diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2023-02-08 09:33:46 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-02-08 09:33:46 +0100 |
commit | 1429ff6c4ff335b9de26a51c6a981a21a51bbcc5 (patch) | |
tree | acacb9d82026819babbab036ed6b4e6b7e672b69 /modules | |
parent | c6d6c01211d0a4777c75164da4dc96b79229324d (diff) | |
parent | dbc1e946959a47095a8c77cf0ddad58de9dba267 (diff) |
Merge pull request #72700 from fire/gltf-export-animation
Fixes to the GLTF export with baking and null checks.
Diffstat (limited to 'modules')
-rw-r--r-- | modules/gltf/gltf_document.cpp | 368 | ||||
-rw-r--r-- | modules/gltf/gltf_document.h | 3 |
2 files changed, 276 insertions, 95 deletions
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp index bd3ee1881f..028028a103 100644 --- a/modules/gltf/gltf_document.cpp +++ b/modules/gltf/gltf_document.cpp @@ -4894,13 +4894,11 @@ Error GLTFDocument::_serialize_animations(Ref<GLTFState> p_state) { return OK; } for (int32_t player_i = 0; player_i < p_state->animation_players.size(); player_i++) { - List<StringName> animation_names; AnimationPlayer *animation_player = p_state->animation_players[player_i]; - animation_player->get_animation_list(&animation_names); - if (animation_names.size()) { - for (int animation_name_i = 0; animation_name_i < animation_names.size(); animation_name_i++) { - _convert_animation(p_state, animation_player, animation_names[animation_name_i]); - } + List<StringName> animations; + animation_player->get_animation_list(&animations); + for (StringName animation_name : animations) { + _convert_animation(p_state, animation_player, animation_name); } } Array animations; @@ -6028,7 +6026,7 @@ void GLTFDocument::_import_animation(Ref<GLTFState> p_state, AnimationPlayer *p_ Node *root = p_animation_player->get_parent(); ERR_FAIL_COND(root == nullptr); HashMap<GLTFNodeIndex, Node *>::Iterator node_element = p_state->scene_nodes.find(node_index); - ERR_CONTINUE_MSG(!node_element, vformat("Unable to find node %d for animation", node_index)); + ERR_CONTINUE_MSG(!node_element, vformat("Unable to find node %d for animation.", node_index)); node_path = root->get_path_to(node_element->value); HashMap<GLTFNodeIndex, ImporterMeshInstance3D *>::Iterator mesh_instance_element = p_state->scene_mesh_instances.find(node_index); if (mesh_instance_element) { @@ -6450,58 +6448,179 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> p_sta for (int32_t key_i = 0; key_i < key_count; key_i++) { times.write[key_i] = p_animation->track_get_key_time(p_track_i, key_i); } + double anim_end = p_animation->get_length(); if (track_type == Animation::TYPE_SCALE_3D) { - p_track.scale_track.times = times; - p_track.scale_track.interpolation = gltf_interpolation; - p_track.scale_track.values.resize(key_count); - for (int32_t key_i = 0; key_i < key_count; key_i++) { - Vector3 scale; - Error err = p_animation->scale_track_get_key(p_track_i, key_i, &scale); - ERR_CONTINUE(err != OK); - p_track.scale_track.values.write[key_i] = scale; + if (gltf_interpolation == GLTFAnimation::INTERP_CUBIC_SPLINE) { + gltf_interpolation = GLTFAnimation::INTERP_LINEAR; + p_track.scale_track.times.clear(); + p_track.scale_track.values.clear(); + // CATMULLROMSPLINE or CUBIC_SPLINE have to be baked, apologies. + const double increment = 1.0 / BAKE_FPS; + double time = 0.0; + bool last = false; + while (true) { + Vector3 scale; + Error err = p_animation->scale_track_interpolate(p_track_i, time, &scale); + ERR_CONTINUE(err != OK); + p_track.scale_track.values.push_back(scale); + p_track.scale_track.times.push_back(time); + if (last) { + break; + } + time += increment; + if (time >= anim_end) { + last = true; + time = anim_end; + } + } + } else { + p_track.scale_track.times = times; + p_track.scale_track.interpolation = gltf_interpolation; + p_track.scale_track.values.resize(key_count); + for (int32_t key_i = 0; key_i < key_count; key_i++) { + Vector3 scale; + Error err = p_animation->scale_track_get_key(p_track_i, key_i, &scale); + ERR_CONTINUE(err != OK); + p_track.scale_track.values.write[key_i] = scale; + } } } else if (track_type == Animation::TYPE_POSITION_3D) { - p_track.position_track.times = times; - p_track.position_track.values.resize(key_count); - p_track.position_track.interpolation = gltf_interpolation; - for (int32_t key_i = 0; key_i < key_count; key_i++) { - Vector3 position; - Error err = p_animation->position_track_get_key(p_track_i, key_i, &position); - ERR_CONTINUE(err != OK); - p_track.position_track.values.write[key_i] = position; + if (gltf_interpolation == GLTFAnimation::INTERP_CUBIC_SPLINE) { + gltf_interpolation = GLTFAnimation::INTERP_LINEAR; + p_track.position_track.times.clear(); + p_track.position_track.values.clear(); + // CATMULLROMSPLINE or CUBIC_SPLINE have to be baked, apologies. + const double increment = 1.0 / BAKE_FPS; + double time = 0.0; + bool last = false; + while (true) { + Vector3 scale; + Error err = p_animation->position_track_interpolate(p_track_i, time, &scale); + ERR_CONTINUE(err != OK); + p_track.position_track.values.push_back(scale); + p_track.position_track.times.push_back(time); + if (last) { + break; + } + time += increment; + if (time >= anim_end) { + last = true; + time = anim_end; + } + } + } else { + p_track.position_track.times = times; + p_track.position_track.values.resize(key_count); + p_track.position_track.interpolation = gltf_interpolation; + for (int32_t key_i = 0; key_i < key_count; key_i++) { + Vector3 position; + Error err = p_animation->position_track_get_key(p_track_i, key_i, &position); + ERR_CONTINUE(err != OK); + p_track.position_track.values.write[key_i] = position; + } } } else if (track_type == Animation::TYPE_ROTATION_3D) { - p_track.rotation_track.times = times; - p_track.rotation_track.interpolation = gltf_interpolation; - p_track.rotation_track.values.resize(key_count); - for (int32_t key_i = 0; key_i < key_count; key_i++) { - Quaternion rotation; - Error err = p_animation->rotation_track_get_key(p_track_i, key_i, &rotation); - ERR_CONTINUE(err != OK); - p_track.rotation_track.values.write[key_i] = rotation; + if (gltf_interpolation == GLTFAnimation::INTERP_CUBIC_SPLINE) { + gltf_interpolation = GLTFAnimation::INTERP_LINEAR; + p_track.rotation_track.times.clear(); + p_track.rotation_track.values.clear(); + // CATMULLROMSPLINE or CUBIC_SPLINE have to be baked, apologies. + const double increment = 1.0 / BAKE_FPS; + double time = 0.0; + bool last = false; + while (true) { + Quaternion rotation; + Error err = p_animation->rotation_track_interpolate(p_track_i, time, &rotation); + ERR_CONTINUE(err != OK); + p_track.rotation_track.values.push_back(rotation); + p_track.rotation_track.times.push_back(time); + if (last) { + break; + } + time += increment; + if (time >= anim_end) { + last = true; + time = anim_end; + } + } + } else { + p_track.rotation_track.times = times; + p_track.rotation_track.values.resize(key_count); + p_track.rotation_track.interpolation = gltf_interpolation; + for (int32_t key_i = 0; key_i < key_count; key_i++) { + Quaternion rotation; + Error err = p_animation->rotation_track_get_key(p_track_i, key_i, &rotation); + ERR_CONTINUE(err != OK); + p_track.rotation_track.values.write[key_i] = rotation; + } } } else if (track_type == Animation::TYPE_VALUE) { if (path.contains(":position")) { - p_track.position_track.times = times; p_track.position_track.interpolation = gltf_interpolation; - + p_track.position_track.times = times; p_track.position_track.values.resize(key_count); - p_track.position_track.interpolation = gltf_interpolation; - for (int32_t key_i = 0; key_i < key_count; key_i++) { - Vector3 position = p_animation->track_get_key_value(p_track_i, key_i); - p_track.position_track.values.write[key_i] = position; + if (gltf_interpolation == GLTFAnimation::INTERP_CUBIC_SPLINE) { + gltf_interpolation = GLTFAnimation::INTERP_LINEAR; + p_track.position_track.times.clear(); + p_track.position_track.values.clear(); + // CATMULLROMSPLINE