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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-11-14 11:08:42 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-11-14 11:08:42 +0100 |
commit | 038ee04b8fdf595274ddc520ff70f671cfece627 (patch) | |
tree | 31323c469a42b229896deaf50d0cbcbb07dc0d7d /modules | |
parent | 63cded6a857158bbee405d177a711c9e55f002ba (diff) | |
parent | 7658dc6e7e75e225d0e09f4c2744e63d7a934a78 (diff) |
Merge pull request #67975 from BastiaanOlij/implement_uv2_on_primitives
Add optional UV2 logic for lightmapping to primitive shapes
Diffstat (limited to 'modules')
-rw-r--r-- | modules/lightmapper_rd/register_types.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/modules/lightmapper_rd/register_types.cpp b/modules/lightmapper_rd/register_types.cpp index 0e0330c1a1..ed223e1faa 100644 --- a/modules/lightmapper_rd/register_types.cpp +++ b/modules/lightmapper_rd/register_types.cpp @@ -57,6 +57,7 @@ void initialize_lightmapper_rd_module(ModuleInitializationLevel p_level) { GLOBAL_DEF("rendering/lightmapping/bake_quality/high_quality_probe_ray_count", 512); GLOBAL_DEF("rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count", 2048); GLOBAL_DEF("rendering/lightmapping/bake_performance/max_rays_per_probe_pass", 64); + GLOBAL_DEF("rendering/lightmapping/primitive_meshes/texel_size", 0.2); #ifndef _3D_DISABLED GDREGISTER_CLASS(LightmapperRD); Lightmapper::create_gpu = create_lightmapper_rd; |