typo in `methods.py` for `vsproj=yes` option (still won't work
though).
Diffstat (limited to 'modules')
6 files changed, 7 insertions, 7 deletions
diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml index a0855b75f4..d0b4632ebe 100644 --- a/modules/gdscript/doc_classes/@GDScript.xml +++ b/modules/gdscript/doc_classes/@GDScript.xml @@ -450,7 +450,7 @@ <param index="1" name="prefix" type="String" default="""" /> <description> Define a new group for the following exported properties. This helps to organize properties in the Inspector dock. Groups can be added with an optional [param prefix], which would make group to only consider properties that have this prefix. The grouping will break on the first property that doesn't have a prefix. The prefix is also removed from the property's name in the Inspector dock. - If no [param prefix] is provided, the every following property is added to the group. The group ends when then next group or category is defined. You can also force end a group by using this annotation with empty strings for paramters, [code]@export_group("", "")[/code]. + If no [param prefix] is provided, the every following property is added to the group. The group ends when then next group or category is defined. You can also force end a group by using this annotation with empty strings for parameters, [code]@export_group("", "")[/code]. Groups cannot be nested, use [annotation @export_subgroup] to add subgroups to your groups. See also [constant PROPERTY_USAGE_GROUP]. [codeblock] diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml index ed6cb8656a..0f3662c3cf 100644 --- a/modules/gridmap/doc_classes/GridMap.xml +++ b/modules/gridmap/doc_classes/GridMap.xml @@ -57,7 +57,7 @@ <return type="Basis" /> <param index="0" name="position" type="Vector3i" /> <description> - Returns the basis that gives the specificed cell its orientation. + Returns the basis that gives the specified cell its orientation. </description> </method> <method name="get_cell_item_orientation" qualifiers="const"> diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs index eeda1042ca..ea7cc3fe38 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs @@ -7,7 +7,7 @@ using Microsoft.CodeAnalysis.Text; // TODO: // Determine a proper way to emit the signal. -// 'Emit(nameof(TheEvent))' creates a StringName everytime and has the overhead of string marshaling. +// 'Emit(nameof(TheEvent))' creates a StringName every time and has the overhead of string marshaling. // I haven't decided on the best option yet. Some possibilities: // - Expose the generated StringName fields to the user, for use with 'Emit(...)'. // - Generate a 'EmitSignalName' method for each event signal. diff --git a/modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml b/modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml index 9a4d755d64..42c190f504 100644 --- a/modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml +++ b/modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml @@ -5,7 +5,7 @@ </brief_description> <description> By default, [MultiplayerSynchronizer] synchronizes configured properties to all peers. - Visiblity can be handled directly with [method set_visibility_for] or as-needed with [method add_visibility_filter] and [method update_visibility]. + Visibility can be handled directly with [method set_visibility_for] or as-needed with [method add_visibility_filter] and [method update_visibility]. [MultiplayerSpawner]s will handle nodes according to visibility of synchronizers as long as the node at [member root_path] was spawned by one. @@ -34,7 +34,7 @@ <return type="void" /> <param index="0" name="filter" type="Callable" /> <description> - Removes a peer visiblity filter from this synchronizer. + Removes a peer visibility filter from this synchronizer. </description> </method> <method name="set_visibility_for"> diff --git a/modules/multiplayer/multiplayer_spawner.cpp b/modules/multiplayer/multiplayer_spawner.cpp index 9d28feef09..620e4f2f6c 100644 --- a/modules/multiplayer/multiplayer_spawner.cpp +++ b/modules/multiplayer/multiplayer_spawner.cpp @@ -94,7 +94,7 @@ PackedStringArray MultiplayerSpawner::get_configuration_warnings() const { warnings.push_back(RTR("A valid NodePath must be set in the \"Spawn Path\" property in order for MultiplayerSpawner to be able to spawn Nodes.")); } bool has_scenes = get_spawnable_scene_count() > 0; - // Can't check if method is overriden in placeholder scripts. + // Can't check if method is overridden in placeholder scripts. bool has_placeholder_script = get_script_instance() && get_script_instance()->is_placeholder(); if (!has_scenes && !GDVIRTUAL_IS_OVERRIDDEN(_spawn_custom) && !has_placeholder_script) { warnings.push_back(RTR("A list of PackedScenes must be set in the \"Auto Spawn List\" property in order for MultiplayerSpawner to automatically spawn them remotely when added as child of \"spawn_path\".")); diff --git a/modules/vorbis/audio_stream_ogg_vorbis.cpp b/modules/vorbis/audio_stream_ogg_vorbis.cpp index 9cb61a83f2..792103cd31 100644 --- a/modules/vorbis/audio_stream_ogg_vorbis.cpp +++ b/modules/vorbis/audio_stream_ogg_vorbis.cpp @@ -74,7 +74,7 @@ int AudioStreamPlaybackOggVorbis::_mix_internal(AudioFrame *p_buffer, int p_fram if (beat_length_frames >= 0) { /** * Length determined by beat length - * This code is commented out because, in practice, it is prefered that the fade + * This code is commented out because, in practice, it is preferred that the fade * is done by the transitioner and this stream just goes on until it ends while fading out. * * End fade implementation is left here for reference in case at some point this feature |