or CUBIC_SPLINE have to be baked, apologies. + const double increment = 1.0 / BAKE_FPS; + double time = 0.0; + bool last = false; + while (true) { + Vector3 position; + Error err = p_animation->position_track_interpolate(p_track_i, time, &position); + ERR_CONTINUE(err != OK); + p_track.position_track.values.push_back(position); + p_track.position_track.times.push_back(time); + if (last) { + break; + } + time += increment; + if (time >= anim_end) { + last = true; + time = anim_end; + } + } + } else { + for (int32_t key_i = 0; key_i < key_count; key_i++) { + Vector3 position = p_animation->track_get_key_value(p_track_i, key_i); + p_track.position_track.values.write[key_i] = position; + } } } else if (path.contains(":rotation")) { - p_track.rotation_track.times = times; p_track.rotation_track.interpolation = gltf_interpolation; - + p_track.rotation_track.times = times; p_track.rotation_track.values.resize(key_count); - p_track.rotation_track.interpolation = gltf_interpolation; - - for (int32_t key_i = 0; key_i < key_count; key_i++) { - Vector3 rotation_radian = p_animation->track_get_key_value(p_track_i, key_i); - p_track.rotation_track.values.write[key_i] = Quaternion::from_euler(rotation_radian); + if (gltf_interpolation == GLTFAnimation::INTERP_CUBIC_SPLINE) { + gltf_interpolation = GLTFAnimation::INTERP_LINEAR; + p_track.rotation_track.times.clear(); + p_track.rotation_track.values.clear(); + // CATMULLROMSPLINE or CUBIC_SPLINE have to be baked, apologies. + const double increment = 1.0 / BAKE_FPS; + double time = 0.0; + bool last = false; + while (true) { + Quaternion rotation; + Error err = p_animation->rotation_track_interpolate(p_track_i, time, &rotation); + ERR_CONTINUE(err != OK); + p_track.rotation_track.values.push_back(rotation); + p_track.rotation_track.times.push_back(time); + if (last) { + break; + } + time += increment; + if (time >= anim_end) { + last = true; + time = anim_end; + } + } + } else { + for (int32_t key_i = 0; key_i < key_count; key_i++) { + Vector3 rotation_radian = p_animation->track_get_key_value(p_track_i, key_i); + p_track.rotation_track.values.write[key_i] = Quaternion::from_euler(rotation_radian); + } } } else if (path.contains(":scale")) { p_track.scale_track.times = times; @@ -6510,68 +6629,115 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> p_sta p_track.scale_track.values.resize(key_count); p_track.scale_track.interpolation = gltf_interpolation; - for (int32_t key_i = 0; key_i < key_count; key_i++) { - Vector3 scale_track = p_animation->track_get_key_value(p_track_i, key_i); - p_track.scale_track.values.write[key_i] = scale_track; + if (gltf_interpolation == GLTFAnimation::INTERP_CUBIC_SPLINE) { + gltf_interpolation = GLTFAnimation::INTERP_LINEAR; + p_track.scale_track.times.clear(); + p_track.scale_track.values.clear(); + // CATMULLROMSPLINE or CUBIC_SPLINE have to be baked, apologies. + const double increment = 1.0 / BAKE_FPS; + double time = 0.0; + bool last = false; + while (true) { + Vector3 scale; + Error err = p_animation->scale_track_interpolate(p_track_i, time, &scale); + ERR_CONTINUE(err != OK); + p_track.scale_track.values.push_back(scale); + p_track.scale_track.times.push_back(time); + if (last) { + break; + } + time += increment; + if (time >= anim_end) { + last = true; + time = anim_end; + } + } + } else { + for (int32_t key_i = 0; key_i < key_count; key_i++) { + Vector3 scale_track = p_animation->track_get_key_value(p_track_i, key_i); + p_track.scale_track.values.write[key_i] = scale_track; + } } } } else if (track_type == Animation::TYPE_BEZIER) { - if (path.contains("/scale")) { - const int32_t keys = p_animation->track_get_key_time(p_track_i, key_count - 1) * BAKE_FPS; + const int32_t keys = anim_end * BAKE_FPS; + if (path.contains(":scale")) { if (!p_track.scale_track.times.size()) { + p_track.scale_track.interpolation = gltf_interpolation; Vector<real_t> new_times; new_times.resize(keys); for (int32_t