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authorYuri Sizov <11782833+YuriSizov@users.noreply.github.com>2023-01-25 23:31:33 +0300
committerGitHub <noreply@github.com>2023-01-25 23:31:33 +0300
commit10d22a4b35b33ad89f626c261ef7f1aeae81daf3 (patch)
tree2057815e37df4b39d725531b99c6e1ae4df45c98 /modules
parente93266b9ff359c98e9f8e2a550e16ad77490fc4d (diff)
parent055045af1852a7e5cb8f72f0684652e6a5558a3e (diff)
Merge pull request #72067 from dsnopek/webxr-tutorial-godot-4
Update WebXR tutorial link to point at the Godot 4 version
Diffstat (limited to 'modules')
-rw-r--r--modules/webxr/doc_classes/WebXRInterface.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/webxr/doc_classes/WebXRInterface.xml b/modules/webxr/doc_classes/WebXRInterface.xml
index ba1750386f..0c18acbcb1 100644
--- a/modules/webxr/doc_classes/WebXRInterface.xml
+++ b/modules/webxr/doc_classes/WebXRInterface.xml
@@ -90,7 +90,7 @@
You can use both methods to allow your game or app to support a wider or narrower set of devices and input methods, or to allow more advanced interactions with more advanced devices.
</description>
<tutorials>
- <link title="How to make a VR game for WebXR with Godot">https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot</link>
+ <link title="How to make a VR game for WebXR with Godot 4">https://www.snopekgames.com/tutorial/2023/how-make-vr-game-webxr-godot-4</link>
</tutorials>
<methods>
<method name="get_input_source_target_ray_mode" qualifiers="const">