diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2020-06-15 13:10:21 +0200 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-06-15 13:10:24 +0200 |
commit | 0f21249a2d0f0d6bbd01ef7408a1a9cd0b683793 (patch) | |
tree | 936dc12b4805a47013bb8217a4c4837e0c16bee4 /modules | |
parent | b5dfe45efc53e3733660d068ab2ac1e170f6bd34 (diff) |
DDS: Fix loading files without DDSD_CAPS or DDSD_PIXELFORMAT
MSDN says:
> When you write .dds files, you should set the DDSD_CAPS and
> DDSD_PIXELFORMAT flags, and for mipmapped textures you should also
> set the DDSD_MIPMAPCOUNT flag. However, when you read a .dds file,
> you should not rely on the DDSD_CAPS, DDSD_PIXELFORMAT, and
> DDSD_MIPMAPCOUNT flags being set because some writers of such a file
> might not set these flags.
https://docs.microsoft.com/en-us/windows/win32/direct3ddds/dds-header
¯\_(ツ)_/¯
Fixes #39516.
Diffstat (limited to 'modules')
-rw-r--r-- | modules/dds/texture_loader_dds.cpp | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/modules/dds/texture_loader_dds.cpp b/modules/dds/texture_loader_dds.cpp index ba425371a8..2f4f7d7a4c 100644 --- a/modules/dds/texture_loader_dds.cpp +++ b/modules/dds/texture_loader_dds.cpp @@ -29,14 +29,15 @@ /*************************************************************************/ #include "texture_loader_dds.h" + #include "core/os/file_access.h" #define PF_FOURCC(s) ((uint32_t)(((s)[3] << 24U) | ((s)[2] << 16U) | ((s)[1] << 8U) | ((s)[0]))) +// Reference: https://docs.microsoft.com/en-us/windows/win32/direct3ddds/dds-header + enum { DDS_MAGIC = 0x20534444, - DDSD_CAPS = 0x00000001, - DDSD_PIXELFORMAT = 0x00001000, DDSD_PITCH = 0x00000008, DDSD_LINEARSIZE = 0x00080000, DDSD_MIPMAPCOUNT = 0x00020000, @@ -47,7 +48,6 @@ enum { }; enum DDSFormat { - DDS_DXT1, DDS_DXT3, DDS_DXT5, @@ -128,7 +128,9 @@ RES ResourceFormatDDS::load(const String &p_path, const String &p_original_path, //validate - if (magic != DDS_MAGIC || hsize != 124 || !(flags & DDSD_PIXELFORMAT) || !(flags & DDSD_CAPS)) { + // We don't check DDSD_CAPS or DDSD_PIXELFORMAT, as they're mandatory when writing, + // but non-mandatory when reading (as some writers don't set them)... + if (magic != DDS_MAGIC || hsize != 124) { ERR_FAIL_V_MSG(RES(), "Invalid or unsupported DDS texture file '" + p_path + "'."); } |