key_i = 0; key_i < keys; key_i++) { new_times.write[key_i] = key_i / BAKE_FPS; } p_track.scale_track.times = new_times; - p_track.scale_track.interpolation = gltf_interpolation; p_track.scale_track.values.resize(keys); for (int32_t key_i = 0; key_i < keys; key_i++) { p_track.scale_track.values.write[key_i] = Vector3(1.0f, 1.0f, 1.0f); } - p_track.scale_track.interpolation = gltf_interpolation; - } - for (int32_t key_i = 0; key_i < keys; key_i++) { - Vector3 bezier_track = p_track.scale_track.values[key_i]; - if (path.contains("/scale:x")) { - bezier_track.x = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS); - } else if (path.contains("/scale:y")) { - bezier_track.y = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS); - } else if (path.contains("/scale:z")) { - bezier_track.z = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS); + for (int32_t key_i = 0; key_i < keys; key_i++) { + Vector3 bezier_track = p_track.scale_track.values[key_i]; + if (path.contains(":scale:x")) { + bezier_track.x = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS); + } else if (path.contains(":scale:y")) { + bezier_track.y = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS); + } else if (path.contains(":scale:z")) { + bezier_track.z = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS); + } + p_track.scale_track.values.write[key_i] = bezier_track; } - p_track.scale_track.values.write[key_i] = bezier_track; } - } else if (path.contains("/position")) { - const int32_t keys = p_animation->track_get_key_time(p_track_i, key_count - 1) * BAKE_FPS; + } else if (path.contains(":position")) { if (!p_track.position_track.times.size()) { + p_track.position_track.interpolation = gltf_interpolation; Vector<real_t> new_times; new_times.resize(keys); for (int32_t key_i = 0; key_i < keys; key_i++) { new_times.write[key_i] = key_i / BAKE_FPS; } p_track.position_track.times = new_times; - p_track.position_track.interpolation = gltf_interpolation; p_track.position_track.values.resize(keys); - p_track.position_track.interpolation = gltf_interpolation; } for (int32_t key_i = 0; key_i < keys; key_i++) { Vector3 bezier_track = p_track.position_track.values[key_i]; - if (path.contains("/position:x")) { + if (path.contains(":position:x")) { bezier_track.x = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS); - } else if (path.contains("/position:y")) { + } else if (path.contains(":position:y")) { bezier_track.y = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS); - } else if (path.contains("/position:z")) { + } else if (path.contains(":position:z")) { bezier_track.z = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS); } p_track.position_track.values.write[key_i] = bezier_track; } + } else if (path.contains(":rotation")) { + if (!p_track.rotation_track.times.size()) { + p_track.rotation_track.interpolation = gltf_interpolation; + Vector<real_t> new_times; + new_times.resize(keys); + for (int32_t key_i = 0; key_i < keys; key_i++) { + new_times.write[key_i] = key_i / BAKE_FPS; + } + p_track.rotation_track.times = new_times; + + p_track.rotation_track.values.resize(keys); + } + for (int32_t key_i = 0; key_i < keys; key_i++) { + Quaternion bezier_track = p_track.rotation_track.values[key_i]; + if (path.contains(":rotation:x")) { + bezier_track.x = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS); + } else if (path.contains(":rotation:y")) { + bezier_track.y = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS); + } else if (path.contains(":rotation:z")) { + bezier_track.z = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS); + } else if (path.contains(":rotation:w")) { + bezier_track.w = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS); + } + p_track.rotation_track.values.write[key_i] = bezier_track; + } } } return p_track; @@ -6582,16 +6748,18 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> p_state, AnimationPlayer *p