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authorAaron Franke <arnfranke@yahoo.com>2019-11-29 02:20:31 -0500
committerAaron Franke <arnfranke@yahoo.com>2020-02-10 12:20:04 -0500
commit0a39c7b3546e85eb3221c2ec892d2302bf14c51c (patch)
treef877878f9e79095fb4560c8ee589dec1bfbcd540 /modules
parent2dd73b1ffad10824a9f66e3ac04f4e2a7d51a85e (diff)
[Mono] Basis/Transforms Array operator comments and improvements
The behavior for Basis and Transform2D is unchanged, and Transform gets new behavior. All of the behavior is identical to GDScript's behavior.
Diffstat (limited to 'modules')
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs58
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs6
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs3
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Transform.cs70
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs46
5 files changed, 109 insertions, 74 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
index d38589013e..55408fecb8 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
@@ -93,11 +93,15 @@ namespace Godot
}
}
- public Vector3 this[int columnIndex]
+ /// <summary>
+ /// Access whole columns in the form of Vector3.
+ /// </summary>
+ /// <param name="column">Which column vector.</param>
+ public Vector3 this[int column]
{
get
{
- switch (columnIndex)
+ switch (column)
{
case 0:
return Column0;
@@ -111,7 +115,7 @@ namespace Godot
}
set
{
- switch (columnIndex)
+ switch (column)
{
case 0:
Column0 = value;
@@ -128,50 +132,22 @@ namespace Godot
}
}
- public real_t this[int columnIndex, int rowIndex]
+ /// <summary>
+ /// Access matrix elements in column-major order.
+ /// </summary>
+ /// <param name="column">Which column, the matrix horizontal position.</param>
+ /// <param name="row">Which row, the matrix vertical position.</param>
+ public real_t this[int column, int row]
{
get
{
- switch (columnIndex)
- {
- case 0:
- return Column0[rowIndex];
- case 1:
- return Column1[rowIndex];
- case 2:
- return Column2[rowIndex];
- default:
- throw new IndexOutOfRangeException();
- }
+ return this[column][row];
}
set
{
- switch (columnIndex)
- {
- case 0:
- {
- var column0 = Column0;
- column0[rowIndex] = value;
- Column0 = column0;
- return;
- }
- case 1:
- {
- var column1 = Column1;
- column1[rowIndex] = value;
- Column1 = column1;
- return;
- }
- case 2:
- {
- var column2 = Column2;
- column2[rowIndex] = value;
- Column2 = column2;
- return;
- }
- default:
- throw new IndexOutOfRangeException();
- }
+ Vector3 columnVector = this[column];
+ columnVector[row] = value;
+ this[column] = columnVector;
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
index ddfed180b5..4f7aa99df8 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
@@ -130,7 +130,7 @@ namespace Godot
public static real_t InverseLerp(real_t from, real_t to, real_t weight)
{
- return (weight - from) / (to - from);
+ return (weight - from) / (to - from);
}
public static bool IsEqualApprox(real_t a, real_t b)
@@ -151,12 +151,12 @@ namespace Godot
public static bool IsInf(real_t s)
{
- return real_t.IsInfinity(s);
+ return real_t.IsInfinity(s);
}
public static bool IsNaN(real_t s)
{
- return real_t.IsNaN(s);
+ return real_t.IsNaN(s);
}
public static bool IsZeroApprox(real_t s)
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
index e096d37a6f..b85a00d869 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
@@ -264,7 +264,8 @@ namespace Godot
instanceIndex++;
toIndex++;
}
- } else
+ }
+ else
{
while (true)
{
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform.cs
index 0b84050f07..aa8815d1aa 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform.cs
@@ -15,6 +15,76 @@ namespace Godot
public Basis basis;
public Vector3 origin;
+ /// <summary>
+ /// Access whole columns in the form of Vector3. The fourth column is the origin vector.
+ /// </summary>
+ /// <param name="column">Which column vector.</param>
+ public Vector3 this[int column]
+ {
+ get
+ {
+ switch (column)
+ {
+ case 0:
+ return basis.Column0;
+ case 1:
+ return basis.Column1;
+ case 2:
+ return basis.Column2;
+ case 3:
+ return origin;
+ default:
+ throw new IndexOutOfRangeException();
+ }
+ }
+ set
+ {
+ switch (column)
+ {
+ case 0:
+ basis.Column0 = value;
+ return;
+ case 1:
+ basis.Column1 = value;
+ return;
+ case 2:
+ basis.Column2 = value;
+ return;
+ case 3:
+ origin = value;
+ return;
+ default:
+ throw new IndexOutOfRangeException();
+ }
+ }
+ }
+
+ /// <summary>
+ /// Access matrix elements in column-major order. The fourth column is the origin vector.
+ /// </summary>
+ /// <param name="column">Which column, the matrix horizontal position.</param>
+ /// <param name="row">Which row, the matrix vertical position.</param>
+ public real_t this[int column, int row]
+ {
+ get
+ {
+ if (column == 3)
+ {
+ return origin[row];
+ }
+ return basis[column, row];
+ }
+ set
+ {
+ if (column == 3)
+ {
+ origin[row] = value;
+ return;
+ }
+ basis[column, row] = value;
+ }
+ }
+
public Transform AffineInverse()
{
Basis basisInv = basis.Inverse();
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
index 77ea3e5830..e72a44809a 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
@@ -54,11 +54,15 @@ namespace Godot
}
}
- public Vector2 this[int rowIndex]
+ /// <summary>
+ /// Access whole columns in the form of Vector2. The third column is the origin vector.
+ /// </summary>
+ /// <param name="column">Which column vector.</param>
+ public Vector2 this[int column]
{
get
{
- switch (rowIndex)
+ switch (column)
{
case 0:
return x;
@@ -72,7 +76,7 @@ namespace Godot
}
set
{
- switch (rowIndex)
+ switch (column)
{
case 0:
x = value;
@@ -89,38 +93,22 @@ namespace Godot
}
}
- public real_t this[int rowIndex, int columnIndex]
+ /// <summary>
+ /// Access matrix elements in column-major order. The third column is the origin vector.
+ /// </summary>
+ /// <param name="column">Which column, the matrix horizontal position.</param>
+ /// <param name="row">Which row, the matrix vertical position.</param>
+ public real_t this[int column, int row]
{
get
{
- switch (rowIndex)
- {
- case 0:
- return x[columnIndex];
- case 1:
- return y[columnIndex];
- case 2:
- return origin[columnIndex];
- default:
- throw new IndexOutOfRangeException();
- }
+ return this[column][row];
}
set
{
- switch (rowIndex)
- {
- case 0:
- x[columnIndex] = value;
- return;
- case 1:
- y[columnIndex] = value;
- return;
- case 2:
- origin[columnIndex] = value;
- return;
- default:
- throw new IndexOutOfRangeException();
- }
+ Vector2 columnVector = this[column];
+ columnVector[row] = value;
+ this[column] = columnVector;
}
}