Ref<GLTFAnimation> gltf_animation; gltf_animation.instantiate(); gltf_animation->set_name(_gen_unique_name(p_state, p_animation_track_name)); - for (int32_t track_i = 0; track_i < animation->get_track_count(); track_i++) { if (!animation->track_is_enabled(track_i)) { continue; } - String orig_track_path = animation->track_get_path(track_i); - if (String(orig_track_path).contains(":position")) { - const Vector<String> node_suffix = String(orig_track_path).split(":position"); + String final_track_path = animation->track_get_path(track_i); + Node *animation_base_node = p_animation_player->get_parent(); + ERR_CONTINUE_MSG(!animation_base_node, "Cannot get the parent of the animation player."); + if (String(final_track_path).contains(":position")) { + const Vector<String> node_suffix = String(final_track_path).split(":position"); const NodePath path = node_suffix[0]; - const Node *node = p_animation_player->get_parent()->get_node_or_null(path); + const Node *node = animation_base_node->get_node_or_null(path); + ERR_CONTINUE_MSG(!node, "Cannot get the node from a position path."); for (const KeyValue<GLTFNodeIndex, Node *> &position_scene_node_i : p_state->scene_nodes) { if (position_scene_node_i.value == node) { GLTFNodeIndex node_index = position_scene_node_i.key; @@ -6604,10 +6772,11 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> p_state, AnimationPlayer *p gltf_animation->get_tracks().insert(node_index, track); } } - } else if (String(orig_track_path).contains(":rotation_degrees")) { - const Vector<String> node_suffix = String(orig_track_path).split(":rotation_degrees"); + } else if (String(final_track_path).contains(":rotation_degrees")) { + const Vector<String> node_suffix = String(final_track_path).split(":rotation_degrees"); const NodePath path = node_suffix[0]; - const Node *node = p_animation_player->get_parent()->get_node_or_null(path); + const Node *node = animation_base_node->get_node_or_null(path); + ERR_CONTINUE_MSG(!node, "Cannot get the node from a rotation degrees path."); for (const KeyValue<GLTFNodeIndex, Node *> &rotation_degree_scene_node_i : p_state->scene_nodes) { if (rotation_degree_scene_node_i.value == node) { GLTFNodeIndex node_index = rotation_degree_scene_node_i.key; @@ -6620,10 +6789,11 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> p_state, AnimationPlayer *p gltf_animation->get_tracks().insert(node_index, track); } } - } else if (String(orig_track_path).contains(":scale")) { - const Vector<String> node_suffix = String(orig_track_path).split(":scale"); + } else if (String(final_track_path).contains(":scale")) { + const Vector<String> node_suffix = String(final_track_path).split(":scale"); const NodePath path = node_suffix[0]; - const Node *node = p_animation_player->get_parent()->get_node_or_null(path); + const Node *node = animation_base_node->get_node_or_null(path); + ERR_CONTINUE_MSG(!node, "Cannot get the node from a scale path."); for (const KeyValue<GLTFNodeIndex, Node *> &scale_scene_node_i : p_state->scene_nodes) { if (scale_scene_node_i.value == node) { GLTFNodeIndex node_index = scale_scene_node_i.key; @@ -6636,10 +6806,11 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> p_state, AnimationPlayer *p gltf_animation->get_tracks().insert(node_index, track); } } - } else if (String(orig_track_path).contains(":transform")) { - const Vector<String> node_suffix = String(orig_track_path).split(":transform"); + } else if (String(final_track_path).contains(":transform")) { + const Vector<String> node_suffix = String(final_track_path).split(":transform"); const NodePath path = node_suffix[0]; - const Node *node = p_animation_player->get_parent()->get_node_or_null(path); + const Node *node = animation_base_node->get_node_or_null(path); + ERR_CONTINUE_MSG(!node, "Cannot get the node from a transform path."); for (const KeyValue<GLTFNodeIndex, Node *> &transform_track_i : p_state->scene_nodes) { if (transform_track_i.value == node) { GLTFAnimation::Track track; @@ -6647,12 +6818,16 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> p_state, AnimationPlayer *p gltf_animation->get_tracks().insert(transform_track_i.key, track); } } - } else if (String(orig_track_path).contains(":") && animation->track_get_type(track_i) == Animation::TYPE_BLEND_SHAPE) { - const Vector<String> node_suffix = String(orig_track_path).split(":"); + } else if (String(final_track_path).contains(":") && animation->track_get_type(track_i) == Animation::TYPE_BLEND_SHAPE) { + const Vector<String> node_suffix = String(final_track_path).split(":"); const NodePath path = node_suffix[0]; const String suffix = node_suffix[1]; - Node *node = p_animation_player->get_parent()->get_node_or_null(path); + Node *node = animation_base_node->get_node_or_null(path); + ERR_CONTINUE_MSG(!node, "Cannot get the node from a blend shape path."); MeshInstance3D *mi = cast_to<MeshInstance3D>(node); + if (!mi) { + continue; + } Ref<Mesh> mesh = mi->get_mesh(); ERR_CONTINUE(mesh.is_null()); int32_t mesh_index = -1; @@ -6703,14 +6878,20 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> p_state, AnimationPlayer *p } tracks[mesh_index] = track; } - } else if (String(orig_track_path).contains(":")) { + } else if (String(final_track_path).contains(":")) { //Process skeleton - const Vector<String> node_suffix = String(orig_track_path).split(":"); + const Vector<String> node_suffix = String(final_track_path).split(":"); const String node = node_suffix[0]; const NodePath node_path = node; const String suffix = node_suffix[1]; - Node *godot_node = p_animation_player->get_parent()->get_node_or_null(node_path); - Skeleton3D *skeleton = nullptr; + Node *godot_node = animation_base_node->get_node_or_null(node_path); + if (!godot_node) { + continue; + } + Skeleton3D *skeleton = cast_to<Skeleton3D>(animation_base_node->get_node_or_null(node)); + if (!skeleton) { + continue; + } GLTFSkeletonIndex skeleton_gltf_i = -1; for (GLTFSkeletonIndex skeleton_i = 0; skeleton_i < p_state->skeletons.size(); skeleton_i++) { if (p_state->skeletons[skeleton_i]->godot_skeleton == cast_to<Skeleton3D>(godot_node)) { @@ -6719,7 +6900,7 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> p_state, AnimationPlayer *p ERR_CONTINUE(!skeleton); Ref<GLTFSkeleton> skeleton_gltf = p_state->skeletons[skeleton_gltf_i]; int32_t bone = skeleton->find_bone(suffix); - ERR_CONTINUE(bone == -1); + ERR_CONTINUE_MSG(bone == -1, vformat("Cannot find the bone %s.", suffix)); if (!skeleton_gltf->godot_bone_node.has(bone)) { continue; } @@ -6733,9 +6914,10 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> p_state, AnimationPlayer *p gltf_animation->get_tracks()[node_i] = track; } } - } else if (!String(orig_track_path).contains(":")) { - ERR_CONTINUE(!p_animation_player->get_parent()); - Node *godot_node = p_animation_player->get_parent()->get_node_or_null(orig_track_path); + } else if (!String(final_track_path).contains(":")) { + ERR_CONTINUE(!animation_base_node); + Node *godot_node = animation_base_node->get_node_or_null(final_track_path); + ERR_CONTINUE_MSG(!godot_node, vformat("Cannot get the node from a skeleton path %s.", final_track_path)); for (const KeyValue<GLTFNodeIndex, Node *> &scene_node_i : p_state->scene_nodes) { if (scene_node_i.value == godot_node) { GLTFNodeIndex node_i = scene_node_i.key; diff --git a/modules/gltf/gltf_document.h b/modules/gltf/gltf_document.h index b8b989bf89..ae19f67390 100644 --- a/modules/gltf/gltf_document.h +++ b/modules/gltf/gltf_document.h @@ -364,8 +364,7 @@ public: Ref<GLTFNode> p_gltf_node); GLTFMeshIndex _convert_mesh_to_gltf(Ref<GLTFState> p_state, MeshInstance3D *p_mesh_instance); - void _convert_animation(Ref<GLTFState> p_state, AnimationPlayer *p_animation_player, - String p_animation_track_name); + void _convert_animation(Ref<GLTFState> p_state, AnimationPlayer *p_animation_player, String p_animation_track_name); Error _serialize(Ref<GLTFState> p_state, const String &p_path); Error _parse(Ref<GLTFState> p_state, String p_path, Ref<FileAccess> p_file); }; |